koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Jelyl {*Slow *Silence Str+7 SInv} [fortress talisman] *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. Str+7: It affects your strength (+7). SInv: It lets you see invisible. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 battleaxe of venom (61, 1, D) a ring of magical power (61, 19, D) a +0 halberd (61, 26, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (62, 8, D) a +1 partisan of flaming (62, 16, D) a +1 long sword of holy wrath (62, 17, D) a +2 crystal plate armour (62, 20, D) a +0 war axe (62, 26, D) a parchment of Gloom (62, 27, D) a staff of alchemy (unseen) (63, 0, D) a +6 ring of strength (63, 16, D) a staff of air (63, 17, D) the fire staff of War {rPois rF+ Conj Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (63, 19, D) a +0 short sword (63, 20, D) a hell hound corpse (63, 26, D) a parchment of Gell's Gavotte (63, 27, D) a +6 ring of strength (64, 16, D) the +0 plate armour of Pathos {Archery, Rampage Dex+5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (64, 17, D) the cold staff of Ekyixu Miga {*Corrode rPois rC+ rN+ Str+3 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (64, 20, D) a +0 battleaxe (64, 26, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (unseen) (64, 27, D) a manual of Ice Magic (65, 26, D) the air staff of Greed {rElec Will+ Necro Tloc Air Alch} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (68, 0, D) +2 golden dragon scales (70, 8, D) a +1 ring mail of poison resistance (70, 9, D) a +2 glaive of venom (unseen) (70, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (70, 21, D) a +0 orcbow (71, 8, D) a +0 plate armour of cold resistance (71, 9, D) a ring of wizardry (71, 10, D) a +0 mace (71, 16, D) a +1 morningstar of protection (unseen) (71, 17, D) a staff of necromancy (unseen) (71, 20, D) a +0 trident a boomerang (71, 26, D) a +0 vampiric falchion (unseen) (71, 30, D) a wind drake corpse (72, 16, D) a staff of earth (72, 20, D) a +0 trident (72, 22, D) 6 large rocks a cyclops corpse (skeletalised by now) (72, 27, D) a +3 antimagic hand cannon (72, 30, D) a sky beast corpse (73, 1, D) a +0 heavy orcbow (unseen) (73, 16, D) a +2 orcbow of draining (unseen) (73, 17, D) a +0 battleaxe of flaming (unseen) (73, 31, D) a sky beast corpse (75, 1, D) a +1 robe of willpower (unseen)