knighthood Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, 14, D:1) a +0 whip (13, -18, D:1) a +0 helmet (13, -15, D:1) a rat corpse (skeletalised by now) (23, 3, D:1) a +0 robe (37, -8, D:1) a bat corpse (skeletalised by now) (47, -5, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (47, 4, D:1) a +0 scale mail (49, -35, D:1) a hobgoblin corpse (skeletalised by now) (51, 11, D:1) a quill talisman (57, -18, D:1) a stone a +0 whip a +0 club Level 2 of the Dungeon [Shop] Ameucvok's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) (11, -14, D:2) 5 stones a +0 dagger (15, -28, D:2) 2 stones a +0 club a kobold skeleton (16, -29, D:2) a +0 dagger a goblin skeleton (17, 4, D:2) a ball python skeleton (31, -18, D:2) a +0 club (45, -9, D:2) a +0 leather armour (51, -17, D:2) a rat corpse (skeletalised by now) (52, -12, D:2) a +0 scale mail (53, -25, D:2) the orb "Ruabe" {Guile, rN++ Dex-3} rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). (53, -18, D:2) a +0 dagger a +0 sling (60, -35, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (66, -20, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Fyoru's Antique Weapon Emporium a +0 war axe (105 gold) a +0 dagger (60 gold) a +5 rapier of draining (1107 gold) a +0 flail (105 gold) a +0 hand axe (90 gold) a +0 falchion (90 gold) a +1 heavy quarterstaff (480 gold) a +0 great sword (300 gold) a +0 long sword (105 gold) [Shop] Suyf's Armour Emporium a +0 scale mail (56 gold) a +0 helmet (63 gold) a +0 buckler (63 gold) a +0 chain mail (84 gold) a +0 pair of boots (63 gold) a +0 pair of boots (63 gold) a +0 scale mail (56 gold) a +0 chain mail (84 gold) a +0 ring mail (56 gold) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} (533 gold) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 11, D:3) a +0 mace (4, 31, D:3) an adder skeleton (5, 33, D:3) a +0 flail a gnoll skeleton (7, 16, D:3) a +0 quarterstaff (10, 32, D:3) a +0 club an orc skeleton (10, 33, D:3) a +0 leather armour a +0 trident of venom (11, 32, D:3) a +0 club an adder skeleton an orc skeleton (12, 31, D:3) a +0 ring mail a +0 whip an orc skeleton an adder skeleton (13, 4, D:3) a +0 leather armour (13, 32, D:3) 3 stones a +0 short sword a kobold skeleton (18, 5, D:3) a gold piece (26, 10, D:3) a quokka skeleton (30, 26, D:3) a bat corpse (skeletalised by now) (30, 30, D:3) a +0 dagger (34, 27, D:3) a +0 dagger a +0 flail a kobold corpse (skeletalised by now) (34, 28, D:3) a +0 whip a +0 leather armour a +0 war axe an orc corpse (skeletalised by now) (43, 35, D:3) a +0 orcbow (45, 8, D:3) a +0 dagger (46, 26, D:3) a rat skeleton a river rat skeleton (47, 16, D:3) a +0 club (48, 17, D:3) a +0 dagger a rat skeleton (50, 1, D:3) a hobgoblin corpse (skeletalised by now) (50, 2, D:3) a kobold corpse (skeletalised by now) (54, 0, D:3) an iguana corpse (skeletalised by now) (54, 18, D:3) a parchment of Sublimation of Blood (56, 2, D:3) an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Sigy Soh's Armour Emporium a +0 ring mail (40 gold) a +0 robe (9 gold) the +0 cloak of Whack-A-Mole {Harm rElec rN+++ Str-4} (311 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. a +0 leather armour (20 gold) a +3 scale mail of willpower (260 gold) a +0 leather armour (20 gold) a +0 cloak of corrosion resistance (115 gold) a +0 troll leather armour (150 gold) a +0 chain mail (60 gold) (2, 23, D:4) a +2 dagger of draining (9, 2, D:4) a scarf of shadows (11, 12, D:4) 3 flux baubles (11, 27, D:4) a +0 sling (12, 2, D:4) a +0 club (12, 27, D:4) a +0 leather armour (15, 30, D:4) a +0 club a goblin corpse (skeletalised by now) (20, 4, D:4) a +0 club a +0 sling a goblin skeleton (20, 5, D:4) a +0 dagger a quokka skeleton (21, 4, D:4) a +0 spear (21, 5, D:4) a +0 halberd (21, 6, D:4) a +0 spear a gnoll skeleton (25, 22, D:4) a quokka skeleton (36, 22, D:4) a staff of alchemy (41, 48, D:4) a +0 flail (47, 1, D:4) a parchment of Sublimation of Blood (47, 11, D:4) a +0 club a kobold skeleton (48, 11, D:4) a +0 club a +0 sling a goblin skeleton (53, 21, D:4) a +0 scale mail (63, 14, D:4) a +0 short sword (64, 10, D:4) a +0 hand axe an adder skeleton (65, 10, D:4) a +0 flail a +0 scale mail an orc skeleton (65, 11, D:4) a +0 hand axe (66, 10, D:4) a +0 dagger a +0 robe an orc skeleton Level 5 of the Dungeon (1, 2, D:5) a +0 chain mail (6, 0, D:5) a +0 mace (8, 16, D:5) a +0 dagger (18, -24, D:5) a +0 club of chaos a gnoll corpse (skeletalised by now) (19, -26, D:5) a +2 dagger of chaos (19, -25, D:5) a +0 club of chaos (19, -4, D:5) a water moccasin corpse (skeletalised by now) (19, 8, D:5) a +1 vampiric dagger a +0 robe a kobold corpse (skeletalised by now) (23, 19, D:5) a parchment of Haunt (25, -24, D:5) a +0 robe a +2 dagger of protection (26, -24, D:5) a +0 club (26, -23, D:5) a +0 leather armour a +0 hand axe an orc skeleton (26, -22, D:5) a +0 dagger a +0 short sword an orc skeleton an orc skeleton (32, -16, D:5) a jackal skeleton (39, -23, D:5) a +0 sling of freezing (40, 0, D:5) a +0 robe (46, -2, D:5) a +0 giant club an ogre skeleton (47, -8, D:5) a +0 giant spiked club an ogre skeleton Level 6 of the Dungeon (11, 1, D:6) a medusa talisman (14, 6, D:6) a howler monkey skeleton (17, 38, D:6) a ring of poison resistance (22, 7, D:6) a hound skeleton (48, 7, D:6) a +0 leather armour (54, 27, D:6) a +0 robe Level 7 of the Dungeon (4, 0, D:7) 2 flux baubles a +0 whip (7, 0, D:7) a +0 mace (12, -12, D:7) a +0 long sword (12, 7, D:7) a +0 ring mail (30, -14, D:7) the +12 scimitar of the Land of Plenty {spect, Bane rElec rN+++ Dex-5} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (31, 19, D:7) a +0 hammer (40, -2, D:7) a scarab talisman (41, 18, D:7) a +2 quarterstaff of chaos a +0 cloak (44, 19, D:7) a +0 hammer (46, 12, D:7) a +0 hand axe a +0 ring mail (47, 10, D:7) a +0 dagger a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (47, 11, D:7) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) Level 8 of the Dungeon (2, -2, D:8) an orc corpse (skeletalised by now) (3, -2, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, 5, D:8) a +2 dagger of venom a +0 robe (18, -31, D:8) a +0 robe a +0 dagger an orc skeleton (20, -30, D:8) a +0 whip a +0 flail (21, -30, D:8) a +0 club an orc skeleton (23, -28, D:8) a +0 great mace (43, -8, D:8) a potion of attraction (44, 7, D:8) a yak corpse a yak corpse (46, 3, D:8) a +0 hand axe the Ecumenical Temple