koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (36, 1, D) a staff of fire (unseen) (37, 1, D) a +2 spear of venom (unseen) (38, 1, D) the earth staff of the Big Fish {Dex+3 Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (39, 1, D) a +0 mace of holy wrath (unseen) (40, 1, D) a staff of cold (unseen) (41, 1, D) the amulet of Ummarem {Reflect Rampage SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SH+5: It affects your SH (+5). Cheibriados disapproves of the use of such an item. (unseen) (42, 1, D) a manual of Maces & Flails (47, 12, D) a +0 hand axe a +0 leather armour a meliai corpse (49, 1, D) a staff of earth (49, 12, D) a staff of cold (49, 13, D) a +1 robe (49, 24, D) the quill talisman "Wuwkuid" {rElec rC- Int+7} [quill talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). (unseen) (49, 37, D) a +2 vampiric lajatang (50, 1, D) a +2 heavy battleaxe (50, 13, D) a staff of necromancy (50, 16, D) a +1 heavy war axe (50, 24, D) 4 scrolls of enchant weapon (50, 25, D) a ring of protection from cold (50, 37, D) a ring of flight (51, 1, D) a +0 arbalest a kobold corpse (51, 2, D) a +0 halberd a +0 plate armour (51, 6, D) a +0 dire flail a +4 plate armour of archery an orc corpse (51, 12, D) a staff of air (51, 13, D) a staff of earth (51, 14, D) a +0 trident (51, 15, D) a +0 dire flail (51, 16, D) a shapeshifter corpse (51, 24, D) a +1 leather armour of fire resistance (unseen) (51, 25, D) a ring of flight (51, 36, D) a +2 longbow of flaming a glowing shapeshifter corpse (skeletalised by now) (51, 37, D) a +1 rapier of venom a +0 robe a kobold corpse (skeletalised by now) (51, 39, D) a glowing shapeshifter corpse (skeletalised by now) (52, 0, D) a +1 pair of gloves of strength (52, 1, D) a +0 mace a +0 chain mail an orc corpse (52, 2, D) a +2 great sword a +0 plate armour an orc corpse (52, 3, D) a +0 glaive a +0 chain mail a +0 dagger a +0 robe an orc corpse an orc corpse (52, 12, D) an amulet of magic regeneration (52, 14, D) a ghoul corpse (52, 16, D) a +0 battleaxe a +0 shortbow (52, 17, D) a shadow dragon corpse (52, 25, D) a +0 trident a parchment of Launch Clockwork Bee (52, 37, D) the +7 orcbow of Liar {heavy, Fly rElec Str+2} Fly: It grants you flight. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (52, 38, D) a very ugly thing corpse (skeletalised by now) (53, 1, D) a +0 war axe a +0 chain mail a +0 trident a +0 chain mail an orc corpse (53, 2, D) a +2 heavy orcbow a +0 halberd a +0 robe a +0 hand axe a +0 robe (53, 3, D) a +2 battleaxe a +0 chain mail a ring of see invisible (53, 13, D) a +6 ring of intelligence (53, 15, D) a +0 hand axe (53, 24, D) a parchment of Iskenderun's Mystic Blast (53, 25, D) a staff of fire (unseen) (53, 26, D) a +1 heavy scythe (unseen) (53, 36, D) a +6 ring of intelligence (53, 37, D) a staff of necromancy (54, 0, D) a staff of conjuration a +0 arbalest a +2 robe of willpower a kobold corpse (54, 1, D) a +2 leather armour of fire resistance (54, 12, D) a +1 spear of freezing (54, 24, D) the +5 scale mail of Weirdness {*Silence rElec rC+++ Dex+3} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (54, 25, D) a staff of conjuration (unseen) (55, 1, D) a staff of necromancy (55, 12, D) the +7 long sword of the Hodge-Podge {freeze, *Slow +Blink rPois rCorr Int+4} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (55, 13, D) a +4 flail of protection (unseen) (55, 24, D) a +6 heavy shortbow (unseen) (55, 37, D) a glowing shapeshifter corpse (skeletalised by now) (60, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (60, 36, D) a staff of earth (61, 26, D) a +2 heavy hand axe (62, 0, D) an adder corpse (skeletalised by now) (62, 1, D) a staff of necromancy (62, 3, D) an adder corpse (skeletalised by now) (62, 9, D) a staff of cold (62, 17, D) a +1 scimitar of draining (unseen) (62, 27, D) an amulet of magic regeneration a ring of poison resistance a +0 robe a +1 scimitar of flaming (62, 37, D) the blade talisman of the Lost Demons {Rampage} [blade talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Cheibriados disapproves of the use of such an item. (63, 0, D) a +2 heavy quarterstaff (63, 17, D) a staff of conjuration (63, 27, D) a +2 scimitar of flaming a +2 ring mail of poison resistance (63, 28, D) a hell hound skeleton (63, 36, D) a +1 robe (63, 37, D) a ring of poison resistance (64, 16, D) a +1 flail of draining (64, 17, D) a staff of earth (64, 26, D) a +0 plate armour of cold resistance (64, 28, D) a +3 scimitar of flaming (67, 0, D) a +0 triple crossbow of electrocution (68, 1, D) a +0 short sword a +0 robe (69, 0, D) a +0 glaive (70, 9, D) a +3 scale mail of willpower (unseen) (70, 27, D) a +0 halberd (70, 36, D) a +4 orcbow of freezing a wind drake corpse (skeletalised by now) (70, 37, D) a +0 trident (70, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 8, D) a +6 giant spiked club (71, 9, D) a +4 ring of protection a ring of willpower an amulet of wildshape (71, 16, D) a staff of cold (71, 18, D) a +1 partisan of freezing a +0 chain mail (71, 26, D) a +1 scimitar (71, 36, D) a staff of alchemy (71, 37, D) a +0 trident a staff of fire (71, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 39, D) a +0 trident (72, 8, D) a +1 chain mail of fire resistance (72, 15, D) a +2 short sword of protection (72, 16, D) a +0 flail the +0 ring mail "Cubroleu" {Rampage MP+10 Dex-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+10: It affects your magic capacity (+10). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (72, 17, D) a +0 mace the +3 ring mail of Benevolence {+Blink rF- Dex+4} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 18, D) a +0 mace (72, 26, D) +1 shadow dragon scales (72, 27, D) a parchment of Iskenderun's Mystic Blast (72, 28, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +1 shortbow of freezing a staff of necromancy (72, 37, D) a wind drake corpse (skeletalised by now) (72, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 2, D) a +0 dagger a +0 robe (73, 17, D) a +0 short sword a +0 leather armour a staff of alchemy (73, 27, D) a +0 trident (73, 36, D) a +1 heavy arbalest (74, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now)