koxman the Dungeon (1, 4, D) a +1 dagger (1, 20, D) a +0 whip a gnoll corpse (skeletalised by now) (2, 4, D) 10 stones (2, 15, D) a +0 dagger (2, 21, D) a hound corpse (skeletalised by now) (3, 21, D) a ball python corpse (skeletalised by now) (5, 4, D) a +2 mace a +2 hand axe (5, 12, D) a ball python corpse (skeletalised by now) (6, 4, D) a +2 falchion (6, 14, D) a +2 heavy trident (6, 15, D) a +0 quarterstaff of speed (7, 4, D) a +2 spectral quarterstaff a +2 trident (7, 11, D) a +0 spear (7, 14, D) a +3 heavy mace (7, 15, D) a +0 long sword of holy wrath (8, 14, D) a +0 dagger of draining (8, 15, D) a +2 heavy hand axe (8, 17, D) a +0 club a gnoll corpse (skeletalised by now) (9, 6, D) a +0 whip (9, 14, D) a +3 scale mail (9, 15, D) a +2 plate armour of cold resistance (12, 23, D) a lindwurm corpse (skeletalised by now) (17, 19, D) a +3 plate armour a maw talisman (17, 20, D) a +0 pair of gloves a protean talisman (17, 21, D) a +2 halberd of venom (17, 22, D) a +4 quarterstaff of draining (17, 23, D) a +2 heavy war axe (unseen) (18, 19, D) a +4 chain mail a serpent talisman (18, 20, D) a +0 pair of gloves a serpent talisman (18, 21, D) a +2 dire flail of protection (18, 22, D) a +2 rapier of draining (18, 23, D) a +2 scimitar of holy wrath (unseen) (23, 16, D) a +0 giant club an ogre skeleton (24, 17, D) a +0 trident (25, 20, D) a +2 dagger of electrocution a +0 robe (25, 21, D) a steam dragon corpse (skeletalised by now) (26, 21, D) a +0 robe (28, 20, D) a sea snake skeleton (29, 13, D) a +3 spectral giant club a +0 robe the ogre skeleton of Erolcha a hell rat skeleton (29, 17, D) a cane toad skeleton (29, 18, D) a +0 war axe a +0 leather armour an orc skeleton (32, 12, D) a +2 vampiric spear a +0 whip a +0 scale mail a gnoll skeleton a gnoll skeleton (32, 13, D) a death yak skeleton (34, 22, D) a +0 hand axe (35, 16, D) a +0 whip (35, 20, D) a +0 club an orc skeleton (35, 22, D) a +0 short sword a +0 ring mail (36, 23, D) a +0 trident 3 boomerangs a merfolk skeleton (37, 7, D) a hell rat corpse (37, 22, D) a +0 mace a +0 chain mail an orc skeleton (37, 23, D) a +0 club an orc skeleton (38, 22, D) a +4 whip a +0 club a +0 leather armour an orc skeleton an orc skeleton (39, 17, D) a wind drake skeleton (40, 7, D) a dream sheep corpse a dream sheep corpse (40, 19, D) a hound skeleton (40, 20, D) a +0 orcbow a centaur skeleton (41, 7, D) a dream sheep corpse (41, 18, D) a +0 trident a +0 ring mail a +0 trident a +0 leather armour (42, 0, D) a +0 trident a merfolk corpse (42, 6, D) a dream sheep corpse (42, 17, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (43, 16, D) a +0 flail an orc skeleton (43, 17, D) a +0 ring mail (44, 18, D) a +0 dagger a +0 robe (45, 14, D) a +0 club (45, 19, D) a +0 whip (45, 20, D) a +0 whip (52, 11, D) the +5 orcbow "Gehokixt" {elec, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 22, D) a +0 dagger (53, 23, D) a +0 war axe (54, 13, D) the +6 mace "Arghiub" {heavy, rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 14, D) a +0 sling (68, -2, D) a lindwurm corpse (74, 1, D) a +0 arbalest (75, 0, D) a +0 trident a merfolk corpse