kor11kor Level 1 of the Dungeon [Shop] Dicoru's Assorted Antiques an orb of attunement (624 gold) a scroll of identify (48 gold) a scroll of identify (48 gold) a +0 trident (84 gold) a scroll of identify (48 gold) a +0 falchion (72 gold) a +0 club (12 gold) (0, 0, D:1) a quokka corpse (skeletalised by now) (2, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -21, D:1) a ball python corpse (skeletalised by now) (15, -14, D:1) a +0 dagger (15, -9, D:1) a +0 sling (16, -24, D:1) a +0 dagger (20, -1, D:1) a frilled lizard skeleton (22, 1, D:1) a rat skeleton (24, -9, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (31, -29, D:1) a rat skeleton (41, -14, D:1) a frilled lizard corpse (skeletalised by now) (41, -12, D:1) a +0 leather armour (50, -39, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (0, 19, D:2) a +0 hammer (0, 20, D:2) the +6 hammer of the Gharial {concuss, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (0, 21, D:2) a +0 hammer (1, 17, D:2) a +0 hammer (1, 19, D:2) a +0 hammer (1, 20, D:2) a +0 hammer (2, 0, D:2) a ball python corpse (2, 13, D:2) a +0 hammer (2, 15, D:2) a +0 hammer (2, 16, D:2) a +0 hammer (2, 19, D:2) a +0 hammer (2, 20, D:2) a +0 hammer (2, 21, D:2) a +0 hammer (3, 12, D:2) a +0 hammer of protection (3, 14, D:2) a +0 hammer (4, 0, D:2) a +0 club a +0 club a goblin corpse a goblin corpse (5, 4, D:2) a rat corpse (6, -1, D:2) a +0 club a +0 club a goblin corpse a goblin corpse (6, 0, D:2) a hobgoblin corpse (14, 1, D:2) a quokka corpse (23, -2, D:2) a quokka corpse (skeletalised by now) (23, 0, D:2) a +0 hand axe (23, 2, D:2) a +0 whip a stone (24, -3, D:2) a hobgoblin corpse (skeletalised by now) (24, -1, D:2) a rat corpse (24, 1, D:2) a ball python corpse (skeletalised by now) (29, 2, D:2) a +0 robe