Dungeon Crawl Stone Soup version 0.33-a0-1052-gfa27b1d1f1 (webtiles) character file.

Game seed: 16713593984387261685

8 knight the Conjurer (level 2, 18/19 HPs)
             Began as a Demonspawn Conjurer on Mar 6, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:14 (113 turns).

knight the Conjurer (Demonspawn Conjurer)            Turns: 113, Time: 00:00:14

Health: 18/19      AC:  2    Str:  7    XL:     2   Next: 0%
Magic:  0/5        EV: 11    Int: 18    God:    
Gold:   0          SH:  0    Dex: 11    Spells: 5/6 levels left

rFire   . . .        c - +0 trident
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: powered by pain 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 c - a +0 trident (weapon)
Armour
 a - a +0 robe (worn)
Scrolls
 d - a scroll of identify {unknown}
Potions
 b - a potion of magic


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.6 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You sometimes gain a little power by taking damage.

Message History

You kill the rat!
Found a whip.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
2 rats come into view.
The rat squeaks loudly.
A hobgoblin comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (wandering, hasn't noticed you, 100% to hit)
The magic dart hits the rat.
You kill the rat!
A rat is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (100% to hit)
The magic dart hits the rat.
You kill the rat!
A hobgoblin is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a hobgoblin (100% to hit)
The magic dart hits the hobgoblin but does no damage.
A hobgoblin is nearby!
You don't have enough magic to cast this spell.
A hobgoblin is nearby!
You don't have enough magic to cast this spell.
A hobgoblin is nearby!
You don't have enough magic to cast this spell.
A hobgoblin is nearby!
You don't have enough magic to cast this spell.
You reach to attack! You barely miss the hobgoblin.
The hobgoblin closely misses you.
You closely miss the hobgoblin. The hobgoblin hits you.
You hit the hobgoblin.
You kill the hobgoblin!
You have reached level 2!
Your demonic ancestry asserts itself...
You feel energised by your suffering.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

       ..
       #.
  ######†
  ...)...      .##
  ....!..   ###....
  .......   .#.....
  ......†###.......
        #@.........
        #..........
        #.........#
        #.........#
        #..........
        #........#.
        #........#
   ######........#
####.............#


There were no monsters in sight!

Vanquished Creatures
  2 endoplasms (D:1)
  2 hobgoblins (D:1)
  4 rats (D:1)
8 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | knight the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   113 | D:1      | Gained mutation: You sometimes gain a little power by
                  | taking damage. [demonic ancestry]
   113 | D:1      | Reached XP level 2. HP: 18/19 MP: 0/5
   113 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      saegor_arrival_simple_e, layout_basic,
          hellmonk_ecumenical_altar_blasted

Action                     || total
---------------------------++-------
  Melee: Trident           ||    14
   Cast: Magic Dart        ||     8
 Armour: Robe              ||     8
  Dodge: Dodged            ||     5

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    116 |    116 |      0 |      0 |     83 |   1 |  116.0 |
       Dungeon |    116 |    116 |      0 |      0 |     83 |   1 |  116.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 116 daAuts