knighthood Level 1 of the Dungeon (0, 2, D:1) a ball python skeleton a jackal skeleton (12, 49, D:1) a +0 leather armour (15, 44, D:1) a +0 dagger (21, 42, D:1) a +0 whip (24, -3, D:1) a +0 ring mail (34, 54, D:1) a +0 long sword (36, 13, D:1) a +0 club (37, 16, D:1) a rat corpse (skeletalised by now) (38, -1, D:1) a ball python corpse (skeletalised by now) (38, 29, D:1) a +0 leather armour (40, -1, D:1) a +0 dagger (47, 52, D:1) a ball python corpse (skeletalised by now) (47, 53, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 9, D:1) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (51, 10, D:1) a +0 robe a rat corpse (skeletalised by now) (57, 8, D:1) a +0 dagger (58, 10, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (7, 0, D:2) a +0 flail (8, 11, D:2) a +0 short sword (12, -9, D:2) a +0 club (15, 3, D:2) a hobgoblin skeleton (15, 4, D:2) a +0 short sword a kobold skeleton (15, 5, D:2) a rat skeleton (27, 7, D:2) a +2 short sword of draining (unseen) Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (3, -4, D:3) a +0 whip a +0 ring mail an orc corpse (3, -3, D:3) a +0 hand axe an orc corpse (5, -4, D:3) a jackal corpse (5, -3, D:3) a +0 hand axe (11, -3, D:3) a scroll of identify