koxman the Dungeon (0, 0, D) a +0 dagger a +0 robe a +0 giant club a +0 giant club an orc corpse (0, 1, D) a troll corpse (0, 2, D) a +2 heavy morningstar (0, 7, D) a +0 dagger a +0 robe a +2 dagger of draining a +0 robe a +1 dire flail of protection a +0 mace (0, 9, D) a +0 flail (0, 11, D) a +2 ring mail (0, 12, D) a +0 cloak (0, 13, D) a +0 pair of boots (0, 15, D) the +2 scimitar "Alasyuhe" {flame, rF++ Dex+5} rF++: It greatly protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +4 spectral quarterstaff a +2 partisan of venom a +1 heavy broad axe a +2 rapier of draining (0, 16, D) a scroll of blinking (0, 48, D) a quokka corpse (skeletalised by now) (0, 55, D) a +0 short sword a +0 club a +0 dagger of venom a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (4, 27, D) a wyvern corpse (4, 38, D) an elephant corpse a yak corpse a black mamba corpse (4, 39, D) 2 javelins (4, 40, D) a scroll of summoning (4, 43, D) a scroll of blinking (4, 44, D) a scroll of blinking (4, 46, D) 2 scrolls of blinking (4, 49, D) a potion of haste (4, 51, D) a potion of berserk rage