koxman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -4, D:1) a +0 hand axe (4, -11, D:1) 8 stones (14, 22, D:1) a bat corpse (skeletalised by now) (15, 9, D:1) a hobgoblin skeleton (20, 1, D:1) a +0 robe (22, -1, D:1) a +0 ring mail (23, 20, D:1) a +0 robe (24, 1, D:1) a +0 robe (24, 4, D:1) a +0 long sword (25, 5, D:1) a +0 dagger a goblin skeleton (27, 21, D:1) a +0 hand axe (28, -7, D:1) a +0 robe (28, -5, D:1) a +0 club a goblin skeleton a bat skeleton (29, -7, D:1) a quokka skeleton a jackal skeleton (31, 8, D:1) a +0 club (31, 14, D:1) a rat corpse (skeletalised by now) (33, -8, D:1) a hobgoblin skeleton (37, -7, D:1) 6 stones (39, 5, D:1) a +0 short sword a kobold skeleton (39, 6, D:1) a ball python skeleton (42, -12, D:1) a +0 mace (44, -21, D:1) a rat corpse (skeletalised by now) (48, -10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 0, D:2) a +0 dagger of venom (5, -1, D:2) a hobgoblin corpse (skeletalised by now) (13, -1, D:2) a +0 short sword 7 stones a kobold corpse (skeletalised by now) (22, 2, D:2) a +0 whip (22, 38, D:2) a +0 ring mail (23, -3, D:2) a +0 ring mail (24, 30, D:2) a quokka skeleton (25, -7, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (32, 26, D:2) a +0 leather armour (35, 20, D:2) a +0 robe (37, 2, D:2) a frilled lizard skeleton (41, -2, D:2) 4 stones (41, 3, D:2) a +0 club (41, 37, D:2) a +0 spear (45, -11, D:2) a rat corpse (skeletalised by now) (51, 4, D:2) a +4 ring mail