koxman the Dungeon (0, 0, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +3 scimitar of flaming (still there?) a two-headed ogre corpse (still there?) (1, 0, D) 3 large rocks a vampire mosquito corpse (6, 0, D) a +0 dagger a +0 robe an orc corpse (7, 0, D) a +0 dagger a +0 robe a kobold corpse (8, 0, D) a +0 orcbow a centaur corpse a yak corpse (9, 0, D) a +4 dagger a +0 scale mail a +0 long sword (12, 0, D) a +0 pair of boots (13, 0, D) a +0 pair of gloves (15, 0, D) a +0 lajatang a +2 partisan of venom a +2 morningstar of protection a +3 heavy war axe the +2 rapier of the Magi {protect, rElec rF- Str+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (16, 0, D) a scroll of blinking (49, 0, D) a hound corpse (skeletalised by now) an adder corpse (skeletalised by now) (55, 0, D) a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now)