Seeded DCSS version 0.33-a0-1092-gce43c158f7 (webtiles) character file. Game seed: 13094980931108011080 (custom seed) 68 knight the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 15, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:52 (1840 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1840, Time: 00:00:53 Health: 30/30 AC: 6 Str: 9 XL: 4 Next: 1% Magic: 6/10 EV: 11 Int: 23 God: Gold: 49 SH: 0 Dex: 14 Spells: 8/11 levels left rFire + . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of Liberalism {rF+ rCorr AC+4 Int+3 Dex+2} HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: big brain 1, demonic touch 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles k - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery j - the ring of Liberalism (worn) {rF+ rCorr AC+4 Int+3 Dex+2} (You found it on level 2 of the Dungeon) [ring of protection] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of enchant armour {unknown} g - a scroll of immolation {unknown} h - a scroll of fog {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of moonshine {unknown} l - a potion of heal wounds {unknown} m - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 11% 1 Stone Arrow Conj/Erth 26% 3d8 14% 3 Scorch Fire 8% 2d5 16% 2 Passwall Erth 4% N/A 30% 3 Flame Wave Conj/Fire 13% 2d6 41% 4 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Your touch may inflict minor irresistible damage on your foes. Message History The orc is heavily wounded. The orc shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; a +0 morningstar; a kobold skeleton You pick up a book of Scorching and begin reading... You add the spells Scorch, Flame Wave and Summon Cactus Giant to your library. You now have 49 gold pieces (gained 15). c - 2 scrolls labelled SEPPAS CUOSOYST (gained 1) An adder comes into view. The adder hisses angrily. You hear an angry hiss. An adder comes into view. There are monsters nearby! There are monsters nearby! The adder bites you but does no damage. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The searing ray hits the adder! The adder is almost dead. The searing ray hits the adder! You kill the adder! The adder bites you but does no damage. Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......## S...... ..... ... #.# #.# #†# #S# ##@## #...# #.#.# ##.#.## #..#..# ##.###.## ###..#.#..### ####...##.##...#### #######....###...###....####### You could see an adder. Vanquished Creatures 4 adders An orc (D:3) 2 ball pythons (D:1) 7 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins 4 kobolds 2 quokkas 3 bats A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 450 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 450 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 525 | D:1 | Found Zopol's Assorted Antiques. 972 | D:1 | Found a faded altar of an unknown god. 1296 | D:2 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 1296 | D:2 | Reached XP level 3. HP: 21/24 MP: 1/7 1299 | D:2 | Learned a level 2 spell: Searing Ray 1300 | D:2 | Identified the ring of Liberalism {rF+ rCorr AC+4 Int+3 | Dex+2} 1557 | D:2 | You fall into a shaft and drop 1 floor! 1840 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/10 1840 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, basic_ecumenical_altar D:2: layout_basic, minmay_pentomino_r2 D:3: minmay_general_purpose_star, layout_basic, okawaru_gym_becter, makhleb_altar_promises_db, hellmonk_no_cap Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | || 57 Searing Ray | 2 | || 2 Armour: Robe | 7 | || 7 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1838 | 1809 | 29 | 3 | 1664 | 3 | 612.7 | Dungeon | 1838 | 1809 | 29 | 3 | 1664 | 3 | 612.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1288 daAuts D:3: 282 daAuts D:2: 267 daAuts