koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of Privacy {rF+ rN+ Dex+3} [blade talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a lupine talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) the +6 broad axe "Rixys" {venom, Will+ Str+2 Int+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (50, 36, D) a parchment of Summon Mana Viper (50, 37, D) a +6 dagger of holy wrath (unseen) (51, 36, D) the +4 scale mail of Fortitude {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (51, 37, D) the +0 chain mail of Elefi {Regen+ Dex+3 Stlth+} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (52, 36, D) a lightning rod (4/4) (52, 37, D) the +6 mace of Equivalence {concuss, *Slow rElec rC+ rCorr} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (53, 36, D) a +2 robe (unseen) (53, 37, D) the +10 war axe "Etsorer" {vamp, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (58, 39, D) a +2 falchion of holy wrath a +2 robe a merfolk skeleton (59, 36, D) a +0 trident (59, 40, D) a +0 spear 3 javelins (59, 41, D) a +0 rapier a +0 robe a merfolk skeleton (59, 42, D) a water nymph skeleton (60, 3, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (60, 37, D) a +0 vampiric trident (60, 38, D) a +0 trident a water nymph skeleton (60, 39, D) a +4 trident of protection (60, 40, D) a +0 trident a merfolk skeleton (60, 42, D) a +0 trident (61, 0, D) a staff of earth (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) a +1 orcbow of flaming (61, 9, D) a wolf corpse (skeletalised by now) (61, 21, D) a +3 flail a +0 robe (61, 26, D) a +7 giant spiked club (61, 36, D) a +0 heavy falchion (61, 37, D) a staff of alchemy (62, 0, D) a +2 rapier of holy wrath (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) the +0 scale mail of Tucwur {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) a +2 dagger of holy wrath (62, 10, D) a bullfrog corpse (skeletalised by now) (62, 26, D) a +0 battleaxe a naga corpse (skeletalised by now) (62, 27, D) a +1 halberd of venom a ball python corpse (skeletalised by now) (62, 29, D) the amulet "Zestoll" {Faith Int+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+5: It affects your intelligence (+5). (62, 36, D) a +0 leather armour (62, 37, D) a +0 robe (63, 3, D) a +0 trident a boomerang (63, 16, D) a +2 scale mail of fire resistance (63, 26, D) a staff of necromancy a ball python corpse (skeletalised by now) (63, 27, D) a +0 war axe the +3 hand axe "Negic" {heavy, rPois rF+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 28, D) a water moccasin corpse (skeletalised by now) (63, 37, D) a staff of necromancy (64, 17, D) a +3 falchion of electrocution (64, 26, D) a staff of necromancy a black mamba corpse (skeletalised by now) (64, 30, D) a +2 flail of venom a naga corpse (skeletalised by now) (65, 18, D) a +0 hand axe (67, 0, D) a +2 scale mail of fire resistance (unseen) (68, 2, D) the ring of Vice {Will- Int+3 Slay+4 Stlth+} [ring of slaying] Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (69, 0, D) a +2 broad axe of draining (69, 37, D) a +0 halberd (70, 8, D) a +0 flail a +1 sling of freezing (70, 10, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (70, 36, D) a +2 shortbow of freezing (70, 37, D) a +0 war axe a +4 short sword of draining (71, 8, D) a +0 club a +0 leather armour the blade talisman "Lizie" {rF+ rC+ Int-4 Dex+6} [blade talisman] rF+: It protects you from fire. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (71, 9, D) the ring of Exukleta {Fly rPois Str+5 Dex-2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). a +5 ring of evasion (71, 26, D) a +0 club a +2 vampiric spear an orc corpse (skeletalised by now) (71, 27, D) a +0 glaive a +0 chain mail the +5 long sword "Enkan" {vamp, *Corrode rN+ Str+3 Int+2} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. an orc corpse (skeletalised by now) (71, 36, D) a +4 quarterstaff of pain (71, 37, D) a +3 rapier of speed (72, 9, D) a +0 hand axe a +0 club a +4 falchion of protection an orc corpse (skeletalised by now) (72, 17, D) a staff of conjuration (72, 21, D) an inkwell talisman (72, 26, D) a +0 hand axe a staff of air an orc corpse (skeletalised by now) (72, 27, D) a +0 falchion a +2 spectral giant spiked club an orc corpse (skeletalised by now) (72, 37, D) a ring of see invisible (72, 39, D) an amulet of dissipation (73, 1, D) a +1 morningstar of protection (unseen) (73, 16, D) a staff of fire (73, 17, D) a +3 morningstar of protection (73, 26, D) a +0 short sword a staff of cold (73, 27, D) a +0 dagger an orc corpse (skeletalised by now) (73, 37, D) a +0 glaive a +6 ring of strength (74, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight