koxman the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 12, D) a parchment of Vampiric Draining (49, 36, D) the +5 trident of Nemelex Xobeh's Grace {entangle, rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (50, 12, D) a parchment of Detonation Catalyst (50, 13, D) a +2 cloak of willpower (unseen) (50, 24, D) a +2 ring mail of willpower (50, 25, D) a staff of fire (50, 36, D) a +0 falchion of freezing (unseen) (50, 39, D) a +2 demon blade of draining a +0 robe a kobold corpse (skeletalised by now) (50, 40, D) an ugly thing corpse (skeletalised by now) (51, 12, D) a box of beasts (51, 13, D) a phial of floods (51, 18, D) a +4 mace of venom (unseen) (51, 19, D) a +0 dagger a +0 robe (51, 25, D) a +0 robe a +2 demon blade of venom (51, 27, D) a +0 dagger a +0 robe a ring of wizardry (51, 28, D) a +0 falchion a +0 robe (51, 36, D) a +3 tower shield (51, 38, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 39, D) a very ugly thing corpse (skeletalised by now) (52, 12, D) a +3 ring mail of willpower (unseen) (52, 13, D) a +0 short sword (52, 18, D) a +7 hand axe of flaming (unseen) (52, 24, D) a +3 sling of flaming (unseen) (52, 26, D) a +3 battleaxe a +2 plate armour of fire resistance (52, 37, D) a +1 orcbow of flaming (52, 38, D) a glowing shapeshifter corpse (skeletalised by now) (52, 39, D) a glowing shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (53, 12, D) a +2 plate armour of fire resistance (unseen) (53, 13, D) a +3 scale mail of cold resistance (unseen) (53, 17, D) a +0 longbow a +0 leather armour an elf corpse (53, 18, D) a +0 hand axe of electrocution (unseen) (53, 25, D) a staff of earth (53, 26, D) a +6 ring of strength the amulet "Dizuzi Nixez" {Dissipate rF+ Str+3 Dex-2 Stlth+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (53, 27, D) a +4 short sword a +0 robe a +6 ring of intelligence (53, 36, D) a +0 spear of venom (unseen) (53, 37, D) a +1 heavy mace (unseen) (53, 39, D) an ugly thing corpse (skeletalised by now) (54, 12, D) a tin of tremorstones (2/2) (54, 13, D) the cold staff of Chance {rC+ Will+ Str+3 SInv Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (54, 18, D) a +0 rapier a +0 scale mail (54, 24, D) a staff of conjuration (54, 27, D) a +0 halberd (54, 36, D) a +3 long sword of protection (unseen) (55, 12, D) a parchment of Mephitic Cloud (55, 13, D) a +0 dagger (57, 38, D) a wind drake corpse (skeletalised by now) (58, 39, D) the air staff of Nolo Contendere {rElec Str+4 Dex+4 Air Alch} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. a +0 robe a spriggan corpse (skeletalised by now) (58, 40, D) a wind drake corpse (skeletalised by now) (58, 41, D) a +0 robe a spriggan corpse (skeletalised by now) (59, 36, D) +0 storm dragon scales (59, 37, D) a staff of conjuration (59, 40, D) a wind drake corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (61, 3, D) a shapeshifter skeleton an ugly thing skeleton (61, 8, D) a staff of earth (unseen) (61, 16, D) a +6 spear (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a staff of cold (61, 37, D) a +5 quarterstaff of speed (62, 0, D) a +0 spectral giant spiked club (62, 8, D) a +2 scale mail of cold resistance (62, 9, D) a +5 ring of evasion (62, 17, D) the +0 chain mail of Bequeathed Liberty {rPois Str+4 Slay+6} rPois: It protects you from poison. Str+4: It affects your strength (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (62, 18, D) a +0 shortbow (62, 20, D) a +0 orcbow (62, 26, D) a +2 heavy morningstar (62, 27, D) a +2 dagger of venom (62, 31, D) a shapeshifter corpse (skeletalised by now) (62, 32, D) a shapeshifter corpse (skeletalised by now) (62, 36, D) the +0 ring mail of Asadghiff {rCorr Str+6} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (62, 37, D) a +1 hand axe of freezing (63, 8, D) the +5 short sword of Weruom {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (63, 16, D) the alchemy staff "Neaz" {rPois rF+ Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (63, 17, D) a +6 ring of dexterity (63, 18, D) a +6 ring of strength (63, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 26, D) a +0 short sword of protection (63, 36, D) a +2 leather armour of fire resistance (unseen) (63, 40, D) a +4 ring of protection (64, 16, D) the +2 chain mail "Niluups" {Command, rPois} rPois: It protects you from poison. It cannot be enchanted further. (64, 17, D) a +1 chain mail of willpower (64, 19, D) a +2 trident of protection 2 boomerangs (64, 20, D) 3 large rocks a cyclops corpse (skeletalised by now) (64, 31, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (64, 32, D) an ugly thing corpse (skeletalised by now) (65, 26, D) the +9 short sword "Ciqi Jio" {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (66, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (67, 0, D) a staff of necromancy (67, 3, D) a +0 club (68, 3, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 0, D) a +1 battleaxe of venom (69, 3, D) a +0 falchion (69, 36, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (unseen) (70, 8, D) a +3 heavy shortbow (unseen) (70, 9, D) a staff of earth (unseen) (70, 36, D) the +5 leather armour "Tutej" {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 37, D) a +0 cloak of stealth (70, 39, D) a +0 glaive a naga corpse (skeletalised by now) (70, 40, D) a ball python corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 12, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) the +0 robe "Tupac" {rC+ rN+ Str+2 Int-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (71, 17, D) a +2 robe of willpower (unseen) (71, 26, D) a +2 morningstar of concussion (unseen) (71, 27, D) a +6 ring of intelligence (71, 36, D) a staff of fire (71, 37, D) the ring "Ceynet" {Int+6 Dex+7} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). (71, 39, D) a ball python corpse (skeletalised by now) (72, 8, D) a +2 heavy hand axe (72, 11, D) a shapeshifter corpse (skeletalised by now) (72, 16, D) a staff of conjuration (72, 17, D) 4 potions of haste (72, 27, D) the air staff "Ruqad" {rElec rPois Int+2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (72, 36, D) a +0 helmet of intelligence (72, 40, D) an adder corpse (skeletalised by now) (72, 41, D) a water moccasin corpse (skeletalised by now) (73, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (73, 27, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (73, 37, D) a +2 helmet of sniping (73, 40, D) a ball python corpse (skeletalised by now)