knighthood Level 1 of the Dungeon (10, -3, D:1) a hobgoblin skeleton (11, 21, D:1) a +0 dagger a goblin skeleton (12, -1, D:1) a +0 dagger a goblin skeleton (15, 24, D:1) a +0 robe (16, 24, D:1) a +0 hand axe (17, 3, D:1) a bat corpse (skeletalised by now) (22, 3, D:1) a +0 quarterstaff (38, -4, D:1) a rat skeleton (40, 10, D:1) a +0 dagger 3 stones (40, 31, D:1) a stone a +0 dagger (42, 45, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of venom a goblin skeleton (5, -8, D:2) a +0 club a kobold skeleton (15, -10, D:2) a +0 helmet a +0 animal skin a +0 dagger (15, -9, D:2) a hobgoblin skeleton (15, -8, D:2) a +0 club a goblin skeleton (15, -7, D:2) a +0 dagger a +0 dagger a goblin skeleton a hobgoblin skeleton a goblin skeleton (21, 13, D:2) an adder corpse (skeletalised by now) (22, 5, D:2) a quokka corpse (27, -17, D:2) a +0 robe a +0 dagger a +0 hand axe a +0 short sword an orc skeleton (28, -17, D:2) a +0 robe a +0 dagger (29, -18, D:2) a hobgoblin skeleton (29, -16, D:2) a +0 falchion (31, -7, D:2) a +0 robe the human corpse of Jessica (skeletalised by now) (34, -18, D:2) a quokka skeleton (38, -12, D:2) a ball python skeleton (45, -5, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) the +2 robe of Georghuek {Dex-3 Slay-3 SInv Archmagi} Dex-3: It affects your dexterity (-3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (0, 5, D:3) a +0 short sword (2, 4, D:3) a +0 dagger (2, 5, D:3) a +0 mace an orc corpse (skeletalised by now) (32, 21, D:3) 7 gold pieces (33, 20, D:3) a ball python corpse (34, 17, D:3) a +0 long sword (38, 30, D:3) a frilled lizard corpse (skeletalised by now) (40, 27, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (2, 0, D:4) a +0 mace (14, -6, D:4) a +0 dagger (14, -1, D:4) 7 gold pieces (17, 5, D:4) 13 gold pieces