koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Knowledge {Harm *Slow Int+2 Dex+3} [serpent talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (20, 25, D) a +0 robe a ring of protection from fire (21, 1, D) a +0 short sword (21, 8, D) a +2 rapier of draining a +0 robe (21, 9, D) a +0 eveningstar of protection a +0 robe an amulet of reflection (21, 12, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (22, 1, D) a staff of cold (unseen) (22, 5, D) a +0 leather armour (still there?) a staff of air (still there?) (22, 7, D) a +0 short sword a +0 robe a +0 short sword a +0 leather armour (22, 10, D) a +0 long sword a +0 robe a +2 scimitar of electrocution (22, 11, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +2 antimagic short sword (22, 12, D) a +0 rapier a +0 rapier a +0 leather armour a +6 ring of dexterity (23, 0, D) a staff of earth (23, 10, D) a +0 long sword a +0 leather armour an elf corpse (23, 11, D) a +0 shortbow a +4 double sword of holy wrath a +0 robe an elf corpse (23, 19, D) a +0 robe (still there?) a staff of alchemy (still there?) a ring of resist corrosion (still there?) a +0 robe (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (24, 8, D) a +0 rapier a +0 rapier a +0 leather armour an amulet of dissipation (24, 20, D) the +6 whip of Peace {spect, rF+ rCorr Int-3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (25, 0, D) a staff of earth (25, 1, D) a +0 dagger (25, 4, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +1 leather armour of fire resistance (still there?) (25, 18, D) a +3 mace of draining (still there?) a +0 robe (still there?) a +0 dagger of venom (still there?) a +0 hand axe (still there?) a +1 lajatang of electrocution (still there?) the +6 dagger of the Many Hosts {flame, rPois rC+ rCorr Str-3 Dex+2} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a spriggan corpse (still there?) (26, 0, D) a staff of necromancy (26, 4, D) a +0 long sword the +2 orcbow "Impslayer" {flame, rF++ rCorr Int+3} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (26, 19, D) the +4 orcbow of the Volcano {freeze, rPois rCorr Str-4 Dex+5} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +6 ring of strength (still there?) a +0 animal skin (still there?) (27, 8, D) a +0 short sword a +0 leather armour (27, 18, D) a staff of cold (still there?) a spriggan corpse (still there?) (28, 1, D) a +2 spear of venom (34, 28, D) the +9 orcbow "Ucwen" {freeze, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (35, 14, D) a +2 robe (unseen) (35, 15, D) a staff of cold (unseen) (35, 28, D) a +1 short sword of freezing (unseen) (35, 29, D) a +3 triple crossbow of draining (36, 14, D) +0 ice dragon scales (37, 1, D) a +0 scimitar of protection (37, 4, D) a +2 bardiche a +0 chain mail a human corpse (skeletalised by now) (37, 5, D) a +4 long sword of draining a +0 arbalest of flaming a +3 long sword a +0 chain mail (37, 6, D) a +0 great sword a +0 chain mail a +0 broad axe a +0 chain mail a human corpse (skeletalised by now) (37, 14, D) a +3 scale mail of resonance (unseen) (37, 17, D) a ring of willpower the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a ring of magical power (37, 28, D) a +2 helmet of sniping (37, 31, D) a +2 dagger of draining a +0 robe an amulet of dissipation a +2 rapier of speed a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (38, 1, D) a +2 tower shield a +0 broad axe (38, 5, D) a +0 arbalest of freezing a +0 plate armour a +0 great sword a +0 chain mail 4 large rocks a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (38, 7, D) a +6 rapier of draining a +0 chain mail (38, 30, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (38, 33, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (39, 1, D) 4 potions of haste (39, 5, D) a +3 war axe a +0 chain mail 2 large rocks (39, 6, D) a +0 long sword a +0 chain mail a +6 ring of strength a +0 long sword a +5 hand cannon of freezing a +0 plate armour 2 large rocks a +1 long sword a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (39, 15, D) a +2 robe of resistance (39, 28, D) a staff of fire (39, 29, D) a staff of cold (39, 31, D) a +0 longbow of draining a +0 leather armour (39, 32, D) a +0 longbow a +0 leather armour a +2 halberd of venom (39, 38, D) a +1 hand axe of sundering a +0 ring mail an elf corpse (40, 0, D) a staff of conjuration (40, 1, D) a +3 long sword (40, 14, D) a +2 chain mail of archery (40, 17, D) the ring of Wing {rF+ Dex+10 Stlth+} [ring of dexterity] rF+: It protects you from fire. Dex+10: It affects your dexterity (+10). Stlth+: It makes you more stealthy. the ring "Fohoen" {Fly rElec Str-5 Dex+7 Slay+4} [ring of slaying] Fly: It grants you flight. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (40, 28, D) a +2 orcbow of flaming (40, 29, D) a staff of fire (40, 30, D) a +0 war axe of flaming a +0 robe an elf corpse (skeletalised by now) (40, 36, D) a +0 long sword a +0 leather armour a ring of magical power (40, 37, D) a +0 longbow a +0 robe (41, 14, D) a +5 devious rapier (41, 15, D) a +2 leather armour of fire resistance (41, 28, D) a +0 rapier (41, 29, D) the ring "Xeshaw" {rF+ Will+ Dex+3 Stlth+} [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring "Raquefeu" {*Slow rF+ Will- Slay+4 Stlth+} [ring of protection from fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. an amulet of reflection (41, 33, D) a +0 long sword a +0 scale mail a +6 ring of dexterity an elf corpse (41, 36, D) a +0 longbow a +0 leather armour a +0 long sword a +0 ring mail (41, 37, D) the +5 partisan of Zuuraiqe {freeze, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 shortbow a +0 leather armour (42, 0, D) a +2 partisan of protection (42, 1, D) a +0 spectral quarterstaff (unseen) (42, 14, D) the +4 scale mail of the Lychee {*Silence Int+4 SInv} *Silence: It may silence you when you take damage. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (42, 28, D) a +0 short sword (42, 29, D) a +0 short sword (43, 15, D) a +2 orcbow (unseen) (43, 30, D) a +0 long sword a +0 robe (43, 38, D) a +2 antimagic dagger a +0 robe (49, 36, D) a +0 dagger of venom (unseen) (49, 37, D) a +1 scale mail of fire resistance (unseen) (50, 1, D) a +0 dagger (50, 9, D) a +0 dagger a +0 robe (50, 13, D) a +1 antimagic war axe (unseen) (50, 25, D) a staff of earth (50, 41, D) a +1 great sword of electrocution a +0 robe an orc corpse (skeletalised by now) (50, 42, D) a +0 long sword a +0 plate armour (51, 0, D) a staff of conjuration (51, 7, D) a +0 dagger a +0 robe (51, 8, D) the conjuration staff of Victory {rElec rF- Will- Conj Necro} [staff of conjuration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. a +0 robe a +0 scimitar a +3 great mace the +10 shortbow of the Little People {speed, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 plate armour (51, 9, D) a +0 short sword a +0 robe (51, 12, D) a +3 heavy hand axe (51, 13, D) a +2 leather armour of fire resistance (51, 18, D) a water moccasin corpse (skeletalised by now) (51, 19, D) a black mamba corpse (skeletalised by now) (51, 25, D) a staff of cold (51, 31, D) +0 fire dragon scales a +2 great sword of flaming a hell hound corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (51, 32, D) a +0 scimitar of flaming a +6 ring of intelligence (51, 37, D) a +0 heavy shortbow (unseen) (51, 41, D) a +0 battleaxe a +0 orcbow a +0 chain mail a +0 dire flail a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (52, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (52, 12, D) the +1 executioner's axe of the Sky {protect, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (52, 13, D) a +4 plate armour of cold resistance (52, 24, D) a serpent talisman (52, 30, D) a +0 scimitar of flaming (52, 36, D) a parchment of Detonation Catalyst (52, 37, D) a +2 kite shield of positive energy (52, 40, D) a +0 dagger a +0 halberd a +0 robe an orc corpse (skeletalised by now) (52, 42, D) a +0 dire flail a +0 giant club (52, 43, D) a +0 hand axe (still there?) a +0 leather armour (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). a +2 long sword of holy wrath (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (53, 1, D) a +2 hat of intelligence (53, 13, D) the +1 helmet "Zomueh" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (53, 19, D) a black mamba corpse (skeletalised by now) (53, 24, D) a staff of alchemy (53, 25, D) the +0 falchion of the Necropolis {drain, rElec Will++ rCorr Str-2} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (53, 36, D) a +0 long sword (54, 0, D) the +2 morningstar "Jushrel" {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (54, 2, D) an amulet of magic regeneration a ring of protection from cold a ring of positive energy a ring of resist corrosion a +4 ring of protection the amulet "Amaebbit" {Alch+ rF- rN+ Int+6 Stlth+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (54, 12, D) the +3 mace of Terror {heavy, *Corrode rF+ Will- Str+8} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will-: It decreases your willpower. Str+8: It affects your strength (+8). It cannot be enchanted further. (54, 25, D) 4 potions of haste (55, 0, D) a +1 robe of positive energy (55, 1, D) a staff of alchemy (55, 3, D) a +6 ring of strength (55, 12, D) a staff of earth (unseen) (55, 24, D) the +9 ice dragon scales "Taetyss" {rF- rC++ Int+3 Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (59, 37, D) a +1 scimitar of holy wrath (unseen) (60, 36, D) a +1 spear of venom (61, 0, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (61, 8, D) a staff of fire (unseen) (61, 26, D) a ring of see invisible (61, 36, D) a staff of necromancy (62, 0, D) the +3 spear of Sarcheub {entangle, Dex+3 SInv Stlth-} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 8, D) the +1 ring mail of the Comet {Harm Rampage rC+} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. It cannot be enchanted further. (62, 17, D) the +4 war axe of Destruction {holy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 20, D) a black bear corpse (skeletalised by now) (62, 26, D) the +2 spear of Tulluuc {freeze, rF++ Str+5 Dex+3} rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 36, D) a staff of alchemy (63, 0, D) a staff of necromancy (unseen) (63, 1, D) an amulet of dissipation (63, 20, D) a +0 spear of venom (unseen) (63, 26, D) a staff of necromancy (63, 37, D) a +0 triple sword of freezing (unseen) (63, 39, D) a catoblepas corpse (skeletalised by now) (64, 16, D) the +2 long sword of Prudence {venom, ^Fragile rN+ rCorr Dex+5} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (64, 17, D) a +1 chain mail of poison resistance (unseen) (64, 19, D) a +0 spear a +0 buckler (64, 20, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (64, 21, D) a black bear corpse (skeletalised by now) (64, 26, D) a +2 broad axe of freezing (67, 0, D) a +0 antimagic spear (unseen) (67, 3, D) a +0 war axe (68, 0, D) the +1 quarterstaff of Eternal War {rebuke, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (69, 0, D) a +2 long sword of freezing (69, 36, D) a +2 battleaxe of freezing (unseen) (70, 8, D) a +1 battleaxe of venom (70, 9, D) a +5 ring of evasion an amulet of the acrobat (70, 37, D) a staff of fire (unseen) (70, 40, D) an ugly thing corpse (skeletalised by now) (71, 9, D) the amulet of Figaiprehu {Regen+ Str+5} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). (71, 16, D) a parchment of Silence (71, 18, D) a +0 orcbow (71, 19, D) 4 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 26, D) a +1 ring mail of cold resistance (71, 27, D) a +2 scale mail of positive energy (unseen) (71, 29, D) a +0 spear a +0 robe (71, 30, D) a ball python corpse (skeletalised by now) (71, 36, D) a staff of conjuration (71, 37, D) the +9 hand axe "Killer Klown's Death" {flame, ^Contam rN+ Int+4} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 40, D) a shapeshifter corpse (skeletalised by now) (72, 19, D) 3 large rocks (72, 26, D) a +3 whip of draining (72, 29, D) a +0 halberd a +0 robe (72, 30, D) a +0 scimitar a +0 robe (72, 36, D) a +2 glaive of freezing (72, 37, D) a staff of necromancy (unseen) (72, 41, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (73, 1, D) the +4 war axe of Jeenotti {sunder, +Blink SInv Stlth+} +Blink: It lets you blink. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 16, D) a staff of conjuration (73, 17, D) the quill talisman "Deuroott" {+Inv Will+ Str-3 SInv} [quill talisman] +Inv: It lets you turn invisible. Will+: It increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (73, 19, D) a +0 arbalest (73, 26, D) a +6 ring of strength (73, 36, D) the +5 short sword "Impbane" {heavy, rC- Str+4 SInv} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (73, 37, D) a +2 demon trident of freezing (unseen) (74, 3, D) a +0 dagger a +0 robe