koxman the Dungeon (0, 50, D) a +0 long sword of valour (unseen) (0, 51, D) the +10 demon trident "Rummage" {venom, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (1, 32, D) a staff of cold (unseen) (1, 34, D) a +0 arbalest an amulet of dissipation a staff of earth a yaktaur skeleton (1, 36, D) a +0 longbow a +0 leather armour a +0 orcbow an elf skeleton a centaur skeleton (1, 50, D) a ring of protection from cold (1, 51, D) a +6 vampiric halberd (unseen) (2, 15, D) a +0 dagger (2, 16, D) a staff of earth (unseen) (2, 33, D) a +0 leather armour (2, 34, D) a staff of fire (2, 36, D) a +2 heavy spear a silver javelin the +3 chain mail of Ihitip {-Tele rF+ Dex+3 Slay+2} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a merfolk skeleton (2, 50, D) a +5 great sword of protection (unseen) (2, 51, D) a +2 glaive of venom (unseen) (2, 52, D) a +2 war axe of venom (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 trident (3, 15, D) a +0 long sword (3, 18, D) a +2 lajatang of rebuke a +0 cloak (3, 20, D) a +0 halberd a +0 cloak a +1 scimitar of electrocution a +0 cloak (3, 32, D) a parchment of Dispersal (3, 33, D) a parchment of Diamond Sawblades (3, 34, D) the +6 glaive "Dogoatej" {freeze, ^Fragile rElec rN++ Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, 36, D) a +0 arbalest a +0 trident of protection a +1 barding of earth a +0 longbow a +0 leather armour an elf skeleton (3, 50, D) a +0 robe (3, 51, D) a +1 great sword of valour (3, 52, D) a staff of alchemy (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 whip (4, 20, D) a +0 trident a +2 halberd of freezing a white draconian skeleton (4, 33, D) a +10 plate armour of ponderousness (4, 34, D) a parchment of Fireball (4, 35, D) 5 large rocks (4, 36, D) a +0 shortbow a centaur skeleton (4, 51, D) a +4 falchion of draining (4, 52, D) a staff of cold (5, 16, D) a condenser vane (5, 19, D) a +1 executioner's axe of venom (5, 20, D) a +0 long sword a purple draconian skeleton (5, 21, D) a +0 halberd (5, 22, D) a +3 battleaxe a white draconian skeleton (5, 33, D) a medusa talisman (5, 34, D) a +1 vampiric battleaxe (5, 35, D) a staff of conjuration a +0 arbalest a yaktaur skeleton (5, 37, D) 4 large rocks a +0 shortbow a cyclops skeleton a centaur skeleton (5, 38, D) 2 large rocks (5, 50, D) an amulet of alchemy (5, 51, D) a +1 shortbow of flaming (5, 52, D) a +6 ring of strength (6, 15, D) a +4 ring mail of cold resistance (6, 16, D) a +5 ring of evasion (6, 17, D) a +0 dire flail a black draconian skeleton (6, 19, D) a +5 shortbow of electrocution a +0 cloak a green draconian skeleton (6, 20, D) the +2 falchion "Weosot" {vamp, *Corrode Dex+7 SInv Stlth+} *Corrode: It may corrode you when you take damage. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 whip a +0 cloak a green draconian skeleton (6, 21, D) a +0 halberd (6, 22, D) a +0 war axe a purple draconian skeleton (6, 24, D) a +0 glaive (6, 33, D) a parchment of Infestation (6, 34, D) an amulet of alchemy (6, 35, D) 3 large rocks a cyclops skeleton (6, 36, D) a +0 vampiric short sword a +0 arbalest a +0 arbalest a yaktaur skeleton (6, 37, D) a +0 arbalest a yaktaur skeleton (6, 39, D) 3 large rocks a stone giant skeleton (6, 50, D) a +4 great mace of protection (6, 52, D) a +1 short sword of venom (6, 53, D) a +1 battleaxe of freezing (unseen) (7, 14, D) a +0 robe of cold resistance (7, 16, D) a +1 pair of gloves of stealth (7, 17, D) a +0 rapier a +0 cloak a red draconian skeleton (7, 18, D) a +0 battleaxe a +0 cloak a +0 hand axe of venom a white draconian skeleton a yellow draconian skeleton (7, 19, D) a +1 trident of pain (7, 20, D) a +0 cloak a +0 long sword a +0 cloak a +0 tower shield a green draconian skeleton a black draconian skeleton (7, 21, D) a +0 trident (still there?) a +2 battleaxe of electrocution (still there?) (7, 22, D) a +2 cloak a green draconian skeleton (7, 31, D) an amulet of reflection (7, 34, D) 4 large rocks a +0 vampiric trident a cyclops skeleton (7, 35, D) a +0 shortbow of flaming a +0 arbalest 6 large rocks a +0 shortbow (7, 37, D) a +0 longbow a +0 leather armour an elf skeleton (7, 50, D) a staff of alchemy (7, 51, D) a +3 plate armour of fire resistance (7, 52, D) a staff of earth (8, 14, D) a staff of alchemy (8, 15, D) a +0 short sword (8, 16, D) the alchemy staff "Woesod" {rPois rC+ Necro Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (8, 22, D) a +0 dire flail a +0 flail a +0 battleaxe a black draconian skeleton (8, 33, D) a parchment of Rending Blade (8, 34, D) a staff of air (8, 35, D) a +0 arbalest a +0 arbalest a kobold skeleton (8, 36, D) a +0 orcbow a centaur skeleton (8, 37, D) a +0 arbalest a +2 longbow of flaming a +0 leather armour a yaktaur skeleton (8, 50, D) a ring of magical power (8, 51, D) a +0 arbalest of draining (8, 52, D) a staff of conjuration a titan skeleton (9, 14, D) a +0 trident (9, 16, D) the +1 scale mail of Ykoopsat {rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 20, D) the +6 long sword of Subterfuge {elec, Fly Will++ Int-2 Dex+3} Fly: It grants you flight. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 long sword a black draconian skeleton a purple draconian skeleton (9, 21, D) a +0 mace (9, 22, D) a +0 long sword (9, 23, D) a +0 short sword a purple draconian skeleton (9, 32, D) a +0 buckler of poison resistance (9, 34, D) a +0 shortbow a +0 war axe a +0 spear of venom 2 silver javelins a +2 robe a merfolk skeleton (9, 35, D) a +0 longbow a +0 battleaxe a naga skeleton (9, 36, D) a +1 shortbow of flaming a +1 orcbow of freezing (9, 51, D) a +2 leather armour of fire resistance (9, 52, D) a staff of cold (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +2 scale mail of poison resistance (10, 15, D) a +0 rapier (10, 16, D) the +2 great mace of Karma {flame, rC++ rN++ Dex+4} rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (10, 32, D) a staff of conjuration (10, 33, D) a +0 leather armour (10, 34, D) a fortress talisman (10, 35, D) a +4 arbalest of flaming a +6 spear of freezing 2 javelins a +0 leather armour a +0 shortbow a +0 dire flail a merfolk skeleton (10, 36, D) a +0 arbalest a kobold skeleton (10, 37, D) 5 large rocks a cyclops skeleton (10, 38, D) 3 large rocks a cyclops skeleton (10, 50, D) a ring of poison resistance (10, 51, D) an amulet of magic regeneration a ring of resist corrosion (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +1 heavy spear (11, 16, D) a +0 plate armour of poison resistance (11, 34, D) the +3 scale mail "Hemnir" {rN+++ Int-3} rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (11, 35, D) a +2 vampiric glaive a +0 arbalest a +0 arbalest a yaktaur skeleton a kobold skeleton (11, 50, D) the +3 leather armour of the Impish God {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (11, 52, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (12, 14, D) a parchment of Petrify (12, 16, D) a parchment of Manifold Assault (12, 33, D) a parchment of Disjunction (12, 34, D) a +2 glaive of protection (12, 50, D) a +6 ring of dexterity (12, 51, D) the alchemy staff of the Present {rPois Will++ Alch} [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Alch: It increases the power of your Alchemy spells. (12, 52, D) a parchment of Hoarfrost Cannonade (13, 32, D) a staff of air (13, 33, D) a +3 demon whip of pain (13, 36, D) a +0 arbalest a yaktaur skeleton (13, 50, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (unseen) (13, 51, D) a staff of cold (13, 52, D) a +0 long sword of holy wrath (14, 50, D) the air staff "Hiedud" {rElec rPois Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (14, 52, D) a +1 hat of intelligence (18, 49, D) a +2 longbow of draining (unseen) (18, 50, D) a parchment of Metabolic Englaciation (19, 1, D) a staff of earth (unseen) (19, 32, D) a +0 dagger (19, 33, D) a staff of fire (unseen) (19, 36, D) a +0 war axe a +0 cloak a black draconian skeleton (19, 48, D) a +0 mace of draining (19, 49, D) a staff of air (19, 50, D) a +5 rapier of draining (20, 1, D) a parchment of Fulminant Prism (20, 17, D) a staff of alchemy (unseen) (20, 33, D) a +2 robe of positive energy (20, 48, D) a +0 shortbow of draining (20, 49, D) a +2 battleaxe of flaming (20, 50, D) a +2 ring mail of cold resistance (20, 51, D) a +4 antimagic hand cannon (unseen) (21, 0, D) a staff of conjuration (unseen) (21, 1, D) a +4 demon blade of distortion a +0 chain mail the +2 ring mail of Defiance {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 5, D) a +2 glaive of pain (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (21, 16, D) a condenser vane (21, 17, D) a staff of air (21, 32, D) a +3 chain mail of archery (unseen) (21, 33, D) a staff of alchemy (21, 34, D) a staff of earth (21, 36, D) a +0 rapier a +0 cloak a yellow draconian skeleton (21, 38, D) a +0 glaive (21, 49, D) a +2 short sword of venom (unseen) (21, 50, D) a staff of conjuration (22, 0, D) a +0 chain mail (22, 1, D) the +9 long sword of Miotzuic {vamp, Fly Dex+7} Fly: It grants you flight. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (22, 4, D) a +1 long sword (still there?) a +0 plate armour (still there?) a ring of wizardry (still there?) (22, 32, D) a staff of conjuration (unseen) (22, 34, D) a ring of flight (22, 37, D) a +0 halberd a green draconian skeleton (22, 39, D) a +0 hand axe a +0 trident a green draconian skeleton (22, 40, D) a +0 mace a white draconian skeleton (22, 49, D) a +2 rapier of draining (unseen) (22, 50, D) a +0 mace (23, 0, D) a staff of necromancy (23, 1, D) a +2 robe (23, 16, D) a +0 vampiric war axe (23, 17, D) a +1 leather armour of fire resistance (23, 18, D) a ring of poison resistance (23, 32, D) the +5 chain mail of Huovuas {rPois} rPois: It protects you from poison. It cannot be enchanted further. (23, 34, D) the lupine talisman "Ugonke" {*Silence rPois Str+7} [lupine talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str+7: It affects your strength (+7). (23, 36, D) a +0 short sword of venom a +0 cloak (23, 39, D) a +0 battleaxe a purple draconian skeleton (23, 41, D) a +0 dire flail (23, 48, D) a +2 scale mail of cold resistance (unseen) (23, 49, D) a +1 spectral giant spiked club (23, 50, D) the +1 robe of Hairiness {rElec rF+ Str-3 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 1, D) a staff of earth (unseen) (24, 5, D) a +5 demon trident of distortion a +3 ring mail of fire resistance (24, 7, D) a +2 broad axe a +0 plate armour a human corpse (skeletalised by now) (24, 16, D) a +0 hand axe of flaming (24, 18, D) a parchment of Irradiate (24, 34, D) a +0 hat of see invisible (24, 37, D) a staff of air a +0 cloak (24, 39, D) a +0 scimitar a +0 battleaxe a +5 ring of evasion a purple draconian skeleton a white draconian skeleton (24, 40, D) a +0 cloak (24, 48, D) a +3 sling of freezing (unseen) (24, 49, D) a +1 leather armour of cold resistance (unseen) (24, 50, D) the +10 great sword of Zin's Esteem {protect, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (25, 1, D) a +0 pair of boots of stealth (25, 16, D) the +4 scale mail "Bouh" {rPois rC+ Str+3 Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (25, 17, D) a parchment of Irradiate (25, 18, D) a ring of poison resistance (25, 32, D) a +2 plate armour of cold resistance (unseen) (25, 33, D) an amulet of wildshape an amulet of alchemy a ring of magical power the ring "Iteha" {Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +1 plate armour of poison resistance (25, 34, D) a storm talisman (25, 36, D) a +0 long sword a +0 cloak (25, 37, D) a +0 war axe (25, 39, D) a +5 battleaxe of pain a +0 dagger a +2 cloak a yellow draconian skeleton (25, 40, D) a +0 hand axe a yellow draconian skeleton (25, 41, D) a +0 dire flail a red draconian skeleton (25, 49, D) a +2 flail of protection (still there?) the +1 flail "Gepot" {holy, rC+ Int+5 Dex+4} (still there?) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (26, 1, D) a +1 pair of gloves of dexterity (26, 16, D) a +3 ring mail of cold resistance (26, 17, D) a staff of necromancy (26, 32, D) a +0 long sword (26, 34, D) the +3 falchion "Emum" {valour, rPois Will+++ Int-2 Dex-5} rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (26, 36, D) a +3 arbalest of freezing a +1 heavy long sword a +0 cloak a yellow draconian skeleton (26, 38, D) a +0 hand axe (26, 39, D) a +0 glaive a +0 partisan a red draconian skeleton (26, 40, D) a +0 battleaxe a purple draconian skeleton (26, 41, D) a +0 short sword a +0 cloak (27, 0, D) a +3 battleaxe of venom (27, 1, D) the +10 triple crossbow "Uddayqy" {flame, Str-4 Dex+6} Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (27, 4, D) a +4 broad axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (27, 17, D) a +6 ring of strength (27, 34, D) a parchment of Metabolic Englaciation (27, 38, D) a +0 battleaxe an amulet of reflection a +0 rapier a +0 cloak (27, 48, D) a +3 rapier of flaming (unseen) (27, 49, D) a +0 halberd (27, 50, D) a +1 long sword of holy wrath (28, 0, D) +1 ice dragon scales (28, 9, D) a +5 glaive of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (28, 18, D) a +2 helmet of intelligence (28, 36, D) a +3 war axe of electrocution a +0 cloak a ring of protection from cold (28, 49, D) the necromancy staff "Kolatz" {rPois rF- rC++ rN+ Hexes Necro} [staff of necromancy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (29, 0, D) the +6 chain mail "Luizag" {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (29, 1, D) a +1 heavy spear (29, 16, D) a +2 vampiric executioner's axe (unseen) (29, 33, D) a staff of necromancy (unseen) (29, 49, D) the +10 dagger "Fiycocw" {devious, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (29, 50, D) a +4 partisan of venom (29, 52, D) a ring of magical power (30, 49, D) a staff of conjuration (30, 50, D) the +3 partisan of Leluacw {flame, +Blink rN++} +Blink: It lets you blink. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +1 vampiric quick blade (31, 49, D) a parchment of Freezing Cloud (31, 50, D) a staff of earth (33, 13, D) a +0 arbalest (33, 48, D) a +2 flail of draining (unseen) (33, 50, D) a staff of earth (unseen) (34, 28, D) a +2 falchion of holy wrath (34, 48, D) a +4 scale mail of poison resistance (unseen) (35, 0, D) a +2 mace of holy wrath (unseen) (35, 18, D) a +2 great sword a +3 chain mail of fire resistance a human skeleton (35, 29, D) a +1 plate armour of death a water moccasin corpse (skeletalised by now) (36, 0, D) a +2 robe of willpower (unseen) (36, 1, D) +0 acid dragon scales (36, 14, D) a +0 chain mail (36, 18, D) a +3 glaive of freezing a +0 arbalest (36, 19, D) a +0 battleaxe a +0 chain mail a human skeleton (36, 20, D) a +1 battleaxe of freezing a +0 chain mail (36, 29, D) the +5 Force Lance {heavy, knockback} It cannot be enchanted further. (37, 0, D) a staff of fire (37, 1, D) a +0 sling of draining (unseen) (37, 20, D) a +0 great sword a +0 plate armour (37, 28, D) a +4 chain mail of ponderousness a black mamba corpse (skeletalised by now) (37, 29, D) the +8 dagger "Killer Bee's Peril" {vamp, rC+ Will+ rCorr Dex+5} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (37, 56, D) a +0 hand axe a +2 robe a +4 ring of protection (37, 57, D) a +4 battleaxe of electrocution a +0 robe a +0 long sword (38, 1, D) a staff of conjuration (38, 14, D) a +3 vampiric trident (unseen) (38, 17, D) a +0 battleaxe a +0 plate armour a +0 arbalest (38, 18, D) a +0 long sword a +0 plate armour (38, 19, D) a +0 great sword a +0 plate armour a human skeleton (38, 20, D) the +7 mace "Gekeros" {elec, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a +0 plate armour a +0 long sword a +0 chain mail a human skeleton a human skeleton (38, 28, D) a +1 spear of venom (38, 29, D) a +8 sling (38, 30, D) a +0 club (38, 31, D) a +0 long sword (38, 48, D) a +0 antimagic demon whip (unseen) (38, 50, D) a +1 pair of gloves of infusion (38, 56, D) a +1 great sword of holy wrath a +0 robe a human skeleton (38, 57, D) a +0 glaive a +0 plate armour a +2 battleaxe of electrocution a +2 robe of cold resistance (38, 58, D) a +0 great sword a +0 chain mail a +2 heavy glaive a +0 chain mail (38, 59, D) a +2 great mace a +0 chain mail (39, 0, D) a +4 heavy quarterstaff (39, 1, D) a staff of earth (39, 15, D) a +2 plate armour of fire resistance (39, 17, D) a +0 dire flail a +0 chain mail (39, 18, D) a +0 battleaxe a +0 plate armour a human skeleton (39, 20, D) a +0 war axe a +0 plate armour a human skeleton (39, 21, D) a +0 war axe a +0 chain mail a human skeleton (39, 28, D) a staff of cold (39, 30, D) an adder corpse (skeletalised by now) (39, 32, D) a black mamba corpse (skeletalised by now) (39, 33, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (39, 50, D) the scarf of Ostoirur {+Inv, Dex+4} Dex+4: It affects your dexterity (+4). (39, 53, D) a +1 battleaxe a +0 plate armour (39, 55, D) a +8 arbalest a +0 glaive (39, 56, D) a +0 flail (still there?) a +1 whip of electrocution (still there?) a +1 robe of willpower (still there?) a +0 halberd (still there?) a cognitogaunt skeleton (still there?) (39, 57, D) a +0 trident (39, 58, D) a +2 robe (39, 59, D) a +0 great mace a +4 antimagic shortbow a +0 plate armour a +0 great sword a +0 chain mail (40, 0, D) a +5 scimitar of electrocution (40, 1, D) the +2 scimitar of Kaelobei {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. (40, 14, D) a +0 battleaxe (40, 17, D) a +0 arbalest (40, 19, D) a +0 vampiric bardiche a +0 plate armour (40, 29, D) a ring of protection from cold the ring "Recziekk" {^Contam rElec rN+++ Will- Str+6} [ring of strength] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str+6: It affects your strength (+6). (40, 35, D) a +0 dire flail (40, 48, D) a staff of conjuration (unseen) (40, 50, D) a +1 vampiric war axe (40, 54, D) a staff of alchemy a +0 robe (40, 57, D) a +0 long sword a +1 halberd a +0 chain mail (41, 0, D) a +6 ring of strength (41, 1, D) a +3 leather armour of willpower (41, 14, D) a +0 ring mail of willpower (41, 48, D) a +2 plate armour of cold resistance (unseen) (41, 49, D) a +0 war axe (41, 53, D) a staff of fire (still there?) a +2 robe of willpower (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of see invisible (still there?) (41, 54, D) a +0 great mace a +0 plate armour (41, 55, D) a +0 quarterstaff of distortion (still there?) the +11 chain mail of the Past {rN+} (still there?) rN+: It protects you from negative energy. It cannot be enchanted further. the amulet "Moviz" {Alch+ Will++ Regen+ Str-5 Int+3} (still there?) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (41, 56, D) a +3 heavy scimitar a +0 robe a ring of flight a +2 great sword of draining a +0 chain mail (42, 15, D) the +1 shortbow of Sasohao {speed, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (42, 29, D) a +2 leather armour of fire resistance an adder corpse (skeletalised by now) (42, 48, D) a staff of earth (unseen) (42, 49, D) a +0 dagger (42, 50, D) a +1 morningstar of freezing (42, 51, D) a +0 dagger a +0 robe a human skeleton (42, 55, D) a +0 battleaxe a +3 leather armour of cold resistance (43, 16, D) the ring "Lepeveh" {rF+ Slay+5} [ring of protection from fire] rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Uzofuas" {^Contam rC+ MP+9 Stlth+} [ring of magical power] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. an amulet of guardian spirit the ring "Betum" {AC+4 Dex+5} [ring of protection] AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). the +2 kite shield of the Great Game {rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (43, 29, D) the conjuration staff of Dried Tears {^Contam rF+ Conj Forge} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. a water moccasin corpse (skeletalised by now) (43, 51, D) a +1 great sword of holy wrath a +0 robe (44, 28, D) a +5 heavy quarterstaff (44, 48, D) a +4 plate armour of poison resistance (44, 49, D) a +1 heavy hand axe (unseen) (44, 50, D) a +0 dagger (44, 52, D) a +0 dire flail a +0 long sword a +0 plate armour (44, 55, D) a +1 heavy battleaxe a +0 plate armour (45, 50, D) a +2 plate armour of poison resistance (46, 48, D) a +2 ring mail of poison resistance (unseen) (46, 49, D) a +0 plate armour of fire resistance (unseen) (46, 51, D) a wellspring talisman (46, 53, D) the amulet "Qistrusu" {Spirit Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). a ring of willpower a ring of wizardry the amulet of Fulguration {Reflect rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). the amulet of Contention {Alch+ Str+2} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Str+2: It affects your strength (+2). an amulet of the acrobat (47, 48, D) a +0 dagger (48, 49, D) a +0 dagger (48, 50, D) a parchment of Spellspark Servitor (49, 1, D) a +3 chain mail of fire resistance (unseen) (49, 36, D) the +5 flail "Bifapt" {antimagic, rF- rCorr Str+4 Int+2} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (50, 0, D) a +3 trident of venom (50, 13, D) a staff of conjuration (50, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 heavy trident a +0 leather armour a merfolk skeleton (50, 24, D) a staff of air a water moccasin corpse (skeletalised by now) (50, 25, D) the alchemy staff "Newtbane" {rPois rCorr Str+5 SInv Forge Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (50, 36, D) a +2 scale mail of fire resistance (50, 39, D) a +0 dagger a +0 robe (50, 50, D) a parchment of Haunt (51, 1, D) a ring of protection from fire (51, 13, D) a +1 buckler of cold resistance a +1 rapier of draining a +0 robe a +6 falchion of valour a manticore skeleton (51, 14, D) a +0 spear a merfolk skeleton (51, 18, D) a wind drake skeleton (51, 24, D) a +2 leather armour of willpower (51, 26, D) an adder corpse (skeletalised by now) (51, 36, D) a +0 spear a +0 robe (51, 37, D) a +4 flail of draining (51, 40, D) a +0 great sword a +0 plate armour (51, 48, D) a +0 scimitar of holy wrath (unseen) (51, 49, D) a +1 trident of protection (unseen) (51, 50, D) a staff of necromancy (52, 1, D) a +4 vampiric lajatang (52, 13, D) a +2 war axe of flaming a manticore skeleton (52, 17, D) a +1 trident of protection a +3 leather armour of fire resistance a snapping turtle skeleton a merfolk skeleton (52, 18, D) a sea snake skeleton (52, 24, D) the +4 quarterstaff of Division {drain, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 28, D) a +1 spear of venom a +0 robe a water moccasin corpse (skeletalised by now) (52, 29, D) a +0 mace (52, 37, D) a +0 falchion a +0 robe (53, 0, D) a +1 spear of flaming (53, 1, D) a +1 scale mail of fire resistance (unseen) (53, 12, D) a staff of alchemy (53, 13, D) the +6 spear of the Lame Duck {venom, rN+ rCorr Str-4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (53, 16, D) a +0 trident a merfolk skeleton (53, 24, D) a +4 plate armour of poison resistance (unseen) (53, 28, D) a +2 trident of venom a +0 robe a +0 kite shield a naga corpse (skeletalised by now) (53, 29, D) a +0 battleaxe (53, 36, D) a staff of alchemy (53, 37, D) a +2 chain mail of archery (53, 38, D) a +0 flail a +0 robe (53, 48, D) a condenser vane (53, 50, D) a staff of cold (54, 17, D) a +1 vampiric trident 3 boomerangs a merfolk skeleton (54, 24, D) a +0 war axe of flaming (unseen) (54, 25, D) a +1 ring mail of positive energy (unseen) (54, 48, D) a +2 dagger of electrocution (unseen) (54, 49, D) a parchment of Haunt (54, 50, D) a +2 mace of holy wrath (unseen) (55, 0, D) a +1 ring mail of fire resistance (unseen) (55, 1, D) a +2 mace of draining (55, 24, D) a +0 dagger of venom (unseen) (57, 49, D) a +0 arbalest a yaktaur skeleton (57, 53, D) a +0 great sword a +0 chain mail (57, 54, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +0 chain mail a +1 great mace of protection a +0 chain mail a +0 bardiche a +0 plate armour a human skeleton (57, 55, D) a +0 dire flail a +0 animal skin a ring of magical power an ogre skeleton (57, 56, D) an iron dragon skeleton (58, 49, D) a staff of air (58, 53, D) a +1 halberd of protection a +0 plate armour a +5 ring of evasion (58, 54, D) a +0 war axe a +0 war axe a +0 scale mail +0 shadow dragon scales 9 large rocks an iron dragon skeleton a stone giant skeleton a shadow dragon skeleton (58, 55, D) 5 large rocks a stone giant skeleton (58, 56, D) +0 shadow dragon scales a shadow dragon skeleton (59, 25, D) a black mamba corpse (skeletalised by now) (59, 37, D) a +2 lajatang of electrocution (59, 38, D) a +0 long sword (59, 47, D) a +0 falchion of electrocution (unseen) (59, 49, D) a +0 arbalest a +2 robe of positive energy a staff of earth (59, 52, D) a titan skeleton (59, 54, D) a titan skeleton (59, 55, D) a +0 dire flail a +0 chain mail a +0 war axe a +0 ring mail a +0 arbalest a +4 dire flail of draining a +0 chain mail (59, 56, D) the +4 war axe "Xusouz" {freeze, rC+ Will+ rCorr} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 animal skin a +0 war axe a +0 war axe a +0 scale mail a +2 long sword of holy wrath a +0 chain mail a ring of protection from cold an ogre skeleton a human skeleton (60, 37, D) a +2 vampiric spear (60, 40, D) a +0 battleaxe (60, 42, D) a +0 war axe a ring of flight (60, 47, D) a +0 scale mail of poison resistance (unseen) (60, 48, D) a +0 ring mail (60, 50, D) 4 large rocks (60, 51, D) a +0 glaive a +0 plate armour (60, 52, D) the +2 long sword "Titybyta" {pain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 chain mail a +1 partisan a +0 plate armour (60, 53, D) a +2 orcbow of flaming a +2 long sword of pain a +2 ring mail of willpower an amulet of wildshape a +3 quarterstaff of draining a +0 plate armour a human skeleton a human skeleton (60, 54, D) a +0 long sword a +0 chain mail a human skeleton (61, 0, D) the +10 sling "Xiramn" {drain, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (61, 8, D) a staff of earth (61, 16, D) a +0 falchion an orc corpse (skeletalised by now) (61, 18, D) a +0 dagger a +0 robe (61, 26, D) a +2 glaive of freezing (unseen) (61, 28, D) an adder corpse (skeletalised by now) (61, 36, D) a parchment of Maxwell's Portable Piledriver (61, 37, D) a +0 long sword of protection (61, 39, D) a +0 hand axe a white draconian corpse (skeletalised by now) (61, 41, D) a +0 trident a yellow draconian corpse (skeletalised by now) (61, 42, D) a +0 short sword a green draconian corpse (skeletalised by now) (61, 47, D) a +0 kite shield a +0 long sword (61, 49, D) a staff of air (61, 50, D) a +1 hand cannon of flaming (61, 51, D) a +0 trident a +0 trident a +3 leather armour of cold resistance a +3 great sword a +0 chain mail a human skeleton (61, 52, D) a +0 great mace a +3 plate armour a human skeleton (61, 53, D) a +0 arbalest a yaktaur skeleton (61, 54, D) a +2 longbow of freezing a staff of alchemy a +0 chain mail a human skeleton (61, 56, D) a +3 shortbow of flaming a +0 dire flail a +0 animal skin (62, 0, D) a +2 spectral quarterstaff (62, 8, D) a +2 heavy quarterstaff (62, 18, D) a +0 trident (62, 26, D) a +2 falchion of electrocution a black mamba corpse (skeletalised by now) (62, 28, D) a +0 whip (62, 36, D) a +0 halberd (62, 37, D) a +2 spectral giant spiked club (62, 41, D) the +1 great sword "Teadaziv" {spect, Will++ Stlth+} Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 42, D) a +0 short sword a +0 mace a white draconian corpse (skeletalised by now) (62, 43, D) a +0 scimitar a red draconian corpse (skeletalised by now) (62, 47, D) a staff of air (62, 48, D) a parchment of Iskenderun's Battlesphere (62, 49, D) a +2 glaive of freezing (62, 50, D) a +2 war axe a +0 plate armour a +0 kite shield a human skeleton (62, 52, D) a +0 arbalest a ring of flight a yaktaur skeleton (62, 53, D) a +0 dire flail a +0 plate armour the +4 partisan of the Sugar Beet {spect, Str-5 Int+4 Dex+2} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 plate armour a human skeleton a human skeleton (63, 16, D) a +0 dagger a +0 robe (63, 18, D) a +0 mace an orc corpse (skeletalised by now) (63, 26, D) a +2 short sword of holy wrath (63, 27, D) a +0 trident (63, 29, D) a +0 halberd (63, 36, D) a staff of air (63, 37, D) a +2 broad axe of freezing (63, 47, D) a parchment of Anguish (63, 48, D) a +0 war axe (64, 17, D) a +0 flail a +0 leather armour a +2 chain mail of cold resistance (64, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 26, D) a +2 spectral quarterstaff (64, 48, D) a +1 long sword of freezing (unseen) (64, 49, D) a +0 flail a +0 leather armour a +4 trident of venom (64, 50, D) the +3 scale mail of Daetais {rPois} rPois: It protects you from poison. It cannot be enchanted further. (65, 26, D) a +0 halberd of entangling (65, 47, D) a +0 long sword (65, 50, D) the +0 spear "Dupni" {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a +0 kite shield a +2 partisan (66, 48, D) a parchment of Vhi's Electric Charge (66, 49, D) a parchment of Fireball (67, 47, D) a staff of conjuration (67, 50, D) the +6 chain mail of Kimash {-Tele rElec Will- Int+6} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (68, 0, D) a +2 robe of willpower (68, 40, D) a +0 hand axe a draconian corpse (skeletalised by now) (68, 48, D) a +0 dire flail (68, 49, D) a +2 scale mail of fire resistance (unseen) (68, 50, D) a manual of Stealth (69, 11, D) a wolf corpse (skeletalised by now) (69, 36, D) a +1 vampiric spear (69, 49, D) a parchment of Dispersal (69, 50, D) a staff of air (unseen) (70, 8, D) a +7 heavy dire flail (unseen) (70, 9, D) a staff of earth (70, 10, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (70, 36, D) the +4 rapier of the Pit {vamp, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 39, D) a +0 flail (70, 47, D) a condenser vane a titan skeleton (70, 48, D) a staff of necromancy (70, 49, D) a +0 whip of electrocution (71, 8, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 37, D) a +0 mace a +3 shortbow of electrocution a draconian corpse (skeletalised by now) (71, 40, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (71, 41, D) a +0 hand axe a red draconian corpse (skeletalised by now) (71, 48, D) the medusa talisman "Vuykk" {rElec rC- Will++ Int+4} [medusa talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). (72, 8, D) a +5 long sword of flaming (72, 9, D) a +3 lajatang of speed (72, 17, D) a staff of necromancy (72, 18, D) a +0 flail (72, 19, D) a +0 mace (72, 26, D) a +4 scale mail of resonance (72, 36, D) a +1 ring mail of positive energy (72, 37, D) a +0 dagger a +4 morningstar of protection a draconian corpse (skeletalised by now) (72, 39, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 47, D) a +0 flail (73, 1, D) a staff of air (unseen) (73, 16, D) the +12 whip of the Eel {reap, Bane +Blink rN+ Int+8} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (73, 18, D) a +6 ring of intelligence (73, 26, D) a staff of cold (73, 35, D) a +0 halberd (73, 37, D) a +1 pair of gloves of infusion (73, 40, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 47, D) a staff of fire (unseen) (74, 37, D) a ring of protection from fire an amulet of dissipation a +4 ring of protection a +5 ring of evasion a +6 ring of intelligence (74, 47, D) a +3 longbow of flaming (unseen) (74, 48, D) a +0 dire flail (75, 1, D) a +0 robe (75, 47, D) a +1 hand axe of electrocution (unseen) (75, 49, D) a +1 short sword of electrocution