koxman the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman "Giuwk" {Harm +Inv} [wellspring talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) the +7 battleaxe of Disembowelment {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (61, 8, D) a +5 morningstar of protection (unseen) (61, 11, D) a +0 scimitar (62, 0, D) a staff of cold (62, 9, D) a +6 whip of pain (63, 0, D) a +7 heavy flail (63, 4, D) a +0 flail (63, 8, D) a +4 flail of protection (67, 0, D) a +1 quarterstaff of rebuke (68, 0, D) a +0 sling of freezing (69, 0, D) a +0 heavy dire flail (70, 8, D) a ring of see invisible (71, 8, D) a +0 morningstar (71, 9, D) a +0 halberd (71, 12, D) a +3 battleaxe of freezing a +0 robe (71, 17, D) a +2 ring mail of positive energy (unseen) (71, 21, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a +0 buckler a spriggan corpse (71, 26, D) a ring of resist corrosion (71, 27, D) an amulet of dissipation (72, 8, D) a staff of necromancy (72, 17, D) the earth staff "Luc Nio" {*Corrode Dex+5 Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. (72, 20, D) a wolf corpse (72, 26, D) the earth staff of Ybups {Fly SInv Stlth- Conj Earth} [staff of earth] Fly: It grants you flight. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (72, 27, D) a +2 leather armour of fire resistance (unseen) (73, 16, D) the +7 shortbow of Vekelo {flame, rPois rC+ Will-} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (73, 26, D) the +1 buckler of Winter {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (73, 27, D) a +0 spectral giant club (74, 1, D) an orb of mayhem a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 lajatang (74, 2, D) a +0 club a +0 ring mail a +0 flail a +0 ring mail (75, 1, D) a +4 quarterstaff of pain