koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +2 shortbow of flaming (unseen) (35, 2, D) a +0 hand axe a +0 leather armour (36, 0, D) the +3 ring mail "Cuigoqar" {Str+2 Int-2 Dex+5} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (36, 1, D) a +6 ring of dexterity (37, 0, D) a +1 heavy quarterstaff (unseen) (37, 1, D) a +4 heavy flail (unseen) (38, 0, D) the +4 trident of Dissatisfaction {chaos, +Blink rPois Dex+3} +Blink: It lets you blink. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (38, 1, D) a parchment of Vhi's Electric Charge (39, 0, D) a staff of conjuration (unseen) (39, 1, D) a ring of wizardry (40, 0, D) a parchment of Spellspark Servitor (40, 1, D) a condenser vane (40, 7, D) +0 shadow dragon scales a shadow dragon corpse (41, 0, D) a ring of positive energy (41, 1, D) a staff of air (unseen) (42, 0, D) a lightning rod (4/4) (42, 1, D) a parchment of Tukima's Dance (49, 0, D) a +3 dire flail of holy wrath (49, 12, D) the +3 shortbow of the Enfolding Gods {speed, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (49, 24, D) a +1 whip of holy wrath (unseen) (49, 36, D) a +0 battleaxe of electrocution (unseen) (50, 0, D) a +0 rapier of draining (50, 1, D) a staff of alchemy (50, 24, D) a +7 mace of holy wrath (unseen) (50, 37, D) the +1 leather armour of Tyese {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (51, 0, D) a +0 halberd a +1 hand axe of venom a black draconian corpse (skeletalised by now) (51, 4, D) a +0 dire flail a +0 halberd a black draconian corpse (skeletalised by now) (51, 5, D) a +0 trident a green draconian corpse (skeletalised by now) (51, 13, D) an amulet of alchemy (51, 14, D) a +3 sling of electrocution a +4 partisan a +0 chain mail a human skeleton (51, 16, D) a hell hog skeleton a hell hog skeleton (51, 24, D) a +3 ring mail of cold resistance (unseen) (51, 25, D) a +1 mace of draining (51, 36, D) a ring of flight (52, 1, D) a +0 war axe of freezing (52, 2, D) a +0 long sword (52, 3, D) a +0 hand axe (still there?) a +2 war axe of distortion (still there?) a green draconian corpse (skeletalised by now) (still there?) (52, 4, D) a +0 flail (52, 6, D) a +0 long sword (52, 12, D) a staff of alchemy (52, 18, D) a +0 great sword of flaming a +0 great sword of flaming a fire giant skeleton a fire giant skeleton (52, 24, D) the +8 scimitar of Instinct {drain, rC+ Will- Int+7} rC+: It protects you from cold. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (52, 25, D) an amulet of alchemy a ring of willpower a ring of willpower (52, 28, D) a +0 dagger a +0 robe (52, 31, D) a +3 great mace a +0 plate armour (52, 37, D) a staff of conjuration (53, 0, D) the +3 partisan of the Desolation of Salt {antimagic, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (53, 1, D) a +6 scimitar of venom (53, 2, D) a ring of wizardry an amulet of dissipation a ring of wizardry a +0 cloak of poison resistance (53, 5, D) a +0 trident a green draconian corpse (skeletalised by now) (53, 12, D) a +3 rapier of speed (53, 13, D) a +2 plate armour of poison resistance (53, 16, D) a +0 great sword of flaming a +2 great sword of flaming (53, 18, D) a +2 great sword of flaming a fire giant skeleton (53, 19, D) a +0 great sword of flaming a fire giant skeleton (53, 24, D) the +9 chain mail "Ojutt" {rF++ rC- Str+3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (53, 26, D) a staff of necromancy (53, 36, D) a staff of cold (54, 1, D) the earth staff "Lusiost" {Str+2 Earth} [staff of earth] Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (unseen) (54, 5, D) a +0 scimitar a black draconian corpse (skeletalised by now) (54, 12, D) a +2 robe of willpower (54, 25, D) a staff of alchemy (54, 27, D) a +0 dagger of venom a +0 robe (54, 28, D) a +3 great mace of draining a +0 chain mail (55, 24, D) a parchment of Anguish (56, 4, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (59, 36, D) the +4 ring mail "Xiank" {Regen+ Dex-5 SInv} Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (59, 37, D) a +1 morningstar of holy wrath (60, 9, D) the amulet "Lethupha" {Faith Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). (60, 36, D) a ring of flight (60, 37, D) the +2 leather armour of Cowardice {Will+ Int+7 Stlth-} Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. (60, 40, D) a +0 dire flail (60, 42, D) a +0 dire flail (60, 43, D) a +0 dire flail a yellow draconian skeleton (61, 0, D) a +1 antimagic demon blade (61, 1, D) a +0 battleaxe (61, 8, D) a +0 hand axe an orc corpse (skeletalised by now) (61, 16, D) a +0 dagger a +0 robe (61, 19, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (61, 26, D) a staff of earth (unseen) (61, 36, D) a staff of cold (unseen) (61, 39, D) a +0 trident (61, 41, D) a +0 halberd a black draconian skeleton (61, 42, D) a +0 hand axe a yellow draconian skeleton (62, 8, D) a +0 short sword a +4 great sword of valour (62, 9, D) a +0 dagger a +0 robe a +3 bardiche of flaming an orc corpse (skeletalised by now) (62, 16, D) a +2 chain mail of willpower (62, 17, D) a +0 trident 2 boomerangs a +0 plate armour the +6 long sword "Lemeh" {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. an orc corpse (skeletalised by now) (62, 18, D) a +1 antimagic scimitar a +0 chain mail an orc corpse (skeletalised by now) (62, 19, D) a +0 long sword a +0 plate armour (62, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (62, 36, D) a +2 heavy battleaxe (unseen) (62, 37, D) a +1 battleaxe of flaming (62, 40, D) a +0 war axe a red draconian skeleton (62, 42, D) a +0 rapier a red draconian skeleton (62, 43, D) a +0 hand axe (63, 0, D) a +0 trident (63, 8, D) a +0 short sword a staff of earth an orc corpse (skeletalised by now) (63, 16, D) a +0 vampiric dagger the +5 mace "Gafiokis" {freeze, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 17, D) a ring of flight (63, 26, D) an amulet of guardian spirit (63, 27, D) a +2 robe of fire resistance (unseen) (63, 39, D) a +0 whip a +2 cloak a white draconian skeleton (64, 26, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (65, 17, D) a +0 mace (65, 26, D) a +0 spectral quarterstaff (67, 0, D) a +4 orcbow of draining (68, 0, D) a +2 dagger of freezing (69, 36, D) a staff of earth (69, 38, D) a +0 dagger a +0 robe (70, 8, D) a +2 shortbow of freezing (70, 9, D) the earth staff "Cudomep" {Dex+5 Hexes Earth} [staff of earth] Dex+5: It affects your dexterity (+5). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (70, 10, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 11, D) a +0 arbalest (70, 36, D) a +3 scale mail of cold resistance (70, 39, D) a +0 glaive a +0 chain mail (70, 40, D) a +0 hand axe a +0 chain mail (71, 8, D) a +6 battleaxe of venom (71, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 11, D) a +0 arbalest (71, 27, D) a +0 falchion of protection (71, 28, D) a +0 scimitar a +0 robe (71, 37, D) a +0 dagger a +0 robe a +3 chain mail of fire resistance (71, 39, D) a +0 halberd a +4 plate armour an orc corpse (skeletalised by now) (71, 40, D) a +0 halberd a +0 chain mail (72, 8, D) a +1 antimagic mace (72, 9, D) the +1 ring mail of the Abyss {-Tele Fly Int+7} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (72, 10, D) a +0 shortbow (72, 16, D) the +0 plate armour of Polytheism {rCorr MP+8} rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (72, 17, D) a staff of cold (72, 26, D) a +1 dagger of speed (72, 27, D) a staff of necromancy (72, 29, D) a +0 flail (72, 36, D) a +2 arbalest of freezing (72, 37, D) a +0 hand axe a +2 whip of venom (73, 1, D) a +8 plate armour of ponderousness (73, 36, D) a +0 short sword a +0 leather armour a +0 shortbow of flaming an orc corpse (skeletalised by now) (73, 38, D) a +0 dagger a +0 robe