koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of necromancy (unseen) (61, 8, D) a staff of alchemy (61, 16, D) the earth staff of Dim Light {rPois rC++ Dex-2 Air Earth} [staff of earth] rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-2: It affects your dexterity (-2). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (62, 0, D) a +6 antimagic lajatang (62, 1, D) a +4 long sword of flaming (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +1 spectral giant club (62, 16, D) a +2 heavy sling (unseen) (62, 17, D) the ring "Porghoabi" {rPois Dex+3} [ring of poison resistance] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (63, 9, D) a sky beast corpse (63, 16, D) a manual of Long Blades (63, 17, D) a +4 morningstar of venom (unseen) (64, 16, D) the earth staff "Mud Pie of Death" {Will++ Fire Earth Alch} [staff of earth] Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (64, 17, D) a staff of cold (unseen) (67, 0, D) a +0 trident a +0 leather armour (67, 2, D) a +0 robe (68, 0, D) a +0 dagger a +0 robe (68, 1, D) a +0 falchion a +0 leather armour (70, 8, D) a +2 flail of holy wrath (70, 9, D) a +3 short sword of draining (71, 17, D) the +2 hand axe of Echuf {flame, *Slow Dex+4 SInv} *Slow: It may slow you when you take damage. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 18, D) a +0 spear a +0 robe (71, 26, D) a +2 rapier of venom (unseen) (71, 27, D) a +3 antimagic long sword (unseen) (72, 8, D) the +7 trident "Jaewkeppuma" {speed, rPois rF+ rC+ Int-4} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. a ball python corpse (72, 9, D) a +2 halberd of venom (72, 27, D) a +6 ring of intelligence (73, 1, D) a +5 long sword of distortion (73, 16, D) a +2 scimitar of protection (73, 17, D) the necromancy staff of Toothy Blind Justice {rN+ Will+++ Str-5 Dex-4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. (73, 26, D) a +0 orcbow of flaming (74, 17, D) a +0 mace (75, 1, D) the +6 war axe "Ticej" {sunder, rElec rC- Str+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). It cannot be enchanted further.