Seeded DCSS version 0.33-a0-1135-g4c332b3a82 (webtiles) character file. Game seed: 13094980931108011080 (custom seed) 75 knight the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:34 (1895 turns). knight the Magician (Demonspawn Conjurer) Turns: 1895, Time: 00:00:35 Health: 30/30 AC: 6 Str: 9 XL: 4 Next: 11% Magic: 10/10 EV: 11 Int: 23 God: Gold: 87 SH: 0 Dex: 14 Spells: 8/11 levels left rFire + . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of Liberalism {rF+ rCorr AC+4 Int+3 Dex+2} HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: big brain 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles m - 4 boomerangs Armour a - a +0 robe (worn) Jewellery j - the ring of Liberalism (worn) {rF+ rCorr AC+4 Int+3 Dex+2} (You found it on level 2 of the Dungeon) [ring of protection] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). n - a ring of resist corrosion Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of enchant armour {unknown} g - a scroll of vulnerability {unknown} h - a scroll of fog {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} l - a potion of lignification {unknown} o - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 11% 1 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Your touch may inflict minor irresistible damage on your foes. Message History Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder but does no damage. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. An adder is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 4! You feel agile. You see here an adder corpse. Found 8 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# .# ### #......... ... ..# #........# #.#.####.# #........# .#....... # #######.## .....##.###.### #.# .............(#######.## ........................ #.##@# ########## #.####.##†# ####### #.........# ....... ######.#### ....... #.# ....... #.# ....... #####.####..# ####### #........#..# # #..... #........#..# #.##..... There were no monsters in sight! Vanquished Creatures 5 adders (D:2) 2 ball pythons (D:1) 7 endoplasms A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) 4 kobolds 3 quokkas 3 bats A frilled lizard (D:2) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 438 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 438 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 497 | D:1 | Learned a level 2 spell: Searing Ray 630 | D:1 | Found Zopol's Assorted Antiques. 1134 | D:1 | Found a faded altar of an unknown god. 1213 | D:2 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 1213 | D:2 | Reached XP level 3. HP: 13/24 MP: 0/7 1214 | D:2 | Identified the ring of Liberalism {rF+ rCorr AC+4 Int+3 | Dex+2} 1838 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 1895 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, basic_ecumenical_altar D:2: layout_basic, minmay_pentomino_r2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | || 65 Armour: Robe | 6 | || 6 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1893 | 1876 | 17 | 0 | 1738 | 2 | 946.5 | Dungeon | 1893 | 1876 | 17 | 0 | 1738 | 2 | 946.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1205 daAuts D:2: 688 daAuts