koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (14, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (19, 1, D) a staff of cold (20, 1, D) a +1 halberd (unseen) (21, 1, D) a staff of alchemy (unseen) (21, 6, D) a hell hog skeleton (22, 0, D) a +6 ring of intelligence (22, 1, D) a ring of resist corrosion (22, 2, D) a hell hog skeleton (22, 3, D) a +0 broad axe a +0 chain mail (22, 7, D) a hell hog skeleton (23, 3, D) the +10 short sword "Ugguhoos" {freeze, rPois Str+3 Int+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (23, 9, D) a +4 scimitar of flaming a +0 chain mail a human skeleton (24, 0, D) a +4 shortbow of flaming (24, 1, D) a +4 lajatang of electrocution (unseen) (24, 3, D) a +2 great sword of flaming (24, 5, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 great sword of flaming a +0 chain mail a +0 great sword of flaming a fire giant skeleton a hell hog skeleton a human skeleton a fire giant skeleton (24, 6, D) a +2 glaive of draining a +0 plate armour a human skeleton (25, 4, D) a +3 broad axe of freezing a +0 chain mail (25, 6, D) a +0 great sword of flaming a fire giant skeleton (25, 9, D) a hell hog skeleton (26, 0, D) a +2 vampiric trident (unseen) (26, 1, D) a +4 ring mail of willpower (26, 20, D) a +2 scimitar of flaming (unseen) (27, 0, D) a staff of conjuration (unseen) (27, 1, D) a staff of earth (28, 1, D) a +3 war axe (29, 1, D) a +2 vampiric broad axe (34, 28, D) a +2 ring mail of fire resistance (unseen) (35, 0, D) a +2 heavy partisan (unseen) (35, 15, D) a +6 ring of dexterity (36, 0, D) a staff of alchemy (unseen) (36, 1, D) a +2 heavy mace (unseen) (36, 14, D) a staff of conjuration (36, 15, D) a +0 trident of venom (36, 28, D) a parchment of Leda's Liquefaction (36, 29, D) a +3 leather armour of poison resistance (37, 0, D) the +11 morningstar "Baes Ust" {spect, rPois rF++ Int-5 Dex+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (37, 1, D) a +2 ring mail of fire resistance (unseen) (37, 5, D) a polar bear corpse (skeletalised by now) (37, 15, D) a staff of alchemy (37, 28, D) a +1 quarterstaff of rebuke (37, 29, D) a staff of earth (38, 0, D) a staff of earth (unseen) (38, 1, D) a +2 halberd of protection (38, 14, D) the +9 battleaxe "Ykkuofin" {freeze, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (38, 15, D) a +2 shortbow of freezing (38, 16, D) a +4 ring of protection the amulet "Aqibewke" {Faith rPois Str+2 Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (38, 28, D) a +2 scale mail of cold resistance (39, 0, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (39, 1, D) a +1 shortbow of flaming (39, 5, D) a +3 great sword of holy wrath (39, 29, D) a +5 shortbow of flaming (40, 0, D) a +1 chain mail of willpower (40, 1, D) the air staff "Oblidwuc" {rElec rPois rN+ Int+4 Dex-4 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Air: It increases the power of your Air spells. (40, 14, D) a +5 sling (40, 15, D) a +0 scale mail of death (40, 28, D) the +1 leather armour "Ruploum" {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 29, D) a scarf of invisibility (40, 32, D) a ring of protection from fire (41, 15, D) a ring of see invisible (41, 28, D) a ring of magical power (42, 0, D) a +0 battleaxe of freezing (unseen) (42, 1, D) a staff of necromancy (unseen) (42, 14, D) the +1 pair of gloves of Spaghetti {Harm Int+4} Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (42, 15, D) the +0 robe of Activism {rElec Regen+ Str-5 Dex+2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (42, 28, D) a ring of poison resistance (43, 15, D) a +0 flail of protection (43, 29, D) a staff of air (unseen) (44, 28, D) a +0 plate armour of fire resistance (unseen) (49, 12, D) a +0 leather armour (49, 13, D) a +4 ring of slaying the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (49, 24, D) the +2 scale mail of the Weaver {Rampage Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (49, 37, D) a +2 heavy shortbow (50, 0, D) a staff of conjuration (50, 1, D) a +3 plate armour of poison resistance (50, 24, D) a +2 mace of protection (unseen) (50, 36, D) 4 potions of haste (50, 37, D) the +1 chain mail of the Equator {rPois rCorr Str-5 Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (51, 1, D) a +0 pair of gloves of infusion (51, 4, D) a shapeshifter corpse (skeletalised by now) (51, 13, D) a +7 morningstar of holy wrath a +0 orcbow (51, 14, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 15, D) a +0 shortbow a +0 arbalest the alchemy staff "Beastslayer" {*Corrode rPois Str+4 Dex+3 Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (51, 24, D) the +2 plate armour of Beyond {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (51, 25, D) a +0 heavy dire flail (51, 26, D) a +0 glaive (51, 27, D) a +0 dire flail (51, 37, D) the +1 mace "Lotifurch" {pain, *Rage rC+ Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+6: It affects your strength (+6). It cannot be enchanted further. (51, 38, D) a +0 longbow a +2 flail of flaming a +0 robe (51, 39, D) a +4 eudemon blade of holy wrath a +0 tower shield (52, 0, D) the +1 scale mail "Capn" {Harm rF+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. (52, 4, D) an amulet of faith a ring of protection from cold (52, 12, D) a +0 shortbow (52, 13, D) a +0 arbalest a +2 battleaxe of freezing a yaktaur corpse (skeletalised by now) (52, 14, D) a +0 arbalest the +5 Force Lance {heavy, knockback} It cannot be enchanted further. a +3 sling of flaming a +1 antimagic arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (52, 15, D) a +2 heavy arbalest (52, 27, D) +0 shadow dragon scales a +0 arbalest a staff of air a shadow dragon corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (52, 29, D) an ugly thing corpse (skeletalised by now) (52, 37, D) the +4 longbow "Weget" {flame, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 38, D) an apis corpse (skeletalised by now) (53, 0, D) a staff of air (unseen) (53, 1, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (53, 4, D) a +0 halberd (53, 13, D) a +0 arbalest (53, 14, D) the +5 spear "Heshat" {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. a +0 orcbow (53, 15, D) a +4 heavy spear 3 silver javelins a +3 ring mail of fire resistance a merfolk corpse (skeletalised by now) (53, 24, D) 4 potions of haste (53, 26, D) a +0 dire flail (53, 36, D) a staff of earth (53, 37, D) a +6 whip (54, 0, D) a staff of fire (unseen) (54, 1, D) the +7 chain mail of the Accordion {rF- rN+++ Dex-4 Slay+2} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (54, 14, D) a +2 shortbow of flaming a +0 morningstar of venom a centaur corpse (skeletalised by now) (54, 36, D) the +1 war axe "Gaosoklo" {antimagic, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (55, 0, D) the +5 flail "Sujunne" {drain, +Blink rElec rPois Will+} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (55, 24, D) a staff of earth (unseen) (59, 37, D) the alchemy staff of the Holding Frog {+Blink rPois rF- Dex+3 Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (60, 36, D) a +0 hand axe (60, 37, D) a +1 morningstar of holy wrath (60, 39, D) a +2 heavy hand axe a ring of wizardry (60, 41, D) a +0 long sword a +0 cloak a ring of poison resistance a +0 mace a yellow draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (61, 0, D) a staff of necromancy (unseen) (61, 8, D) a +6 ring of strength 3 throwing nets (61, 11, D) a +4 trident (61, 16, D) a +0 executioner's axe of draining (61, 26, D) the +10 arbalest of Evil {flame, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (61, 39, D) a +0 heavy war axe a +0 glaive (61, 40, D) a +0 long sword a +0 cloak a +0 broad axe a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (61, 41, D) a +0 mace (62, 0, D) a +2 glaive of protection (62, 8, D) a +3 ring mail of cold resistance (62, 11, D) a +0 trident a +0 trident (62, 17, D) the amulet "Kurid" {Faith rElec rF+ Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a ring of positive energy a ring of poison resistance a ring of wizardry (62, 26, D) +2 acid dragon scales (62, 27, D) a +3 plate armour of willpower (unseen) (62, 36, D) a staff of air (62, 38, D) a +0 rapier a +0 halberd a yellow draconian corpse (skeletalised by now) (63, 0, D) a +2 arbalest of freezing (unseen) (63, 8, D) a +2 spectral quarterstaff (unseen) (63, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 21, D) a +0 trident (63, 26, D) a +5 dagger of venom (63, 27, D) a +0 trident of venom (63, 37, D) a ring of resist corrosion a ring of magical power a +0 cloak of corrosion resistance a +0 whip of freezing (64, 17, D) a staff of air (64, 21, D) a +0 heavy war axe (unseen) (64, 26, D) a ring of see invisible (64, 27, D) the +5 long sword of the Volcano {freeze, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (65, 26, D) a +2 scale mail of fire resistance (unseen) (67, 0, D) a staff of air (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a staff of cold (68, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 3, D) a +0 trident (69, 39, D) a +0 rapier a +0 robe a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 37, D) a +2 leather armour of poison resistance (unseen) (70, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 43, D) a +0 long sword a +0 leather armour (71, 16, D) a +3 heavy mace (71, 21, D) a +0 trident (71, 26, D) a +3 plate armour of cold resistance (71, 27, D) a staff of necromancy (71, 30, D) a +0 club (71, 33, D) a +0 club (71, 36, D) the +2 rapier "Cookie Cutter" {venom, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (71, 41, D) a +4 heavy halberd (unseen) (72, 9, D) a +6 ring of strength (72, 17, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (72, 20, D) a throwing net a +1 trident of venom 2 boomerangs (72, 26, D) a parchment of Swiftness (72, 27, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 32, D) a +0 scimitar (72, 36, D) a staff of necromancy (72, 37, D) a +2 battleaxe of distortion (73, 1, D) the +1 chain mail of Loassati {rCorr SInv Stlth+} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 16, D) a +3 falchion of draining (73, 18, D) a +0 shortbow (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 22, D) a +0 trident (73, 26, D) the fire staff "Coepereps" {rF+ Dex+4 Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (73, 27, D) a +4 rapier of electrocution (unseen) (73, 32, D) a +0 whip (73, 36, D) 4 potions of haste (73, 37, D) the +7 shortbow "Pehytud" {elec, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 41, D) a +2 halberd of holy wrath (73, 43, D) a +0 short sword a +0 robe (74, 18, D) a +0 orcbow (75, 1, D) a +1 mace of draining (unseen)