koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Lumpy Wars {rF- Will+ SInv} [serpent talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (58, 41, D) a +2 heavy war axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a +2 broad axe of draining (still there?) a +0 plate armour (still there?) a +1 chain mail of death (still there?) (60, 36, D) a staff of necromancy (unseen) (60, 37, D) a parchment of Hoarfrost Cannonade (61, 0, D) a staff of earth (61, 16, D) a +0 shortbow a staff of fire (61, 26, D) a +2 hand axe of flaming (61, 36, D) a +0 glaive (still there?) a +0 plate armour (still there?) a +0 great sword of venom (still there?) (61, 37, D) a sack of spiders (62, 1, D) the +0 robe "Faexo" {*Silence rN++ Int+2 Stlth+} *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 8, D) a +2 tower shield of poison resistance (62, 16, D) a +2 plate armour of cold resistance (62, 19, D) a +0 trident of protection (62, 26, D) a +0 long sword a +0 robe (62, 27, D) a +1 scale mail of cold resistance an adder corpse (skeletalised by now) (62, 28, D) a +0 short sword (62, 36, D) a +0 battleaxe a +0 chain mail a Gell's gravitambourine (2/2) (62, 37, D) an amulet of the acrobat (63, 16, D) a +2 vampiric war axe (63, 17, D) a staff of alchemy (63, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 19, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (63, 26, D) a water moccasin corpse (skeletalised by now) (63, 27, D) an adder corpse (skeletalised by now) (63, 36, D) the amulet of Xom's Absentmindedness {Dissipate rElec rCorr Stlth+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a +2 hand axe of flaming (unseen) (64, 17, D) a +0 trident a +1 pair of boots of rampaging a merfolk corpse (skeletalised by now) (64, 19, D) a +0 trident a boomerang (64, 26, D) a +4 orcbow of electrocution (64, 27, D) a staff of conjuration (65, 26, D) a +1 sling of draining (65, 27, D) a ball python corpse (skeletalised by now) (65, 28, D) a +0 spear a +0 robe (67, 0, D) a +2 spear of venom (unseen) (68, 0, D) an adder corpse (skeletalised by now) (69, 38, D) a +0 longbow a +0 dagger a +0 leather armour (70, 8, D) a staff of conjuration (unseen) (70, 37, D) a +0 rapier a +0 leather armour (70, 38, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (71, 8, D) the +5 chain mail of Heresy {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 10, D) a +0 great sword a +0 robe (71, 17, D) the +2 executioner's axe "Eguesm" {sunder, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (71, 26, D) a +4 orcbow of freezing (71, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (71, 36, D) a staff of fire (71, 37, D) a throwing net (71, 38, D) a +0 rapier a +0 ring mail (71, 39, D) a +0 shortbow a +2 dagger of venom a +0 leather armour an elf corpse (71, 40, D) a +1 scimitar of venom (72, 8, D) a staff of fire (unseen) (72, 9, D) a staff of cold (72, 11, D) a +0 dagger a +0 robe (72, 17, D) a +2 scale mail of command (72, 26, D) the +7 great mace "Keonoelie" {concuss, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 36, D) a +2 mace of holy wrath (72, 38, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (72, 40, D) a +0 short sword a +0 robe an elf corpse (73, 1, D) a +3 hand axe of distortion (unseen) (73, 18, D) a +0 flail of draining (73, 26, D) a +0 rapier of protection (73, 27, D) a +2 heavy quarterstaff (73, 36, D) a staff of alchemy (75, 1, D) a +2 mace of protection (unseen)