knighthood Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, 16, D:1) a frilled lizard corpse (skeletalised by now) (6, -12, D:1) a +0 dagger (11, -3, D:1) a bat skeleton (11, 4, D:1) a +0 dagger a kobold skeleton (18, -21, D:1) 3 stones a +0 whip a kobold skeleton (18, -1, D:1) a rat skeleton (19, -20, D:1) a ball python skeleton (19, -18, D:1) a quill talisman (21, -2, D:1) a +0 rapier (21, 2, D:1) a +0 sling (21, 11, D:1) a +0 quarterstaff (26, 12, D:1) a hobgoblin skeleton (36, 11, D:1) a +0 ring mail (40, -21, D:1) a +0 scale mail (42, -23, D:1) a +0 sling (43, -9, D:1) a +0 dagger Level 2 of the Dungeon (2, 0, D:2) a +4 mace of protection a +0 ring mail the human corpse of Terence (skeletalised by now) (2, 4, D:2) a frilled lizard corpse (skeletalised by now) (6, 4, D:2) the +0 mace of Animal Spirits {heavy, rN+ Int+4 Stlth-} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (10, 7, D:2) a bat corpse (skeletalised by now) (26, -14, D:2) a +0 leather armour (32, 21, D:2) a +0 halberd a gnoll corpse (32, 23, D:2) 3 poisoned darts (40, 21, D:2) a +0 long sword (57, 5, D:2) a quokka skeleton (60, -1, D:2) a +0 leather armour