Dungeon Crawl Stone Soup version 0.33-a0-1066-gd3ab83ea69 (webtiles) character file. Game seed: 14111666752103887335 70 knight the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 9, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:06 (1746 turns). knight the Magician (Demonspawn Conjurer) Turns: 1746, Time: 00:01:07 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 4% Magic: 10/10 EV: 11 Int: 20 God: Gold: 96 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 falchion f - a +0 dagger i - a +0 whip j - a +0 dagger k - a +0 dagger l - a +0 dagger Armour a - a +0 robe (worn) Jewellery m - a ring of willpower Scrolls e - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} n - a scroll of identify {unknown} o - 2 scrolls of enchant weapon {unknown} p - a scroll of immolation {unknown} Potions b - a potion of magic g - a potion of haste {unknown} q - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The magic dart hits the adder. The adder is severely wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. A goblin comes into view. It is wielding a +0 dagger and wearing an orb of guile. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your blood heats up. A goblin is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger and wearing an orb of guile (100% to hit) The magic dart hits the goblin. You kill the goblin! Your magical contamination has completely faded away. You see here an adder corpse. Things that are here: a +0 dagger; an orb of guile; a goblin corpse You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### ## ......# .. # #..#.. ... #.#.$#.##.... ####.#..#..#.... ................ .......@........ ............### ....?.....### ........#..# ..........†##########.. ........##..........#.# ####.#..###....##.....# #...## ####......... #..# ##........ There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 ball pythons 2 endoplasms (D:2) 4 giant cockroaches 4 goblins 6 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) 6 bats 4 frilled lizards (D:1) 2 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 203 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 203 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 264 | D:1 | Found a faded altar of an unknown god. 731 | D:1 | Learned a level 2 spell: Searing Ray 899 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1677 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1677 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 1746 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_wall_a, chequers_ecumenical_altar_simple_redux D:2: layout_rooms, st_stairs_14, minmay_tromino_i2 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 83 | 1 || 84 Searing Ray | 2 | || 2 Armour: Robe | 8 | || 8 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1747 | 1685 | 62 | 175 | 1274 | 2 | 873.5 | Dungeon | 1747 | 1685 | 62 | 175 | 1274 | 2 | 873.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1173 daAuts D:2: 574 daAuts