koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Foutoh {Harm rF+ Slay+3} [serpent talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (48, 37, D) an ugly thing corpse (skeletalised by now) (49, 0, D) a parchment of Animate Dead (49, 1, D) a staff of air (unseen) (49, 11, D) a hell rat corpse (49, 12, D) a +1 scimitar of valour (unseen) (49, 15, D) a komodo dragon corpse (49, 24, D) a +0 halberd (49, 26, D) the +11 long sword of Living Guilt {antimagic, *Rage *Slow rPois Int+7} *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 chain mail (49, 36, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (49, 37, D) a +0 mace (50, 0, D) a parchment of Maxwell's Portable Piledriver (50, 1, D) the +1 demon whip of Exquisite Torment {venom, Str+4 Int+4 Dex-2} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (50, 12, D) a staff of earth (50, 13, D) a ring of poison resistance (50, 24, D) a +0 trident (50, 26, D) a +0 orcbow a +4 flail of protection a +0 chain mail an orc corpse (skeletalised by now) (50, 27, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (51, 0, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (51, 1, D) a +2 battleaxe of sundering (unseen) (51, 12, D) a +5 falchion of electrocution (51, 13, D) a staff of fire (51, 25, D) a +2 chain mail of willpower (51, 36, D) the +2 swamp dragon scales of the Leaping Knives {*Corrode rElec rPois rC- Dex+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (51, 39, D) 4 large rocks (51, 40, D) a +0 short sword a +0 robe (52, 0, D) a +2 mace of draining (unseen) (52, 1, D) the +0 leather armour of Zengushi {rElec Str+2 Int+4} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (52, 12, D) a raven corpse (52, 13, D) the +9 long sword of Fragile Peace {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 16, D) an elephant corpse (52, 24, D) a +5 whip of electrocution (52, 25, D) a staff of earth (52, 26, D) a +0 giant spiked club (52, 28, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (52, 29, D) a +0 great sword a +0 chain mail an orc corpse (skeletalised by now) (52, 30, D) a +0 dire flail a +0 leather armour (52, 31, D) a +2 great sword a +0 chain mail (52, 36, D) a +4 heavy falchion (52, 37, D) a +0 short sword a +5 flail of protection (53, 0, D) a ring of magical power (53, 1, D) a +0 hand axe of electrocution (unseen) (53, 12, D) a +1 heavy broad axe (53, 14, D) a komodo dragon corpse (53, 24, D) a +1 flail of concussion (53, 25, D) a +3 trident of distortion (53, 27, D) a +0 giant club an ogre corpse (skeletalised by now) (53, 28, D) a +0 glaive a +0 ring mail (53, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, 36, D) a +3 chain mail of cold resistance (53, 38, D) an amulet of the acrobat the amulet of Divine Intervention {Dissipate Str+3 Stlth+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (54, 0, D) a +4 ring of protection (54, 1, D) a parchment of Lee's Rapid Deconstruction (54, 12, D) a +4 plate armour of poison resistance (54, 13, D) a water moccasin corpse (54, 14, D) a cane toad corpse a water moccasin corpse (54, 16, D) a yak corpse (54, 28, D) a +0 giant club a +0 giant spiked club (54, 36, D) a shapeshifter corpse (skeletalised by now) (55, 0, D) a +2 whip of electrocution (unseen) (55, 1, D) a +0 heavy partisan (unseen) (55, 13, D) the +5 morningstar of Lies {distort, Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (58, 43, D) a catoblepas corpse (skeletalised by now) (59, 18, D) a +0 dagger an orc corpse (skeletalised by now) (60, 26, D) an amulet of dissipation (60, 27, D) a +0 short sword a +0 chain mail a +2 scythe of freezing a +0 robe the human corpse of Sigmund (skeletalised by now) (60, 37, D) the +7 chain mail of the Learner {rC+} rC+: It protects you from cold. It cannot be enchanted further. (60, 38, D) a ring of protection from fire a ring of protection from fire a +6 ring of intelligence a ring of positive energy (61, 0, D) a staff of conjuration (61, 8, D) a +3 leather armour of poison resistance (61, 17, D) a +0 short sword (61, 26, D) a +1 leather armour of positive energy (61, 27, D) a +0 robe a +0 war axe (61, 29, D) a +0 flail of protection a +0 ring mail (61, 36, D) a +1 sling of electrocution (61, 37, D) a +2 sling of flaming (62, 0, D) the inkwell talisman of Free Will {rF+} [inkwell talisman] rF+: It protects you from fire. (62, 8, D) a staff of alchemy (62, 16, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) a +0 plate armour of willpower (62, 26, D) +2 storm dragon scales (62, 27, D) a +2 battleaxe of electrocution (62, 30, D) a +0 dagger a +0 robe (62, 36, D) a +2 ring mail of positive energy (62, 37, D) a staff of earth (63, 17, D) a +2 dagger of draining (63, 18, D) a +0 orcbow a +0 battleaxe a +0 plate armour (63, 20, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (63, 28, D) a +3 quarterstaff of chaos a +0 cloak a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (63, 36, D) a +2 scale mail of positive energy (64, 18, D) a +0 hand axe a +0 chain mail (64, 26, D) a +7 war axe of electrocution (64, 27, D) a +1 scimitar of flaming a +6 ring of strength (65, 16, D) a +6 ring of intelligence a ring of poison resistance (65, 26, D) a +3 leather armour of positive energy (66, 15, D) a +0 flail a +0 leather armour (67, 0, D) a +0 giant club a +1 chain mail of poison resistance an ogre corpse (skeletalised by now) (68, 4, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (69, 1, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 9, D) a +5 quarterstaff of draining a river rat corpse (skeletalised by now) (70, 37, D) a +6 heavy hand axe (70, 41, D) a catoblepas corpse (skeletalised by now) (71, 8, D) a parchment of Iskenderun's Mystic Blast (71, 9, D) an iguana corpse (skeletalised by now) (71, 10, D) an iguana corpse (skeletalised by now) (71, 16, D) a +3 chain mail of fire resistance (71, 18, D) an amulet of alchemy (71, 27, D) a +0 robe a +4 war axe a staff of alchemy (71, 36, D) a staff of fire (71, 37, D) a +0 dagger a +0 robe a +1 rapier of electrocution (72, 9, D) the +6 sling "Ofenteum" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 10, D) a river rat corpse (skeletalised by now) (72, 16, D) a +0 flail of holy wrath (72, 17, D) a +3 spectral giant spiked club (72, 18, D) a +0 short sword (72, 20, D) a hell hound corpse (skeletalised by now) (72, 27, D) a +0 robe a +4 mace a +1 orcbow of flaming (72, 28, D) a +0 robe a +3 long sword of freezing (72, 36, D) the +7 chain mail of Immorality {rF+++ rC- rCorr Str-2} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (72, 37, D) the +8 hand axe of the Ass {speed, *Noise rN+ Str+6 Int+3} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (73, 1, D) the +0 ring mail "Ter Jeen" {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (73, 16, D) a +3 battleaxe of freezing (73, 17, D) a parchment of Discord (73, 26, D) a +0 robe a +0 scimitar (73, 36, D) a staff of necromancy (73, 37, D) a +1 scale mail of cold resistance (73, 38, D) a +0 dagger a +0 robe (75, 1, D) a +1 trident of venom (unseen)