koxman the Dungeon (2, 14, D) the necromancy staff "Eluop" {rPois rF+ rN+ Int-2 SInv Necro} [staff of necromancy] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (2, 15, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) a +0 falchion of valour (still there?) (2, 16, D) a staff of necromancy (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +4 hand axe of flaming (unseen) (3, 15, D) a staff of conjuration (unseen) (3, 16, D) a +1 heavy great mace (still there?) a +0 plate armour (still there?) a +2 short sword of venom (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 heavy shortbow (unseen) (4, 15, D) the ring "Jaygg" {rElec rF++ Str+6 Int-5 Stlth+} [ring of strength] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (4, 16, D) a staff of necromancy (unseen) (5, 14, D) a +1 whip of pain (unseen) (5, 15, D) a +1 scimitar of holy wrath (unseen) (5, 16, D) a +1 heavy great mace (still there?) a scroll of brand weapon (still there?) (6, 14, D) a staff of alchemy (unseen) (6, 15, D) 4 scrolls of enchant armour (6, 16, D) a +0 morningstar (still there?) a +2 plate armour of poison resistance (still there?) (7, 14, D) a +4 battleaxe of electrocution (unseen) (7, 15, D) the +6 quarterstaff of Keinaridgh {pain, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a caustic shrike corpse (still there?) (7, 16, D) a +1 plate armour of fire resistance (unseen) (7, 17, D) a +0 flail (8, 14, D) a staff of alchemy (unseen) (8, 15, D) a parchment of Sigil of Binding (8, 16, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a storm talisman (still there?) (8, 19, D) a +4 flail of holy wrath (unseen) (9, 14, D) a +2 plate armour of cold resistance (unseen) (9, 15, D) a +2 bardiche of venom (unseen) (9, 16, D) a staff of air (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman "Myfan" {Will- Int+3 Dex+2} [inkwell talisman] Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a quill talisman (10, 14, D) a staff of fire (unseen) (10, 15, D) a staff of necromancy (unseen) (10, 16, D) a Gell's gravitambourine (2/2) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a ring of protection from cold (11, 15, D) a +2 spear of venom (unseen) (11, 16, D) a +2 robe of positive energy (unseen) (12, 14, D) a phantom mirror (12, 15, D) a +0 mace of protection (unseen) (12, 16, D) the alchemy staff "Vuehah" {^Drain rElec rPois rF+ Str+2 Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (unseen) (19, 0, D) the +4 scimitar "Hellblazer" {drain, ^Drain Dex+8} ^Drain: It drains your maximum health when unequipped. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (19, 1, D) a +4 ring of slaying (19, 16, D) the +1 helmet "Jeblu" {Fly rCorr Slay-3} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (20, 0, D) a +0 mace (20, 1, D) a staff of cold (20, 16, D) the alchemy staff "Vur Zops" {rPois rN+ Will+ Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (20, 17, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (20, 24, D) a hellephant skeleton (20, 32, D) a +1 morningstar of holy wrath (20, 33, D) a +2 chain mail of fire resistance (21, 0, D) a staff of air (21, 3, D) a +0 war axe a black draconian skeleton (21, 4, D) a +0 scimitar (21, 6, D) a +0 battleaxe (21, 16, D) a +1 scale mail of fire resistance (21, 17, D) a +0 hand axe of freezing (21, 19, D) a +0 quarterstaff a +0 robe a spriggan skeleton (21, 32, D) a +0 heavy dire flail (21, 34, D) a staff of alchemy (22, 1, D) the +1 quarterstaff of Sin {drain, *Rage rF+ rC++} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (22, 2, D) a +0 glaive a red draconian skeleton (22, 3, D) a +2 short sword of electrocution an amulet of faith (22, 4, D) a +1 scimitar of protection (22, 32, D) a +3 mace of draining (22, 33, D) the +9 great sword of the Dead {freeze, rPois rF++ rCorr} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (22, 34, D) a +4 ring of protection (23, 0, D) a staff of conjuration (23, 3, D) a +0 battleaxe (23, 4, D) a +0 trident a white draconian skeleton (23, 5, D) a +0 flail a +0 battleaxe a yellow draconian skeleton (23, 17, D) a staff of cold (23, 18, D) a +2 spectral quarterstaff a +0 robe (23, 19, D) a +0 quarterstaff a +0 robe (23, 32, D) the +5 scimitar of Rotation {valour, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (23, 34, D) +0 swamp dragon scales the +4 fire dragon scales of Ethereal Beauty {*Corrode rF++ rC- Will++ Str+5} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. a swamp dragon corpse (23, 35, D) a fire dragon corpse (23, 36, D) an iron dragon corpse (23, 37, D) an iron dragon corpse (24, 0, D) a staff of cold (24, 1, D) a +6 antimagic partisan (24, 3, D) a +0 scimitar a purple draconian skeleton (24, 5, D) +0 storm dragon scales a storm dragon skeleton (24, 32, D) a staff of fire (unseen) (24, 33, D) a +2 plate armour of fire resistance (24, 34, D) a staff of cold (unseen) (24, 36, D) +0 fire dragon scales a fire dragon corpse (25, 1, D) the cold staff "Zemeis" {rC+ Will+ Str+3 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (25, 4, D) a +0 war axe (25, 5, D) the +4 orcbow of Iconoclasm {elec, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. a purple draconian skeleton (25, 18, D) a staff of fire (25, 20, D) the +7 orcbow of Desperation {flame, rPois rC- Str+3 Dex+4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a staff of earth a +0 robe a hydra skeleton a spriggan skeleton (25, 33, D) a +6 ring of dexterity (25, 34, D) a +1 helmet of ice (25, 35, D) an iron dragon corpse (26, 0, D) a parchment of Dispel Undead (26, 1, D) a +0 mace a +1 heavy glaive a red draconian skeleton (26, 5, D) a +0 mace (26, 17, D) a +0 quarterstaff (26, 18, D) a +0 quarterstaff a +0 robe (26, 24, D) a hellephant skeleton (26, 32, D) a +0 mace of holy wrath (unseen) (26, 34, D) +0 swamp dragon scales a ring of positive energy a swamp dragon corpse (27, 0, D) a staff of conjuration (unseen) (27, 1, D) a +2 glaive of protection (27, 19, D) a +4 ring of protection an amulet of alchemy the ring "Orocajyq" {^Contam rPois Int+6} [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). a ring of protection from fire an amulet of reflection a ring of protection from fire (27, 21, D) a hellephant skeleton (27, 32, D) a parchment of Hellfire Mortar (27, 33, D) a lupine talisman (27, 34, D) quicksilver dragon scales a quicksilver dragon corpse (27, 35, D) +0 acid dragon scales an acid dragon corpse (27, 40, D) an amulet of regeneration an amulet of the acrobat the amulet "Pawiruf" {Alch+ Harm rElec} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. the ring of Derenn {*Slow rF+ Int+6 Stlth+} [ring of intelligence] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (28, 0, D) the +0 pair of boots of Optimism {+Blink rPois Int-5} +Blink: It lets you blink. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (28, 1, D) the +10 scale mail of Piwi {rC++ Will-} rC++: It greatly protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (28, 32, D) a +2 heavy war axe (unseen) (28, 33, D) quicksilver dragon scales a quicksilver dragon corpse (29, 17, D) a ring of wizardry (29, 21, D) the amulet "Niajul" {Will+ RegenMP+ Str-4 Dex+6} [amulet of magic regeneration] Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). (34, 28, D) a staff of fire (unseen) (35, 28, D) the cold staff "Reolion" {rC+ rN+ Hexes Ice Air} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (35, 29, D) the +11 dire flail of Irritation {flame, rPois rCorr Str+4 Int-3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (36, 0, D) a +1 long sword of freezing (36, 14, D) a +3 leather armour of fire resistance (36, 15, D) a +0 ring mail of fire resistance (36, 16, D) a death drake corpse (skeletalised by now) (36, 28, D) a +4 long sword of protection (36, 29, D) a +1 great sword of holy wrath (37, 0, D) a +4 ring of slaying (37, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (37, 14, D) a ring of wizardry a ring of protection from cold (37, 15, D) a ring of flight (37, 16, D) a death drake corpse (skeletalised by now) (37, 31, D) an anaconda corpse (skeletalised by now) (37, 34, D) a guardian serpent corpse (skeletalised by now) (37, 35, D) a ball python corpse (skeletalised by now) (38, 0, D) a +3 great mace of draining (38, 1, D) a +0 dagger a +0 shortbow a +0 leather armour the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (38, 2, D) a +0 rapier a +0 robe (38, 4, D) a +0 long sword of protection (38, 14, D) a +1 chain mail of poison resistance (38, 15, D) +0 swamp dragon scales a parchment of Anguish a swamp dragon corpse (skeletalised by now) (38, 16, D) a death drake corpse (skeletalised by now) (38, 28, D) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (38, 29, D) a +5 rapier of flaming (38, 30, D) a +0 glaive (38, 31, D) a guardian serpent corpse (skeletalised by now) (38, 34, D) a +0 hand axe a naga corpse (skeletalised by now) (38, 35, D) a +0 glaive (38, 36, D) a +0 halberd a naga corpse (skeletalised by now) (39, 0, D) a +0 long sword a +0 leather armour (39, 1, D) a +0 rapier a +0 robe of willpower the +2 flail of Infection {antimagic, rF+ rN+ Str+2 SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. an elf corpse (skeletalised by now) (39, 2, D) a +4 halberd of venom (unseen) (39, 3, D) a +0 longbow a +0 leather armour (39, 4, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (39, 14, D) a +2 leather armour of cold resistance (39, 15, D) +0 ice dragon scales a staff of alchemy an ice dragon corpse (skeletalised by now) (39, 16, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (39, 28, D) a staff of air (39, 29, D) the conjuration staff "Elarodio" {rElec Will- Str+4 Dex+7 Conj} [staff of conjuration] rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. (39, 30, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (39, 31, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (39, 33, D) a +0 club a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (39, 34, D) a +0 whip a +0 robe (39, 35, D) a +0 hand axe a +0 tower shield a water moccasin corpse (skeletalised by now) (40, 1, D) a +0 short sword a +0 robe a staff of air an elf corpse (skeletalised by now) (40, 2, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (40, 3, D) a +0 scimitar a +0 robe a +0 buckler (40, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (40, 15, D) a +1 robe of resistance (40, 17, D) a hydra corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (40, 28, D) a +4 heavy broad axe an adder corpse (skeletalised by now) (40, 30, D) a ring of willpower (41, 0, D) a +3 sling of freezing (41, 2, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (41, 9, D) a +0 rapier a +0 robe (41, 14, D) the scarab talisman of Purpose {rN+++ Int-5 Slay-2 Stlth+} [scarab talisman] rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. (41, 15, D) a +2 robe of positive energy (41, 29, D) the air staff "Juraag" {rElec Str+3 Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (42, 1, D) the +4 chain mail of Noughts and Crosses {^Drain +Inv rF++ rC+} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (42, 14, D) a parchment of Curse of Agony (42, 15, D) a +1 orcbow of flaming (42, 16, D) a steam dragon corpse (skeletalised by now) (42, 17, D) a wyvern corpse (skeletalised by now) (42, 28, D) a +2 heavy battleaxe (42, 29, D) a +2 flail of concussion (43, 1, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (43, 14, D) a +3 arbalest of flaming (43, 15, D) a +4 dire flail of protection (43, 29, D) the +0 leather armour of the Summoning Gods {rC- rCorr Int+6} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (44, 28, D) a +0 lajatang of venom (49, 1, D) a +6 ring of strength (49, 12, D) a staff of conjuration (unseen) (49, 36, D) the +0 scale mail of Uskayaw's Supremacy {Command, Harm Fly rElec Dex+2} Harm: It increases damage dealt and taken. Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (49, 37, D) the +1 leather armour of Freedom {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 1, D) the +8 ring mail of Conatus {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 11, D) a +0 hand axe (50, 12, D) a ring of see invisible (50, 24, D) a staff of air (50, 36, D) the air staff "Jiegek" {rElec rC++ Str-3 Hexes Summ Fire Air} [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (50, 38, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (50, 39, D) a +3 spear a naga corpse (skeletalised by now) (50, 40, D) an adder corpse (skeletalised by now) (51, 0, D) a +1 mace of draining (51, 1, D) a ring of see invisible (51, 2, D) a storm dragon corpse (skeletalised by now) (51, 3, D) a +0 battleaxe (51, 4, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (51, 12, D) a +2 broad axe of flaming (51, 13, D) the +3 quarterstaff of Zizaf {vamp, ^Drain rF+ Int-3 Dex+7} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (51, 14, D) a +0 halberd (51, 24, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (51, 36, D) a staff of alchemy (51, 37, D) a staff of air (51, 38, D) a +0 battleaxe a +0 robe an anaconda corpse (skeletalised by now) (51, 39, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (51, 40, D) a water moccasin corpse (skeletalised by now) (52, 1, D) the +1 flail of the Coward {elec, rPois Str+4 Int-3 SInv} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (52, 2, D) a +0 halberd (52, 3, D) a +0 glaive a +0 halberd a black draconian corpse (skeletalised by now) (52, 24, D) a +3 dagger of holy wrath (52, 25, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (52, 36, D) a staff of fire (52, 37, D) a staff of alchemy (52, 39, D) a +0 short sword (53, 0, D) a +0 scimitar (53, 1, D) a +1 heavy arbalest (53, 3, D) the +4 lajatang of Hubris {speed, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (53, 12, D) a serpent talisman (53, 25, D) the +4 whip "Osugg" {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (53, 36, D) a +1 leather armour of fire resistance (54, 0, D) a +0 scimitar (54, 12, D) a staff of conjuration (54, 24, D) a +3 leather armour of cold resistance (54, 25, D) a staff of fire (54, 37, D) a +6 ring of intelligence (55, 0, D) a +1 falchion of valour (55, 1, D) a +1 chain mail of fire resistance (55, 2, D) the amulet "Nuskojiw" {Faith rF+ rN+ MP+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). a staff of fire a +1 robe of willpower (59, 27, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (59, 36, D) the +7 short sword "Roaxaasi" {pain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (59, 37, D) a staff of earth (60, 36, D) a +5 trident of venom (60, 37, D) an amulet of faith a ring of positive energy a ring of positive energy (60, 40, D) 3 large rocks (60, 41, D) a +1 war axe a +0 chain mail (61, 8, D) a ring of flight (61, 16, D) a +3 ring mail of willpower (61, 17, D) a +6 ring of intelligence (61, 19, D) a +2 halberd of pain (61, 36, D) a staff of conjuration (61, 38, D) a +3 heavy battleaxe a +0 plate armour a human skeleton (61, 40, D) a +0 battleaxe a +0 plate armour a human skeleton (61, 41, D) a +2 battleaxe a +0 plate armour a human skeleton (61, 42, D) a shadow dragon skeleton (62, 1, D) a +0 flail of protection (62, 8, D) a staff of cold (unseen) (62, 9, D) the +7 shortbow of Discord {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (62, 17, D) a +0 short sword a +0 leather armour (62, 19, D) a +0 rapier a +0 scale mail (62, 26, D) a +2 long sword of draining a +5 demon blade of venom (62, 27, D) a +3 hand axe of electrocution (62, 28, D) a +0 mace of draining (62, 36, D) a +2 battleaxe (62, 37, D) a staff of necromancy (62, 39, D) a +2 long sword a +0 plate armour (62, 40, D) a +0 war axe a +0 chain mail (62, 41, D) a +0 partisan a +0 plate armour a +0 tower shield a human skeleton (63, 0, D) the +5 sling of Corruption {freeze, rPois rC- Int+5 Dex+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 8, D) a +0 flail of protection (63, 11, D) a hell hound corpse (skeletalised by now) (63, 17, D) a +3 leather armour of cold resistance (63, 18, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (63, 27, D) a +0 long sword a +0 robe a staff of necromancy an elf corpse (skeletalised by now) (63, 29, D) a +0 shortbow a +0 long sword a +0 robe (63, 37, D) the +11 partisan of Zyijo {vamp, rN+ Will- Int+6} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (64, 17, D) a +0 short sword a +0 leather armour a +2 short sword of freezing an orc corpse (skeletalised by now) (64, 18, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (64, 19, D) a +0 shortbow a +0 scimitar a +0 robe (64, 26, D) a +0 dire flail of draining a +2 plate armour of cold resistance (64, 27, D) a +0 ring mail of cold resistance (64, 30, D) a +0 long sword a +0 leather armour (67, 0, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (67, 1, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) (68, 37, D) a +4 ring of slaying a +4 ring of slaying (69, 0, D) the conjuration staff "Tuqisohe" {*Corrode Conj Forge Alch} [staff of conjuration] *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (69, 36, D) the +6 great sword of the Blind Eye {flame, Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (70, 8, D) a +2 rapier of venom (unseen) (70, 36, D) a +5 plate armour of ponderousness (70, 37, D) a +0 orcbow (70, 39, D) a +0 shortbow (70, 40, D) a +1 vampiric trident a boomerang (71, 16, D) the +1 whip of Heakhlise {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (71, 17, D) a +1 dagger of electrocution (71, 18, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos a +0 cloak the human corpse of Sigmund (skeletalised by now) (71, 19, D) a +0 club a +0 robe (71, 26, D) a +0 rapier of freezing (71, 27, D) a +0 glaive the +11 battleaxe "Jellyslayer" {freeze, rC- Str+4 Dex+2} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 36, D) a staff of necromancy (71, 38, D) a +0 trident a +0 orcbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 39, D) a wind drake corpse (skeletalised by now) (71, 40, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 8, D) a staff of conjuration (72, 9, D) a +2 hand axe of flaming (unseen) (72, 16, D) a staff of air (72, 17, D) a +0 robe (72, 18, D) a +0 short sword a +0 leather armour (72, 21, D) a +0 long sword the orc corpse of Blorkula the orcula (skeletalised by now) (72, 26, D) a +2 rapier of draining (72, 27, D) a +0 scimitar a +2 ring mail of fire resistance (72, 28, D) a +0 scimitar (72, 36, D) a staff of necromancy (72, 37, D) a +0 orcbow (72, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 16, D) the +7 scimitar "Noawourou" {speed, rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (73, 17, D) a staff of necromancy (73, 18, D) a +4 dagger of venom a +0 robe the elf corpse of Dowan (skeletalised by now) (73, 27, D) a +0 halberd +2 fire dragon scales (73, 28, D) a +0 broad axe (73, 36, D) a staff of alchemy