koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (9, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a staff of necromancy (unseen) (36, 1, D) a +2 chain mail of archery (unseen) (37, 0, D) a parchment of Death Channel (37, 1, D) the +1 cloak "Pizys" {^Drain +Blink rElec} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (37, 2, D) a +4 partisan (still there?) a +0 chain mail (still there?) (38, 0, D) a +8 chain mail of ponderousness (unseen) (38, 1, D) a staff of alchemy (unseen) (38, 2, D) a +2 glaive of pain (still there?) a +0 plate armour (still there?) a human corpse (still there?) (38, 3, D) a +1 scimitar of flaming (still there?) a +0 chain mail (still there?) (39, 0, D) the +3 whip of Dishonour {elec, Will+ Int+4 Dex-3} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (39, 1, D) a +5 demon blade of flaming (still there?) a +0 chain mail (still there?) a +5 ring of evasion (still there?) a staff of fire (still there?) (40, 0, D) a staff of fire (unseen) (40, 1, D) a parchment of Starburst a hell hog corpse (40, 2, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (40, 3, D) a hell hog corpse (41, 0, D) a ring of willpower (41, 1, D) a +1 long sword of electrocution (unseen) (41, 4, D) a +0 halberd a +0 chain mail (42, 0, D) a potion of might (42, 1, D) a +9 giant spiked club (49, 1, D) a +2 broad axe of freezing (49, 2, D) a ring of protection from fire a ring of resist corrosion a +5 ring of evasion a guardian serpent corpse (49, 12, D) the +1 buckler of the Trout {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (49, 36, D) a staff of earth (49, 37, D) an amulet of reflection (50, 0, D) a ball python corpse (50, 1, D) the +5 dagger "Hiasua Paarph" {holy, +Blink rC- rN+ Dex+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 12, D) a +1 vampiric great sword (50, 13, D) a +0 scimitar a +3 quarterstaff of rebuke (50, 36, D) a ring of flight (50, 37, D) a parchment of Shatter (50, 38, D) the fire staff of Ucuic {rF+ Int+5 Forge Fire Air} [staff of fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a ring of willpower the ring "Varchereq" {Dex+6 Slay+2} [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a ring of wizardry a ring of wizardry (51, 1, D) a staff of cold (51, 6, D) a water moccasin corpse (51, 13, D) a parchment of Shatter (51, 14, D) a +0 war axe (51, 24, D) a +6 battleaxe of venom a +0 heavy battleaxe (51, 26, D) a +0 long sword a +0 robe (51, 36, D) a staff of alchemy (51, 37, D) a +4 scimitar of flaming (52, 0, D) a +6 spectral quarterstaff (unseen) (52, 1, D) a +0 whip (52, 6, D) a black mamba corpse (52, 12, D) a +0 spear of venom (52, 13, D) a +0 dagger a +0 robe a +4 giant club (52, 14, D) a +0 flail a +0 robe (52, 24, D) a +2 kite shield (52, 26, D) a +0 short sword a +0 robe (52, 27, D) a +0 longbow a +0 leather armour (52, 28, D) a +0 short sword a +0 robe a +1 glaive of protection (52, 29, D) a +0 scimitar a +0 scale mail (52, 36, D) the +1 sling "Paluam" {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (52, 38, D) a hell hog corpse (skeletalised by now) (52, 39, D) a +2 great sword of flaming (53, 1, D) a +0 glaive a staff of fire (53, 2, D) a +0 flail (53, 12, D) a staff of cold (53, 13, D) a +0 battleaxe a +0 chain mail the +5 ring mail of the Necropolis {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (53, 14, D) a +0 robe (53, 25, D) the +5 morningstar "Juidaill" {reap, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (53, 26, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (53, 27, D) a +0 rapier a +0 rapier a +0 leather armour (53, 28, D) a +0 dagger a +0 robe (53, 29, D) a +0 long sword a +0 robe (54, 0, D) a staff of fire (54, 2, D) a +0 flail (still there?) a +0 robe (still there?) a +2 kite shield (still there?) an amulet of regeneration (still there?) a naga corpse (still there?) (54, 13, D) a +2 great mace of draining (54, 14, D) a +0 dagger a +0 robe (54, 15, D) a +0 great mace a +0 plate armour (54, 24, D) a +0 long sword a +0 scale mail a +4 scale mail of willpower an elf corpse (skeletalised by now) (54, 25, D) the necromancy staff of the Curious Realms {rF+ rN+ rCorr Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (55, 0, D) a staff of alchemy (55, 1, D) a ring of wizardry (55, 13, D) a +1 shortbow of draining (55, 24, D) a +1 robe of willpower (57, 3, D) a black mamba corpse (58, 38, D) a ball python corpse (skeletalised by now) (59, 37, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (60, 36, D) a +2 ring mail of fire resistance (60, 37, D) a +0 buckler of reflection (60, 38, D) an anaconda corpse (skeletalised by now) (61, 0, D) a +2 morningstar of venom (unseen) (61, 9, D) a +0 troll leather armour a troll corpse (skeletalised by now) (61, 26, D) a +6 ring of dexterity (61, 37, D) a +5 mace of protection (61, 40, D) a water moccasin corpse (skeletalised by now) (61, 41, D) a +0 club a naga corpse (skeletalised by now) (61, 42, D) a water moccasin corpse (skeletalised by now) (62, 0, D) a +2 trident of flaming (62, 8, D) a +2 glaive of protection (62, 9, D) a +0 giant spiked club a +0 giant club (62, 10, D) a +0 robe a troll corpse (skeletalised by now) (62, 26, D) the +0 pair of boots of Ywkeostroa {rElec rN+++ Dex-2 Stlth+} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 36, D) the +8 mace "Grim Tooth" {holy, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (62, 37, D) a +2 sling of freezing (62, 41, D) a water moccasin corpse (skeletalised by now) (63, 2, D) an adder corpse (skeletalised by now) (63, 9, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 10, D) a +4 ring of slaying (63, 16, D) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. a ball python corpse (skeletalised by now) (63, 18, D) a +0 halberd (63, 19, D) a +3 war axe a +0 robe a naga corpse (skeletalised by now) (63, 20, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 27, D) the +4 orcbow of Agouv {speed, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (63, 28, D) a +0 scimitar (63, 31, D) a +0 mace (63, 37, D) a +1 shortbow of freezing (64, 16, D) the +1 robe of the Leaping Gods {+Blink Str+6 Dex-3 Stlth+} +Blink: It lets you blink. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 17, D) the +3 flail of Wujimox {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (64, 20, D) a +0 battleaxe (64, 21, D) a ball python corpse (skeletalised by now) (64, 26, D) a +1 scimitar of freezing (64, 27, D) an amulet of wildshape (64, 30, D) a +0 war axe (67, 0, D) the ring of the Summoning Gods {AC+4 Dex+3 Slay+3} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (68, 0, D) the +15 plate armour "Denuliem" {rF- Dex+3 SInv} rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (69, 36, D) the +3 long sword "Hozorph" {venom, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 8, D) a staff of alchemy (unseen) (70, 37, D) a staff of air (70, 39, D) a +0 battleaxe (70, 41, D) a +0 hand axe (71, 8, D) a +1 crystal plate armour (71, 16, D) the air staff of the Toothy God {Fly rElec Int+3 Dex+3 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (71, 17, D) a +0 glaive a +2 spectral quarterstaff (71, 26, D) a staff of necromancy (71, 27, D) a ring of see invisible (71, 37, D) a +4 plate armour of death (72, 8, D) a staff of conjuration (72, 18, D) a +6 ring of intelligence (72, 20, D) a +0 morningstar (72, 26, D) a +3 scale mail of fire resistance (72, 37, D) a staff of air a hell hound corpse (skeletalised by now) (73, 17, D) a +2 long sword a +0 robe a +2 devious short sword (73, 27, D) the +4 war axe of the Undead {antimagic, rN+++} rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (73, 36, D) the +5 morningstar of the Eel {venom, rElec Str-2 Stlth+} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 37, D) a parchment of Iskenderun's Battlesphere