Seeded DCSS version 0.33-a0-1135-g4c332b3a82 (webtiles) character file. Game seed: 13094980931108011080 (custom seed) 113 knight the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 27, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:01:01 (1512 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1512, Time: 00:01:01 Health: 30/30 AC: 6 Str: 11 XL: 4 Next: 65% Magic: 0/9 EV: 11 Int: 20 God: Gold: 37 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... o - amulet of Rautis Foaso {rPois RegenMP+ Str+2 Dex+3 Stlth-} Stlth + n - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.51/turn %: no passive effects @: no status effects A: big brain 1, demonic touch 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles j - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery n - a +4 ring of protection (worn) o - the amulet of Rautis Foaso (worn) {rPois RegenMP+ Str+2 Dex+3 Stlth-} (You found it on level 4 of the Dungeon) [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} g - a scroll of immolation {unknown} h - a scroll of fog {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} l - a potion of lignification {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 13% 1 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Erth 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Your touch may inflict minor irresistible damage on your foes. Message History An ogre comes into view. It is wielding a +0 giant spiked club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre barely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2; Your demonic ancestry asserts itself... Your brain expands. You have reached level 4! You feel agile. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......###..#..$.. #......#.#.##.#.##. #......##.## #..# +).....##.# .# ##.###.##.# # #. #.#.# #.># ##.# #.@# #...#)# ##.##.# #. #.# # #># #.# #.# ... There were no monsters in sight! Vanquished Creatures An ogre (D:5) An orc (D:4) 3 ball pythons 5 endoplasms (D:1) 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:2) 2 kobolds (D:1) 2 quokkas 2 bats (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 480 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 480 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 526 | D:1 | Learned a level 2 spell: Searing Ray 719 | D:1 | Found Zopol's Assorted Antiques. 928 | D:1 | Found a faded altar of an unknown god. 1326 | D:2 | You fall into a shaft and drop 2 floors! 1382 | D:4 | Identified the amulet of Rautis Foaso {rPois RegenMP+ Str+2 | Dex+3 Stlth-} 1465 | D:5 | Entered Level 5 of the Dungeon 1504 | D:5 | Noticed an ogre 1511 | D:5 | Killed an ogre 1512 | D:5 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 1512 | D:5 | Reached XP level 3. HP: 24/24 MP: 0/8 1512 | D:5 | Reached XP level 4. HP: 30/30 MP: 0/9 1512 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, basic_ecumenical_altar D:2: layout_basic, minmay_pentomino_r2 D:4: layout_cave_pools, serial_bayou_lake_a, uniq_eustachio D:5: layout_loops_ring, mainiacjoe_overflow_24_doors Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 2 | || 2 Cast: Magic Dart | 50 | || 50 Searing Ray | 2 | || 2 Armour: Robe | 2 | || 2 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1511 | 1444 | 67 | 58 | 1224 | 4 | 377.8 | Dungeon | 1511 | 1444 | 67 | 58 | 1224 | 4 | 377.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1203 daAuts D:4: 139 daAuts D:2: 122 daAuts D:5: 45 daAuts