knighthood Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 4, D:1) a +0 robe (9, 6, D:1) a +0 leather armour (10, 7, D:1) a +0 dagger (10, 18, D:1) a +0 dagger (18, -5, D:1) a +0 dagger (24, -15, D:1) a quokka skeleton (27, -27, D:1) a +0 leather armour (28, -17, D:1) a +0 leather armour (33, -18, D:1) the inkwell talisman of Responsibility {Rampage Str-3 Dex+7 Slay-6 Stlth+} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Stlth+: It makes you more stealthy. (36, -7, D:1) a rat skeleton (36, -5, D:1) a +0 club a goblin skeleton (42, 8, D:1) 4 stones a +0 short sword of electrocution a kobold skeleton (44, -20, D:1) a +0 ring mail (48, -3, D:1) a +0 whip a hobgoblin skeleton a kobold skeleton (50, 12, D:1) 3 stones a +0 whip a kobold skeleton (61, -13, D:1) a +0 ring mail (61, -12, D:1) 4 stones a +0 dagger (63, 9, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -4, D:2) a +0 club (3, 4, D:2) a ball python skeleton (3, 5, D:2) a bat skeleton (7, 7, D:2) a +0 short sword a kobold skeleton (8, 29, D:2) a bat skeleton (20, 19, D:2) a +0 dagger a kobold skeleton (24, 16, D:2) a quokka skeleton (25, 42, D:2) a +0 club (32, 28, D:2) a quokka skeleton (37, 32, D:2) a ball python corpse (skeletalised by now) (39, 3, D:2) a bat corpse (skeletalised by now) (39, 12, D:2) a frilled lizard corpse (skeletalised by now) (39, 44, D:2) a +0 hand axe (43, 3, D:2) a bat corpse (skeletalised by now) (44, 2, D:2) a +0 mace (48, 25, D:2) a hobgoblin skeleton (53, 3, D:2) a +0 club a +0 sling Level 3 of the Dungeon (17, 14, D:3) a bat corpse (skeletalised by now) (20, 19, D:3) a jackal corpse (skeletalised by now) (23, 13, D:3) a +0 club a +0 whip an orc skeleton an orc skeleton (26, 37, D:3) a +0 club (31, 17, D:3) a parchment of Olgreb's Toxic Radiance (32, 34, D:3) a +0 dagger (33, 26, D:3) a +0 ring mail (34, 12, D:3) a +0 short sword (42, 0, D:3) a bat corpse (skeletalised by now) (44, -3, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (10, 49, D:4) a hound corpse (skeletalised by now) (13, 32, D:4) a +0 rapier (15, 60, D:4) a +0 dagger (17, 28, D:4) a hobgoblin skeleton (28, 47, D:4) a +0 mace (38, 54, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (43, 24, D:4) a +0 scale mail (45, 22, D:4) a +0 club (49, 38, D:4) a +0 club a kobold skeleton (64, 14, D:4) an adder skeleton (66, 15, D:4) a +0 mace an orc skeleton Level 5 of the Dungeon (19, 11, D:5) a +0 short sword (24, 17, D:5) a +0 trident (37, 27, D:5) a +0 war axe (41, 9, D:5) a hound skeleton (41, 17, D:5) an adder skeleton (44, 26, D:5) a +0 rapier (59, 13, D:5) a +0 chain mail (61, 11, D:5) 8 gold pieces (61, 15, D:5) a +3 dagger (unseen) (62, 13, D:5) a +0 mace a +0 leather armour Level 6 of the Dungeon (4, -8, D:6) a +0 rapier (32, -8, D:6) a hound corpse (skeletalised by now) (38, 26, D:6) a +0 chain mail a +0 hand axe an orc corpse (skeletalised by now) (41, 15, D:6) the +0 robe "Ymofok" {+Inv Will++ rCorr Dex-4} +Inv: It lets you turn invisible. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It can be maximally enchanted to +2. (44, 34, D:6) a +1 spear of flaming Level 7 of the Dungeon (1, -27, D:7) a wand of light (7) (2, -26, D:7) 14 gold pieces the Ecumenical Temple