knighthood Level 1 of the Dungeon (9, -5, D:1) a +0 ring mail (14, 29, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (14, 30, D:1) a +0 club (18, 6, D:1) a bat skeleton (19, 1, D:1) a bat skeleton (21, 1, D:1) a +0 club (30, 13, D:1) a jackal corpse (skeletalised by now) (31, 13, D:1) a jackal corpse (skeletalised by now) (31, 14, D:1) a jackal corpse (skeletalised by now) (36, 23, D:1) a +0 short sword (37, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, 13, D:1) a hobgoblin corpse (skeletalised by now) (50, 18, D:1) a +0 dagger (56, 6, D:1) a +0 quarterstaff Level 2 of the Dungeon (1, -12, D:2) a rat corpse (skeletalised by now) (1, -7, D:2) an adder skeleton (6, -6, D:2) a quill talisman (14, 3, D:2) an adder skeleton (14, 4, D:2) a +0 dagger (17, -12, D:2) a +0 sling (19, -7, D:2) a rat skeleton (32, 0, D:2) a +0 club (33, -3, D:2) a frilled lizard skeleton (33, 5, D:2) the +7 sling of Certain Death {heavy, rPois rN++ Int-5 SInv} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It can be maximally enchanted to +9. (33, 22, D:2) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (35, -6, D:2) an adder skeleton (39, 8, D:2) a bat skeleton (41, 22, D:2) a +0 ring mail (47, 18, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 flail (still there?) a +1 ring mail of fire resistance (still there?) an orc corpse (still there?) (4, 9, D:3) a +0 dagger (10, -7, D:3) a +0 ring mail a hobgoblin skeleton (24, 7, D:3) a +0 dagger (27, 14, D:3) a +0 dagger an orc skeleton (27, 15, D:3) a +0 leather armour a +0 club an orc skeleton (27, 16, D:3) a +0 leather armour a +0 hand axe (37, 2, D:3) a quokka corpse Level 4 of the Dungeon (2, 16, D:4) a +0 long sword of freezing (unseen)