koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 1, D) a +6 ring of intelligence (62, 0, D) a staff of fire (62, 1, D) a staff of fire (62, 9, D) a ball python corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +2 short sword of venom (62, 17, D) a +0 heavy halberd (unseen) (62, 26, D) the +11 orcbow of the Bouncing Leylines {heavy, *Corrode rF+ Will+ SInv} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (62, 31, D) an ugly thing skeleton (63, 8, D) a staff of cold (63, 26, D) a staff of fire (63, 28, D) a shapeshifter skeleton (64, 26, D) a +0 mace of holy wrath (64, 27, D) the +3 scale mail of Henotheism {Harm Rampage ^Drain rN+ MP+8} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (64, 29, D) a shapeshifter skeleton (66, 5, D) a +0 dire flail a +0 robe (67, 0, D) a staff of air (68, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 4, D) a +0 club a +0 robe (69, 36, D) a phial of floods (70, 8, D) a +2 falchion of holy wrath (70, 9, D) a +2 spear of pain (70, 20, D) a +0 dagger a +0 robe an orc skeleton (70, 36, D) a box of beasts (70, 37, D) a +2 partisan of venom (unseen) (70, 39, D) a +1 dire flail of concussion (still there?) a +0 ring mail (still there?) (70, 40, D) a +0 long sword a +0 ring mail (71, 8, D) a +3 scale mail of positive energy (71, 16, D) the +0 scale mail of Edirhaom {-Tele Regen+ Str+5 SInv} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (71, 20, D) a +0 orcbow a +0 trident a +0 plate armour (71, 36, D) a +0 arbalest (still there?) a +10 plate armour of ponderousness (still there?) a yaktaur corpse (still there?) (71, 37, D) a +0 dire flail of protection (unseen) (71, 40, D) a +0 arbalest (72, 8, D) a staff of alchemy (72, 9, D) the +1 chain mail of Duil {Rampage Int+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (72, 16, D) a +2 hand axe of freezing (unseen) (72, 17, D) the +6 hand cannon of Indomitability {chaos, rF++ Str+4 Int+4 Stlth-} rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (72, 20, D) a +5 whip of flaming a +0 chain mail (72, 26, D) a ring of see invisible (72, 27, D) a +4 vampiric war axe (72, 28, D) a +0 mace (72, 36, D) the ring "Lita" {rPois rN+ rCorr} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (72, 37, D) a +2 battleaxe of freezing (unseen) (73, 16, D) the +5 war axe "Spider's Doom" {elec, ^Fragile Str+4} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (73, 17, D) a +1 helmet of light (73, 20, D) a +0 trident a +0 plate armour (73, 22, D) a +0 club a +0 leather armour an orc skeleton (73, 26, D) a staff of earth (73, 27, D) a +1 chain mail of poison resistance (73, 36, D) a parchment of Diamond Sawblades (73, 37, D) a +2 troll leather armour (unseen) (74, 19, D) a +0 short sword a +0 plate armour