koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a parchment of Swiftness (59, 37, D) a +1 battleaxe of pain (unseen) (60, 36, D) a +4 chain mail of cold resistance (unseen) (60, 37, D) a parchment of Freezing Cloud (61, 8, D) the +7 arbalest of Kismet {chaos, rElec rPois rC+ SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (61, 16, D) a +3 dagger of speed (61, 26, D) a +1 flail of concussion (unseen) (61, 31, D) a +0 flail a +0 leather armour (61, 36, D) the ring "Enejuvipn" {Wiz Dex+5} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). (unseen) (61, 37, D) a +7 vampiric demon whip (unseen) (62, 0, D) a staff of alchemy (62, 3, D) an ugly thing corpse (skeletalised by now) (62, 8, D) a +1 ring mail of willpower (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a staff of alchemy (unseen) (62, 17, D) a +1 dagger of venom (62, 27, D) a +2 plate armour of cold resistance (62, 29, D) a +0 club an orc corpse (62, 36, D) a +4 dagger of draining (unseen) (62, 37, D) the ring of Jeixoh {Str+5 Int+2 Slay+4} [ring of slaying] Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (63, 8, D) the +3 falchion of Day {venom, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (63, 16, D) a +0 war axe a staff of cold (63, 29, D) a +0 trident a +0 chain mail an orc corpse (63, 30, D) a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (63, 36, D) a book of Sloth (63, 37, D) a +1 mace of protection (unseen) (64, 26, D) a +2 antimagic shortbow (unseen) (64, 27, D) a +4 morningstar of protection (64, 29, D) a +0 trident an orc corpse (64, 30, D) a +2 falchion of protection (still there?) an orc corpse (still there?) (65, 26, D) the +7 quarterstaff of the Swamp {heavy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (67, 0, D) the +0 great sword "Ruenk" {spect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (69, 0, D) the +3 helmet of Vice {Light, Bane Regen+ rCorr} Bane: It inflicts you with a random bane when you equip it. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) a staff of conjuration (unseen) (70, 9, D) the +5 spear of Ru's Brutal Revenge {entangle, Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (70, 11, D) 4 large rocks a cyclops corpse (skeletalised by now) (70, 12, D) a +0 giant club (70, 36, D) a staff of necromancy (unseen) (70, 40, D) a river rat corpse (70, 42, D) an iguana corpse (71, 8, D) a staff of earth (71, 11, D) a +0 giant spiked club a +0 giant club (71, 17, D) a +1 great sword of protection (unseen) (71, 26, D) a staff of earth (unseen) (71, 27, D) a +0 lajatang of speed (unseen) (71, 30, D) a wolf corpse (skeletalised by now) (71, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) the +6 mace "Litou" {drain, rElec rF- Str+7 Int-5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (71, 41, D) a water moccasin corpse a wolf corpse (72, 8, D) a staff of necromancy (72, 11, D) a +0 giant club a +0 giant club (72, 12, D) a +0 giant club a +0 giant club (72, 16, D) a +2 glaive of freezing (72, 17, D) a +4 orcbow (72, 20, D) a +0 orcbow (72, 26, D) a +1 dagger of venom (72, 27, D) a staff of fire (72, 37, D) the +0 ring mail of the Morning {rElec rPois Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. It cannot be enchanted further. (72, 41, D) a komodo dragon corpse (72, 43, D) an iguana corpse (73, 1, D) a ring of wizardry (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a staff of fire (73, 17, D) a +6 ring of strength (73, 21, D) a +0 shortbow a wind drake corpse (skeletalised by now) a centaur corpse (skeletalised by now) (73, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 36, D) a +3 chain mail of willpower (unseen) (73, 37, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (74, 2, D) an adder corpse (skeletalised by now) (74, 20, D) a +0 trident (75, 1, D) a +0 short sword of holy wrath (unseen) (75, 22, D) a +0 trident a merfolk corpse (skeletalised by now)