Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 6864561048642499332 28 koxman the Insei (level 3, 29/29 HPs) Began as a Demonspawn Monk on Sept 9, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (683 turns). koxman the Insei (Demonspawn Monk) Turns: 683, Time: 00:00:52 Health: 29/29 AC: 2 Str: 13 XL: 3 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 8 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . - Unarmed rCold . . . c - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: powered by pain 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) Scrolls d - a scroll of fog {unknown} e - 3 scrolls of identify {unknown} f - a scroll of immolation {unknown} Potions b - a potion of ambrosia Skills: + Level 3.4 Fighting - Level 2.6 Dodging * Level 3.5 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. When seriously injured, your blood forms armour. (AC +0) Message History You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A rat comes into view. The rat squeaks loudly. A rat is nearby! The rat bites you. You hit the rat. The rat is heavily wounded. The rat completely misses you. You barely miss the rat. The rat is heavily wounded. The rat misses you. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! You see here a rat corpse. You open the door. An endoplasm comes into view. The endoplasm quivers. Found a scroll labelled FIAGRI OBLIWE. An endoplasm is nearby! A hobgoblin and a giant cockroach come into view. The hobgoblin shouts! There is an open door here. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.......# #.#.......# #.#.......# #.######### #.....# #############.# #.......†.###.####### ..####'##............ #.@.#####.####### #....g# #)# #.ß...ß.# #.# #.#B....#.##.# #...ß...#...#.# +.....?.....+.# #...#...ß...#.# ##.#.....#.##.# You could see a giant cockroach and a hobgoblin. Vanquished Creatures A bat (D:1) 5 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A ball python (D:1) 2 frilled lizards (D:1) 7 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | koxman the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 156 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 156 | D:1 | Reached XP level 2. HP: 11/24 MP: 2/2 683 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 683 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 683 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, reono_crystal_passage, dk_noncrumbling_3 Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.5 Fighting | | 3.4 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 90 Armour: Robe || 28 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 677 | 677 | 0 | 51 | 468 | 1 | 677.0 | Dungeon | 677 | 677 | 0 | 51 | 468 | 1 | 677.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 677 daAuts