knighthood Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (1, 0, D:1) a jackal skeleton (2, 12, D:1) a fortress talisman (3, 5, D:1) a +1 short sword of flaming a kobold skeleton (4, 10, D:1) a +0 dagger of speed (5, 13, D:1) a +0 ring mail (6, 11, D:1) a +0 barding (14, -1, D:1) a quokka skeleton (15, 5, D:1) a quokka skeleton (19, 23, D:1) a scarab talisman (19, 30, D:1) a jackal corpse (skeletalised by now) (21, -17, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, -17, D:1) a rat corpse (skeletalised by now) (33, -9, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (44, 19, D:1) a +0 short sword (50, 17, D:1) a +0 whip Level 2 of the Dungeon [Shop] Qarpheoga's Armour Emporium a +2 robe of positive energy (178 gold) a +0 chain mail (72 gold) a +2 cloak (198 gold) a +2 ring mail of poison resistance (216 gold) the +1 leather armour of Pandemonium {rElec rF++ Str-3 Stlth+} (420 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail (48 gold) a +0 scale mail (48 gold) a +0 robe (10 gold) (0, 0, D:2) an adder skeleton (0, 2, D:2) a +0 dagger (3, 21, D:2) a +0 club a goblin skeleton (16, 12, D:2) a +0 club (18, 12, D:2) a rat skeleton (24, -7, D:2) a +0 robe (26, 23, D:2) a quokka corpse (skeletalised by now) (26, 24, D:2) a ball python corpse (skeletalised by now) (28, 20, D:2) a +0 ring mail (32, 11, D:2) a hobgoblin skeleton (33, 10, D:2) a frilled lizard corpse (skeletalised by now) (36, 5, D:2) a +0 dagger (39, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, 22, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Xasolouf's Jewellery Emporium a +5 ring of evasion (unknown) (396 gold) an amulet of reflection (unknown) (330 gold) an amulet of guardian spirit (unknown) (330 gold) an amulet of wildshape (unknown) (330 gold) a ring of magical power (unknown) (220 gold) the ring of Giaschuu {Str+6 Dex+4} (565 gold) [ring of strength] Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). an amulet of regeneration (unknown) (330 gold) (0, 0, D:3) a +0 scale mail (0, 4, D:3) a +0 leather armour (13, 28, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 17, D:3) a +0 spear (29, 15, D:3) a bat corpse (skeletalised by now) (30, 13, D:3) a ball python corpse (skeletalised by now) (40, 35, D:3) a +0 flail (53, -8, D:3) a +0 club (53, 9, D:3) a staff of earth (56, -1, D:3) a bat skeleton (57, 5, D:3) a +0 short sword a kobold skeleton (57, 11, D:3) a +1 devious dagger a hobgoblin skeleton (70, -3, D:3) a +0 dagger Level 4 of the Dungeon (2, 25, D:4) a hound corpse (skeletalised by now) (7, -13, D:4) a +0 mace (7, 21, D:4) a stone a +0 dagger a kobold corpse (skeletalised by now) (8, 27, D:4) a scarab talisman (9, -2, D:4) a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) (9, -1, D:4) a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 0, D:4) a +0 club a +0 animal skin a +0 helmet a +0 club a +0 club a +0 dagger the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, 28, D:4) a +0 club (12, 3, D:4) an inkwell talisman (14, -4, D:4) a +0 giant spiked club (14, -3, D:4) a +0 short sword a +1 scale mail of fire resistance the elf corpse of Duvessa (skeletalised by now) (15, -6, D:4) a +0 dagger a +0 robe (17, -7, D:4) an adder skeleton (17, 19, D:4) a +0 ring mail (29, 1, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (35, 4, D:4) a +0 short sword (36, 2, D:4) a +0 robe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip "Kamnaih" {elec, rElec Will+ Int+3 Stlth+} (7490 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the conjuration staff of Gerus {^Fragile rCorr Dex-3 Conj Necro Tloc Alch} (4250 gold) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +10 mace "Conservator" {flame, rCorr Int+4 Dex+3} (8270 gold) rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour "Firiz" {Harm Rampage rC- rCorr} (1260 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +5 ring mail "Jyuddu" {Int-3 Dex+4} (3810 gold) Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Pymm" {Fly rCorr MP-6 Int+6 Slay+4} (5070 gold) [ring of slaying] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the dragon-coil talisman of Intuition {Rampage SInv} (7800 gold) [dragon-coil talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SInv: It lets you see invisible. the +0 robe of the Arena {rF+ Will++} (2890 gold) rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. the ring "Inybuon" {rPois rF+ rC+ MP+7} (5790 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). the +0 ring mail "Koorev" {Harm rElec Int-2 Slay+4} (3060 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the +4 spear of Ocetopno {venom, rPois Will+ Int+3} (4670 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 ring mail "Peow" {-Tele Str+5 Int-3 Dex+3} (1450 gold) -Tele: It prevents most forms of teleportation. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 leather armour "Ogguutuo" {Dex+3} (1530 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of the Plethaurus {Fly rPois Dex-2 Slay-5} (590 gold) Fly: It grants you flight. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. the ring "Kuehejes" {AC+4 Int+5 Dex-5 SInv} (4720 gold) [ring of protection] AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the +9 dagger of Destiny {elec, rC+ Str+4 Int+3} (7870 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Ipuenif {rElec Will+ Str+5 Dex+6} (6610 gold) [ring of dexterity] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). the +6 hand axe of Diosop {freeze, rElec rCorr} (5500 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of Zacekh Funu {+Blink rN+ Will+} (3960 gold) [ring of positive energy] +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. the necromancy staff of Viafei {^Contam +Blink rElec rN+ Stlth+ Necro} (4320 gold) [staff of necromancy] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (2, 3, D:5) a +0 scythe of freezing a +0 robe (7, -26, D:5) a +0 leather armour (8, -50, D:5) a +0 chain mail (9, -50, D:5) a +0 dagger (10, 0, D:5) a +0 short sword a +0 scale mail an orc skeleton (20, -6, D:5) a black bear skeleton (29, -36, D:5) a +0 flail (29, -18, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (33, -22, D:5) a +0 dagger a +2 robe of cold resistance (50, -26, D:5) a +0 leather armour a +0 rapier the human skeleton of Eustachio an adder skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 club (10, -30, D:6) a +0 hand axe (14, -27, D:6) a +0 dagger (17, -12, D:6) a +0 long sword (26, 13, D:6) a +0 club (30, -5, D:6) a +0 dagger a +0 robe (30, -3, D:6) a +0 shortbow (31, -4, D:6) a +0 spear a +0 scale mail a +0 buckler (42, 16, D:6) a +0 club (43, 6, D:6) a +0 ring mail a +0 flail a +0 flail a +0 robe a +3 dagger (44, 6, D:6) a +0 robe a +0 dagger (45, 6, D:6) a +0 dagger (45, 7, D:6) a +0 rapier a +0 scale mail (50, 6, D:6) a +0 mace (55, 15, D:6) a +0 heavy war axe (64, 12, D:6) a +0 mace a +0 robe Level 7 of the Dungeon (1, -17, D:7) a +0 mace (5, 2, D:7) a +0 scale mail (6, -28, D:7) a +0 ring mail (13, -2, D:7) a +2 dagger a +0 robe (13, 1, D:7) a +2 dagger of electrocution a +0 robe a +3 great sword a +0 robe (17, -22, D:7) a +0 chain mail (17, -5, D:7) a +1 whip of flaming a +0 scale mail (17, -2, D:7) a +0 mace a +0 giant club a +0 giant club (18, -5, D:7) a +0 flail (19, -5, D:7) a +0 club (24, -28, D:7) a +0 orcbow (33, 22, D:7) a +0 club a +0 dagger a +0 robe (33, 23, D:7) a +0 dagger a +0 leather armour (33, 26, D:7) a +0 robe (35, -8, D:7) a +0 dagger a +0 robe (52, 23, D:7) a +0 scimitar (54, -10, D:7) a +0 spear Level 8 of the Dungeon (7, 8, D:8) a +0 robe (15, -10, D:8) a +0 club (16, -12, D:8) a +0 club a +0 halberd a +0 flail a +0 leather armour a +0 club (16, -9, D:8) a +0 spear (22, -12, D:8) 17 gold pieces (22, -11, D:8) a parchment of Flame Wave (22, -10, D:8) the +3 orcbow of Fragile Peace {drain, Str+6 Stlth+} Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (23, -29, D:8) a +0 spear (23, -12, D:8) a potion of cancellation (23, -11, D:8) 7 gold pieces (23, -10, D:8) 11 gold pieces (24, -12, D:8) 8 gold pieces (24, -11, D:8) 5 atropa-tipped darts (24, -10, D:8) a +4 heavy sling (unseen) (45, -7, D:8) a +0 helmet Level 9 of the Dungeon (22, 1, D:9) a +0 club (24, -1, D:9) a +0 club (24, 1, D:9) a +0 short sword (25, -1, D:9) a +0 short sword (25, 0, D:9) a +1 dagger of draining (26, 24, D:9) a +2 trident of draining a +2 robe of willpower an orb of mesmerism Level 10 of the Dungeon (0, 0, D:10) a +0 orcbow (8, 3, D:10) 2 flux baubles the Ecumenical Temple Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (4, 2, Lair:2) 14 gold pieces (4, 11, Lair:2) a +0 scale mail (5, 0, Lair:2) 28 gold pieces (5, 2, Lair:2) 19 gold pieces (6, 2, Lair:2) 21 gold pieces a poisoned dart