Dungeon Crawl Stone Soup version 0.33-a0-46-g92cb95d158 (webtiles) character file. Game seed: 882545627799445521 8 koxman the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Monk on Sept 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (302 turns). koxman the Trooper (Demonspawn Monk) Turns: 302, Time: 00:00:25 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . - Unarmed rCold . . . c - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) Scrolls d - a scroll of revelation {unknown} e - a scroll of fear {unknown} f - a scroll of identify {unknown} Potions b - a potion of ambrosia g - a potion of heal wounds {unknown} h - a potion of lignification {unknown} Skills: + Level 3.2 Fighting - Level 2.6 Dodging * Level 3.0 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You hit the giant cockroach. You kill the giant cockroach! No target in view! No target in view! An endoplasm comes into view. Found a leather armour. The endoplasm quivers. An endoplasm is nearby! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! Your Unarmed Combat skill increases to level 3! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 leather armour. You open the door. There is an open door here. h - a fizzy green potion A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. There is an open door here. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal misses you. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........#......# #.# .......>.#......# #.# .......###......# #.# .####### ##+##### #.# .# ##+### #.# .# #....# #.# .# #....# #.# .# #....#####.##### .# #....'h@.......# ## #....#####.###.# ##....# #.# #[# #.....# #.# #.# ..######.....# #.###.# ....h......### #.....# ...........# ####### ...........# ..######...# You could see a jackal. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A jackal (D:1) 2 bats (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | koxman the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 302 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 302 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 302 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, dk_noncrumbling_3 Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.0 Fighting | | 3.2 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 23 Armour: Robe || 13 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 300 | 300 | 0 | 0 | 245 | 1 | 300.0 | Dungeon | 300 | 300 | 0 | 0 | 245 | 1 | 300.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 300 daAuts