kps200 Level 1 of the Dungeon (6, -7, D:1) a +0 leather armour (7, -7, D:1) a hobgoblin corpse (skeletalised by now) (9, -28, D:1) a +0 club (11, 18, D:1) a +0 sling (14, 12, D:1) a quill talisman (15, 24, D:1) a bat corpse (skeletalised by now) (17, 7, D:1) a hobgoblin skeleton (21, -11, D:1) a bat corpse (skeletalised by now) (22, -12, D:1) a +0 dagger (26, 7, D:1) a jackal corpse (skeletalised by now) (28, -8, D:1) a +0 hand axe (35, -12, D:1) a +0 dagger (38, 12, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (12, 23, D:2) 3 javelins (13, 20, D:2) a +0 flail (15, 4, D:2) a +0 short sword (22, 13, D:2) the felid skeleton of Natasha (34, 11, D:2) the +3 war axe of Quiescent Fortitude {heavy, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, 39, D:2) a +0 whip 2 stones a +0 club a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (46, 31, D:2) a +0 club (55, 19, D:2) an adder corpse (skeletalised by now)