koxman the Dungeon (0, 50, D) a +3 spear of flaming (0, 51, D) a +0 rapier (0, 52, D) a +4 ring mail of cold resistance (1, 32, D) a +2 trident of venom (unseen) (1, 33, D) a parchment of Irradiate (1, 34, D) a +5 scimitar of electrocution (1, 37, D) a +1 halberd a +0 plate armour an orc skeleton (1, 50, D) a +2 short sword of speed (1, 51, D) a manticore skeleton (1, 52, D) the +0 short sword "Kaguap" {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. (1, 54, D) a +0 spear of flaming 3 javelins a +3 leather armour a merfolk skeleton (2, 14, D) a staff of necromancy (unseen) (2, 15, D) a +0 rapier of speed (unseen) (2, 16, D) a parchment of Volatile Blastmotes (2, 32, D) a +0 dagger (2, 33, D) a box of beasts (2, 34, D) a staff of fire (2, 37, D) a +0 battleaxe a +0 chain mail an orc skeleton (2, 50, D) a ring of magical power a +1 spear of venom (2, 51, D) the +7 trident of Zydiwir {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a ring of wizardry (2, 53, D) a manticore skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +3 leather armour of cold resistance (unseen) (3, 16, D) a +2 rapier of speed (3, 33, D) a +1 heavy great sword (3, 34, D) the +9 swamp dragon scales of the Caustic God {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (3, 37, D) 2 large rocks a stone giant skeleton (3, 51, D) a +1 heavy trident a javelin a +0 leather armour a +0 trident a merfolk skeleton (3, 52, D) a +1 vampiric spear 3 javelins a +0 leather armour (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a ring of protection from cold (4, 16, D) a box of beasts (4, 32, D) a +4 rapier of electrocution (unseen) (4, 33, D) a parchment of Arcjolt (4, 34, D) a staff of earth (4, 36, D) a +0 great sword a +0 chain mail an orc skeleton (4, 37, D) a +0 battleaxe a +0 plate armour an orc skeleton (4, 39, D) a +0 dire flail a +0 robe (4, 51, D) a +2 lajatang of speed 3 silver javelins a +1 ring mail of fire resistance a +0 leather armour a water nymph skeleton (4, 52, D) a +4 long sword of valour (4, 56, D) a +1 trident of protection 2 javelins a +0 leather armour a +5 ring of evasion a merfolk skeleton (5, 15, D) a +4 antimagic long sword (5, 16, D) the +7 short sword of the Extremes {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (5, 33, D) a +0 long sword of flaming (5, 34, D) a +0 great sword a +0 robe a +2 trident of venom an orc skeleton (5, 36, D) a +0 halberd a +0 plate armour an orc skeleton (5, 37, D) a +2 great mace of holy wrath a +1 chain mail of death an orc skeleton (5, 50, D) a +0 heavy spear (5, 52, D) a ring of see invisible (5, 54, D) a +0 cloak (6, 14, D) an amulet of regeneration (6, 15, D) the +9 short sword "Anolanal" {devious, rPois rC++ Str-2 Stlth-} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (6, 16, D) a +1 trident of protection (6, 32, D) the +1 dagger of Moral Flaws {speed, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (6, 34, D) a staff of earth (6, 36, D) 5 large rocks (6, 38, D) a +0 dagger a +0 robe (6, 40, D) the +7 great sword "Mogripp" {holy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 plate armour (6, 51, D) a +0 cloak (6, 52, D) a +3 heavy spear 2 javelins a +0 leather armour a +0 dire flail of protection a merfolk skeleton (6, 53, D) a +0 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (6, 54, D) a +2 trident of venom a +2 robe a ring of protection from fire a +0 trident of freezing a +0 robe (6, 58, D) a +2 heavy battleaxe a +0 robe a merfolk skeleton (7, 14, D) a staff of conjuration (7, 15, D) a +6 ring of strength (7, 16, D) a +0 mace of holy wrath (7, 33, D) a staff of conjuration (7, 36, D) a +1 scimitar of protection a +0 robe an orc skeleton (7, 38, D) a +0 dagger a +0 robe a ring of wizardry an orc skeleton (7, 40, D) a +3 long sword of protection a +3 plate armour of willpower an orc skeleton (7, 50, D) a +1 short sword of venom (7, 51, D) a +0 cloak a +0 cloak a +0 trident a +0 robe a sphinx marauder skeleton a sphinx marauder skeleton a merfolk skeleton (7, 54, D) the +1 great sword "Beetleslayer" {pain, rElec Str+5 Int-5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +4 plate armour of fire resistance an amulet of faith a merfolk skeleton (7, 56, D) a +0 cloak (7, 57, D) a +0 cloak of poison resistance a sphinx marauder skeleton (7, 59, D) the +3 rapier of the Skies Above {freeze, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 leather armour a merfolk skeleton (8, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (8, 14, D) an amulet of reflection the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). the amulet "Vitiuw" {Alch+ rElec rF+ Will- Dex+2 Slay+3} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +2 glaive of protection (8, 15, D) a ring of poison resistance (8, 16, D) a parchment of Platinum Paragon (8, 32, D) a +0 chain mail (8, 34, D) a +3 dagger of electrocution a +0 robe a +4 ring of slaying an orc skeleton (8, 36, D) a +0 partisan a +0 chain mail (8, 37, D) a +0 battleaxe a +0 plate armour a +6 ring of intelligence an orc skeleton (8, 38, D) a +0 broad axe a +0 plate armour a +6 ring of dexterity an orc skeleton (8, 51, D) a +0 cloak a staff of conjuration (8, 52, D) a staff of fire a +1 trident of protection a +0 robe a +1 leather armour of poison resistance a merfolk skeleton (8, 53, D) a +2 rapier of venom a +0 robe a merfolk skeleton (8, 55, D) a +0 longbow a +0 spear a satyr skeleton (9, 14, D) a staff of alchemy (9, 15, D) a +4 great sword of flaming (9, 32, D) a +0 ring mail (9, 34, D) a +2 scimitar of valour (9, 35, D) a +3 heavy halberd a +1 scale mail of cold resistance (9, 36, D) a +3 halberd a +0 scale mail a +0 scimitar a +3 leather armour of poison resistance an orc skeleton (9, 37, D) a +1 great sword of protection a +0 plate armour a +2 halberd a +0 plate armour an orc skeleton (9, 39, D) a +0 long sword a +0 chain mail (9, 51, D) a +0 trident (still there?) a +2 plate armour of fire resistance (still there?) a +6 ring of dexterity (still there?) a +3 battleaxe of electrocution (still there?) a +0 robe (still there?) a +3 trident of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) an amulet of wildshape (still there?) a merfolk skeleton (still there?) a merfolk skeleton (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Past Mistakes {Dex+4} [inkwell talisman] Dex+4: It affects your dexterity (+4). a quill talisman (10, 14, D) a +2 heavy mace (unseen) (10, 33, D) a +0 hand axe (10, 35, D) a +3 heavy bardiche a +0 chain mail an orc skeleton (10, 36, D) a +0 long sword a +0 arbalest a +0 plate armour an orc skeleton (10, 37, D) 5 large rocks a stone giant skeleton (10, 56, D) a snapping turtle skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 16, D) a staff of air (11, 33, D) a box of beasts (11, 35, D) 5 large rocks a stone giant skeleton (11, 51, D) a +0 spear of pain (unseen) (11, 52, D) a +0 trident of venom (unseen) (11, 55, D) a +2 trident of pain a +0 robe (12, 15, D) a staff of alchemy (12, 16, D) a +2 rapier of venom (unseen) (12, 34, D) a +0 dagger a +2 robe a +4 short sword of venom an orc skeleton (12, 50, D) a +0 leather armour (12, 52, D) a parchment of Malign Gateway (13, 32, D) a parchment of Fortress Blast (13, 33, D) a +0 halberd of entangling (13, 34, D) a +2 scale mail of positive energy (13, 50, D) a staff of earth (13, 51, D) a box of beasts (13, 52, D) a +0 pair of gloves of parrying (14, 51, D) a staff of air (14, 52, D) a +4 giant spiked club (14, 55, D) a snapping turtle skeleton a harpy skeleton (18, 1, D) a +0 giant spiked club (18, 48, D) a +0 trident (19, 0, D) +0 swamp dragon scales (19, 1, D) 4 large rocks a +1 partisan of protection (19, 17, D) the +1 glaive of Conformity {freeze, +Blink rPois rN++ Will-} +Blink: It lets you blink. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (19, 33, D) the +0 chain mail of Oblivion {*Silence rElec rPois Str+2} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (19, 34, D) a +0 flail of protection a +0 orcbow a centaur skeleton (19, 48, D) a +2 spear of venom (unseen) (19, 49, D) a +0 trident (19, 50, D) a parchment of Sculpt Simulacrum (19, 52, D) a +0 rapier a +0 robe (20, 1, D) a staff of air (20, 16, D) the +7 scimitar of the Shoals {flame, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (20, 17, D) a staff of earth (20, 23, D) a hydra skeleton (20, 31, D) 2 large rocks (20, 33, D) a parchment of Discord (20, 50, D) the +3 shortbow of Cagul {drain, rElec rCorr Str-4 Int+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (21, 0, D) the +8 triple sword "Uroism" {flame, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (21, 1, D) a troll skeleton (21, 2, D) a +0 dire flail a +0 giant spiked club a two-headed ogre skeleton (21, 16, D) +2 shadow dragon scales (unseen) (21, 21, D) a +0 quarterstaff a +0 robe a spriggan skeleton (21, 32, D) a +0 arbalest a parchment of Brom's Barrelling Boulder a yaktaur skeleton (21, 33, D) a staff of fire (21, 34, D) a +2 arbalest of freezing a +4 longbow of flaming a +2 barding of flying a +1 scale mail of command the naga skeleton of Vashnia (21, 50, D) a +0 spear (still there?) the +1 chain mail "Tuiphe Niwk" {-Tele rElec Int+5 Stlth+} (still there?) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, 54, D) a manticore skeleton (22, 1, D) the +0 helmet of the Saviour {Snipe, Str+2 Int+2 SInv} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (22, 2, D) a troll skeleton (22, 5, D) 4 large rocks a cyclops skeleton (22, 16, D) the fire staff "Jepaomoss" {+Blink rF+ Str-3 Dex+2 Stlth+ Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (22, 17, D) a +1 leather armour of willpower (22, 31, D) a +0 orcbow (22, 32, D) a +0 arbalest (22, 33, D) a +2 scale mail of cold resistance (22, 34, D) 4 large rocks a +0 orcbow a +6 ring of intelligence a cyclops skeleton a centaur skeleton (22, 48, D) a +0 robe (22, 49, D) a parchment of Stone Arrow (22, 50, D) the +7 whip of Moderation {freeze, rN++ Str-4} rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (22, 51, D) a +0 trident of venom a +0 robe (22, 53, D) a +2 trident of venom a +0 robe a merfolk skeleton (22, 54, D) a +0 trident (22, 55, D) a +2 halberd of distortion a +2 robe a merfolk skeleton (22, 56, D) the +12 arbalest "Zohiurr" {flame, Bane rF+++ Int+2 Dex-3} Bane: It inflicts you with a random bane when you equip it. rF+++: It renders you almost immune to fire. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +0 trident a +2 plate armour of cold resistance a merfolk skeleton (22, 58, D) a water nymph skeleton (23, 0, D) 5 large rocks a +4 chain mail of poison resistance a cyclops skeleton (23, 1, D) a +4 ring of slaying (23, 16, D) a staff of earth (23, 17, D) a +5 hand axe of venom (unseen) (23, 18, D) the +4 long sword "Plog" {freeze, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (23, 21, D) a +1 quarterstaff of speed (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) (23, 22, D) a hellephant skeleton (23, 33, D) a +0 shortbow a +2 ring mail of fire resistance a centaur skeleton (23, 34, D) a +0 shortbow a +5 long sword of holy wrath (23, 36, D) a +0 arbalest (23, 48, D) a staff of fire (unseen) (23, 49, D) a +0 spear (23, 50, D) a +2 dagger of protection a harpy skeleton (23, 52, D) a merfolk skeleton (23, 54, D) a +0 cloak a sphinx marauder skeleton (23, 55, D) a +1 vampiric glaive 2 silver javelins a +0 leather armour a +0 demon trident of electrocution a +0 robe a merfolk skeleton a merfolk skeleton (23, 56, D) a +3 battleaxe of flaming 3 javelins a +0 leather armour a merfolk skeleton (23, 57, D) a +0 rapier of venom a +0 robe (23, 61, D) a +0 rapier of speed (still there?) a +0 robe (still there?) the amulet "Foikimev" {Reflect rC+ Regen+ SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). a merfolk skeleton (still there?) (24, 0, D) a +0 great sword of freezing (24, 1, D) 5 large rocks a +2 flail of holy wrath (24, 3, D) 4 large rocks (still there?) a +2 great sword of flaming (still there?) a +0 troll leather armour (still there?) a stone giant skeleton (still there?) a fire giant skeleton (still there?) a troll skeleton (still there?) (24, 5, D) a +0 troll leather armour a troll skeleton (24, 16, D) a +4 ring of slaying (24, 17, D) the +1 hand axe "Ytigegue" {speed, rPois} rPois: It protects you from poison. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (24, 32, D) a +1 heavy orcbow a +0 shortbow (24, 33, D) a +0 orcbow a +0 antimagic rapier the air staff of the Grave {^Drain Fly rElec Str-3 Summ Fire Air} [staff of air] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a centaur skeleton (24, 34, D) a +0 shortbow (24, 39, D) 6 large rocks (24, 40, D) a +0 arbalest a yaktaur skeleton (24, 42, D) a +0 orcbow (24, 49, D) a +2 spear of venom (unseen) (24, 51, D) 4 large rocks (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) (24, 52, D) the +9 halberd of Havoc {flame, rPois rC- Dex+2} (still there?) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a javelin (still there?) the +21 crystal plate armour "Kilu" {^Contam +Blink rN++ Slay-4} (still there?) ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. a +0 trident of protection (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (24, 54, D) a +0 cloak a +1 vampiric trident the +0 leather armour of Ossatut {rPois rF++ rC+} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a sphinx marauder skeleton a merfolk skeleton (24, 55, D) a +0 trident a +0 robe a merfolk skeleton (24, 56, D) a +5 devious rapier a +0 robe (24, 58, D) a +0 cloak a sphinx marauder skeleton (24, 59, D) a +0 rapier a +0 robe (25, 0, D) a +4 ring of slaying (25, 1, D) a staff of alchemy (25, 16, D) a +2 heavy mace (unseen) (25, 17, D) a staff of conjuration (25, 32, D) a +0 antimagic longbow a +0 flail a naga skeleton (25, 33, D) a +0 longbow a +0 mace a +0 robe (25, 34, D) a +0 arbalest a +0 scale mail of willpower a yaktaur skeleton (25, 37, D) 5 large rocks a cyclops skeleton (25, 48, D) a parchment of Manifold Assault (25, 49, D) the +4 dagger of Gekler {protect, rPois rF- rCorr} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (25, 53, D) a +0 war axe of freezing (25, 54, D) a +2 rapier of draining a +0 robe a +2 spear of pain a merfolk skeleton a merfolk skeleton (25, 55, D) a +0 rapier a +0 robe a merfolk skeleton (25, 56, D) a sea snake skeleton (25, 58, D) a +3 quarterstaff of draining (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (26, 0, D) a staff of conjuration (26, 1, D) a +7 quarterstaff of draining (unseen) (26, 2, D) the +0 helmet "Haawnum" {Snipe, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring of Tytiusui {+Blink rElec Str-5 Int+6} [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). the ring "Saq Pem" {MP+5 Int+2 Dex+6} [ring of dexterity] MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). the ring "Olin" {rPois Int+2 SInv} [ring of see invisible] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. an amulet of alchemy an orb of stardust (26, 4, D) 4 large rocks (26, 16, D) a ring of protection from cold (26, 17, D) a +4 ring of slaying (26, 33, D) a +1 flail of protection (26, 34, D) a +2 heavy morningstar (26, 36, D) 7 large rocks a stone giant skeleton (26, 48, D) a +0 leather armour (26, 49, D) a box of beasts (26, 50, D) a +0 lajatang of distortion (26, 56, D) a +0 flail of holy wrath (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (27, 0, D) 3 large rocks a cyclops skeleton (27, 1, D) the +1 robe of Goawnu Irer {^Drain rF+ Int+4} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (27, 2, D) 3 large rocks (27, 16, D) a +6 devious short sword (unseen) (27, 23, D) a caustic shrike skeleton (27, 33, D) a +0 shortbow (27, 34, D) a +0 rapier of venom a +0 arbalest a +0 longbow a +0 leather armour a yaktaur skeleton (27, 35, D) a +0 orcbow a centaur skeleton (27, 39, D) a staff of earth a +0 arbalest (27, 48, D) an amulet of the acrobat the amulet of the Traitor {Wildshape Harm Will+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. Will+: It increases your willpower. the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. a throwing net a +0 leather armour (27, 49, D) a +4 vampiric spear (unseen) (27, 50, D) a staff of earth (27, 53, D) a +2 quarterstaff of draining a +0 robe (28, 0, D) a +1 plate armour of command (28, 3, D) 4 large rocks a cyclops skeleton (28, 17, D) a +1 long sword of pain (28, 21, D) a caustic shrike skeleton (28, 32, D) a +0 arbalest a staff of cold (28, 48, D) a staff of conjuration (28, 49, D) a +0 rapier (28, 50, D) a +4 scale mail of cold resistance a harpy skeleton (28, 54, D) a +1 cloak a sphinx marauder skeleton (29, 16, D) a +2 battleaxe of venom (unseen) (29, 32, D) the +5 scale mail of Dogmatism {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (29, 33, D) the conjuration staff "Oges" {Str-4 Int+9 Dex+4 Stlth- Conj} [staff of conjuration] Str-4: It affects your strength (-4). Int+9: It affects your intelligence (+9). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (29, 48, D) a +0 trident (29, 49, D) a +0 trident (29, 52, D) a +0 cloak a sphinx marauder skeleton (29, 53, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (29, 54, D) the +2 cloak of Yryucy {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (29, 55, D) a +0 spear of flaming a silver javelin a +0 leather armour an amulet of faith a merfolk skeleton (30, 1, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (30, 50, D) a +3 ring mail of poison resistance (30, 53, D) a +1 trident of freezing a +0 leather armour a merfolk skeleton (30, 59, D) the +6 double sword "Ecioqa" {drain, rN++ Stlth+} rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe a merfolk skeleton (31, 49, D) a parchment of Hoarfrost Cannonade (31, 50, D) a +6 ring of dexterity (31, 54, D) a +3 rapier of speed quicksilver dragon scales (32, 48, D) a +1 spear of entangling (unseen) (32, 49, D) a +0 rapier (33, 48, D) a parchment of Metabolic Englaciation a merfolk skeleton (34, 28, D) a +1 mace of distortion (unseen) (35, 15, D) a +2 chain mail of poison resistance (35, 29, D) a +4 chain mail of fire resistance (36, 14, D) a staff of conjuration (36, 15, D) a +0 flail of venom (36, 18, D) a +0 halberd (36, 30, D) a +0 war axe a +0 robe (37, 1, D) a +0 heavy sling (37, 15, D) a +0 sling of flaming (37, 29, D) a +0 spear of freezing (38, 0, D) a +2 scimitar of protection (38, 1, D) a +1 morningstar of concussion a hell hound corpse (skeletalised by now) (38, 2, D) the ring of Descent {^Contam +Blink rN+ MP+10 Int-3} [ring of positive energy] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). Int-3: It affects your intelligence (-3). (38, 15, D) a +2 flail a +0 robe a +3 leather armour of fire resistance (38, 29, D) a +2 broad axe of sundering (38, 49, D) an amulet of alchemy (38, 50, D) a parchment of Slow (39, 1, D) a +6 ring of strength (39, 3, D) a +2 scimitar of flaming (39, 6, D) a +0 great sword of flaming a fire dragon corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (39, 15, D) a +6 ring of strength (39, 16, D) a +0 dagger a +0 robe (39, 18, D) a +0 war axe a +0 chain mail (39, 29, D) a +4 heavy sling (39, 49, D) a +4 antimagic shortbow (unseen) (39, 50, D) a parchment of Manifold Assault (40, 1, D) a +2 war axe of freezing (40, 2, D) a +3 scimitar of flaming (unseen) (40, 15, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (40, 18, D) a +0 robe (40, 28, D) the +3 scale mail of the Stone Wall {Rampage Slay+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (40, 29, D) +2 steam dragon scales a serpent talisman (40, 49, D) an amulet of magic regeneration (40, 50, D) a staff of alchemy (unseen) (41, 0, D) a +6 ring of intelligence (41, 1, D) a parchment of Summon Horrible Things (41, 5, D) a fire dragon corpse (skeletalised by now) (41, 14, D) a parchment of Ozocubu's Refrigeration (41, 16, D) a ring of protection from cold an amulet of dissipation (41, 28, D) a ring of protection from fire (41, 49, D) a +1 dagger of venom (unseen) (41, 50, D) a +1 heavy great sword (unseen) (42, 0, D) a ring of poison resistance (42, 1, D) a staff of earth (42, 2, D) a hell hog corpse (skeletalised by now) (42, 17, D) a +0 long sword a +0 chain mail (42, 49, D) the +6 scale mail "Rafam" {rC+ MP+4 Str+2} rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (42, 50, D) a ring of resist corrosion (43, 16, D) a +0 robe (43, 28, D) a +0 falchion of holy wrath (43, 49, D) a scroll of acquirement (43, 50, D) a +3 heavy broad axe (unseen) (44, 49, D) the cold staff "Sekeboru" {rC+ Will+ Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (unseen) (44, 50, D) a +0 hand axe of electrocution (unseen) (44, 51, D) a lightning rod (4/4) (45, 49, D) a scarf of shadows (unseen) (45, 50, D) a +2 battleaxe of electrocution (unseen) (45, 51, D) a ring of see invisible (46, 49, D) the +2 leather armour "Conuobas" {rElec rC+ rN+ Dex-2} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (46, 50, D) a manual of Maces & Flails (46, 51, D) a condenser vane (47, 49, D) a +1 hand axe of flaming (unseen) (47, 50, D) a staff of conjuration (unseen) (47, 51, D) the +2 robe "Xaatezi" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (48, 49, D) the +11 battleaxe "Nathroiqu" {heavy, Will++ SInv} Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (48, 50, D) the ring "Xuom" {Will+ Dex+4} [ring of willpower] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (48, 51, D) a +0 mace of holy wrath (unseen) (49, 0, D) a +0 hand axe of sundering (unseen) (49, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (49, 14, D) a ring of wizardry an amulet of guardian spirit a ring of poison resistance a +6 ring of intelligence a ring of wizardry (49, 24, D) a staff of cold (49, 36, D) a +4 ring of protection (49, 37, D) the +3 arbalest of Dim Light {drain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (49, 39, D) +0 storm dragon scales (49, 49, D) a box of beasts (49, 50, D) the amulet "Circh" {rPois rF++ RegenMP+} [amulet of magic regeneration] rPois: It protects you from poison. rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. (unseen) (50, 3, D) a +1 great mace of flaming a +0 chain mail (50, 5, D) a +1 long sword a +0 plate armour a human corpse (skeletalised by now) (50, 12, D) a +1 flail of protection (50, 13, D) a yak corpse (skeletalised by now) (50, 25, D) a +5 spectral quarterstaff a cane toad corpse (skeletalised by now) (50, 37, D) a staff of necromancy (50, 49, D) a scroll of brand weapon (50, 50, D) a +2 war axe of draining (unseen) (51, 12, D) a +0 heavy shortbow (51, 25, D) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) (51, 27, D) an amulet of regeneration a +6 ring of intelligence a cane toad corpse (skeletalised by now) (51, 36, D) a +0 robe a +0 antimagic spear a spriggan corpse (skeletalised by now) (51, 38, D) a storm dragon corpse (skeletalised by now) (51, 39, D) a storm dragon corpse (skeletalised by now) (51, 40, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (51, 41, D) a storm dragon corpse (skeletalised by now) (51, 49, D) a staff of necromancy (unseen) (51, 50, D) +2 swamp dragon scales (unseen) (52, 0, D) a +0 scale mail of willpower (52, 1, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (52, 5, D) a +1 glaive of flaming a +0 chain mail (52, 12, D) a +3 mace of concussion (52, 13, D) a +0 robe a +1 chain mail of cold resistance a spriggan corpse (skeletalised by now) (52, 15, D) a yak corpse (skeletalised by now) (52, 18, D) a +0 quarterstaff a +0 animal skin (52, 24, D) a staff of cold (52, 25, D) an amulet of regeneration (52, 36, D) a +2 hand axe of venom (52, 37, D) the amulet "Xenimo" {Reflect Harm *Silence rC+ rCorr Str+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). an amulet of faith a ring of protection from fire a +4 ring of slaying (52, 39, D) a storm dragon corpse (skeletalised by now) (52, 40, D) a wind drake corpse (skeletalised by now) (52, 50, D) a +0 barding of cold resistance (53, 0, D) a staff of necromancy (unseen) (53, 1, D) a +4 broad axe a +0 plate armour a human corpse (skeletalised by now) (53, 12, D) a +2 dagger of speed (53, 13, D) a cane toad corpse (skeletalised by now) (53, 25, D) the +8 shortbow "Hokuaten" {antimagic, +Blink rElec SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (53, 37, D) the +6 executioner's axe of Makhleb's Anger {sunder, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (54, 0, D) a staff of conjuration (unseen) (54, 13, D) a +0 quarterstaff a +0 robe an amulet of regeneration (54, 25, D) a staff of necromancy (54, 27, D) a +0 robe (55, 1, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (55, 12, D) a +0 robe a spriggan corpse (skeletalised by now) (55, 13, D) a +0 rapier a +0 animal skin a staff of necromancy a spriggan corpse (skeletalised by now) (55, 24, D) a +3 morningstar of protection (60, 36, D) a +0 giant club an ogre corpse (skeletalised by now) (60, 37, D) a +2 rapier of venom (60, 38, D) a +0 glaive a +4 chain mail of willpower an orc corpse (skeletalised by now) (60, 41, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (61, 2, D) a wolf corpse (skeletalised by now) (61, 8, D) a +2 rapier of draining (unseen) (61, 16, D) a +0 flail of holy wrath (unseen) (61, 36, D) a staff of necromancy (61, 37, D) the +6 short sword of the Trees {venom, rN+ Will+ rCorr Str+2} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (61, 39, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 40, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 42, D) a +0 war axe a +4 plate armour of cold resistance a +0 troll leather armour an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) a warg corpse (skeletalised by now) (62, 1, D) the +4 trident of the Sage {drain, ^Fragile rElec Str+5 Int-2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (62, 8, D) a +7 battleaxe of electrocution (62, 17, D) a staff of air (62, 19, D) an ugly thing corpse (skeletalised by now) (62, 30, D) a +2 dire flail a +0 chain mail (62, 36, D) a +5 orcbow (62, 41, D) a warg corpse (skeletalised by now) (63, 0, D) a +2 orcbow of draining (63, 19, D) an ugly thing corpse (skeletalised by now) (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 29, D) a +0 ring mail a human corpse (skeletalised by now) (63, 30, D) a +0 great mace a +0 ring mail a +0 dire flail a +0 animal skin (63, 31, D) a +3 broad axe a +0 chain mail a human corpse (skeletalised by now) (63, 36, D) a +2 mace of protection (64, 17, D) a +2 flail of draining (64, 27, D) the +6 long sword "Banlul" {flame, +Blink rPois Will+ Int-3} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (64, 31, D) a +0 war axe a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) (68, 0, D) a +0 trident (68, 1, D) a +4 great sword a +0 robe (69, 0, D) a +3 plate armour of cold resistance (unseen) (69, 37, D) a +0 short sword a +0 leather armour an elf skeleton (70, 8, D) a staff of earth (70, 9, D) a +2 chain mail of resonance an adder corpse (skeletalised by now) (70, 36, D) a +5 sling of flaming (70, 37, D) a +0 short sword a +0 ring mail an elf skeleton (70, 38, D) a +3 morningstar of protection (71, 12, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +4 morningstar of venom (71, 17, D) a +2 heavy mace (71, 28, D) a +4 ring of protection a +5 ring of evasion a ring of see invisible a +0 robe (71, 37, D) a +0 dagger a +0 robe an elf skeleton (71, 39, D) a +0 short sword a +0 robe (72, 8, D) a +1 ring mail of poison resistance (unseen) (72, 16, D) a +4 heavy mace (72, 17, D) a +2 dagger of venom (72, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (72, 21, D) a +0 dagger a +0 robe (72, 27, D) a staff of alchemy (72, 37, D) a +0 dagger a +0 robe a +1 long sword of protection an elf skeleton (72, 38, D) a +0 long sword a +0 robe (73, 16, D) the +4 ring mail of the Monkey {+Inv rElec} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. It cannot be enchanted further. (73, 17, D) the +1 battleaxe of Wu Jian, Nurturing {flame, ^Drain rElec rCorr Dex+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 36, D) a +2 mace of draining (73, 37, D) a staff of cold (75, 1, D) the +6 trident of Tochoghi {protect, rCorr Int+2 Stlth-} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (75, 36, D) a +0 long sword a +0 robe an elf skeleton