koxman the Dungeon (0, 4, D) a +0 club a +0 dagger a hobgoblin corpse a rat corpse (0, 10, D) a +0 whip of draining a +0 robe a gnoll corpse (0, 43, D) a scroll of blinking (0, 44, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 partisan of protection a +2 morningstar of protection a +1 broad axe of freezing the +2 rapier "Transmigrator" {holy, rElec rCorr Str-5 Int+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 46, D) a +0 barding (0, 47, D) a +0 pair of boots (0, 48, D) a +1 chain mail