Tutorial DCSS version 0.35-a0-105-g08978299a1 (webtiles) character file. kongz the Trooper (Human Fighter) Turns: 135, Time: 00:03:03 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 29% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) e - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip e - a +0 shortbow (weapon) Missiles d - 10 boomerangs Armour a - a +0 robe (worn) Skills: + Level 3.3 Fighting + Level 3.2 Armour + Level 0.2 Stealth + Level 2.1 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Okay, then. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you. You start resting. HP restored. You start waiting. The training dummy throws a stone. The stone barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone misses you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone barely misses you. Found a shortbow. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) The training dummy throws a stone. The stone misses you. The training dummy throws a stone. The stone closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone barely misses you. Why would you want to do that? Why would you want to do that? Why would you want to do that? #.......###.# ######### #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈I≈~.# #.~≈≈≈~.# #..~@~..# ##.....## ###.### #.# #.# ##.# ..######## ####.## #.......###...## ########...#### You can see a training dummy. Vanquished Creatures A training dummy (D:1) A jackal (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kongz the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 10 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 48 | D:1 | Encountered a wyvern Illustrated notes Action || total ---------------------------++------- Attack: Normal || 13 Melee: Quarterstaff || 13 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 140 | 82 | 58 | 5 | 0 | 2 | 70.0 | Dungeon | 140 | 82 | 58 | 5 | 0 | 2 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 74 daAuts D:2: 66 daAuts DLua errors: