knighthood Level 1 of the Dungeon (0, 0, D:1) a spore talisman (1, 0, D:1) a quokka corpse (skeletalised by now) (4, 25, D:1) a +0 whip 5 stones (6, -1, D:1) a +0 club (10, 39, D:1) a +0 sling (11, 29, D:1) a +0 leather armour (24, 13, D:1) a hobgoblin corpse (skeletalised by now) (51, 18, D:1) a jackal corpse (skeletalised by now) (51, 19, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (19, 17, D:2) a +0 dagger (28, -3, D:2) a +0 leather armour (30, 23, D:2) a rat skeleton (37, 27, D:2) a quokka skeleton (48, 12, D:2) a +0 robe (52, -14, D:2) a hobgoblin corpse (skeletalised by now) (55, 16, D:2) a +0 leather armour a +0 club (63, 13, D:2) a +0 club (64, 18, D:2) a ball python skeleton Level 3 of the Dungeon (12, 11, D:3) 3 large rocks (13, 10, D:3) a parchment of Shock (17, 5, D:3) a +0 club (20, 11, D:3) a bat corpse (22, 8, D:3) 4 poisoned darts (26, 11, D:3) a parchment of Awaken Armour (26, 15, D:3) a scroll of identify