Dungeon Crawl Stone Soup version 0.33-a0-1052-gfa27b1d1f1 (webtiles) character file.

Game seed: 388827765052117964

178 knight the Magician (level 5, 34/35 HPs)
             Began as a Demonspawn Conjurer on Mar 6, 2025.
             Quit the game in a sewer.
             The game lasted 00:01:42 (2601 turns).

knight the Magician (Demonspawn Conjurer)           Turns: 2601, Time: 00:01:42

Health: 34/35      AC:  2    Str:  7    XL:     5   Next: 32%
Magic:  4/12       EV: 11    Int: 20    God:    
Gold:   97         SH:  4    Dex: 12    Spells: 11/14 levels left

rFire   . . .        c - +0 mace
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        f - amulet of regeneration
Stlth   ++           (no ring)
HPRegen 3.05/turn    (no ring)
MPRegen 0.13/turn

%: no passive effects
@: no status effects
A: large bone plates 1, powered by death 1, powered by pain 1
a: no special abilities


You were in a sewer.
You visited 1 branch of the dungeon, and saw 3 of its levels.
You also visited: Sewer.

You collected 97 gold pieces.

Inventory:

Hand Weapons
 c - a +0 mace (weapon)
 d - a +0 club
Armour
 a - a +0 robe (worn)
Jewellery
 f - an amulet of regeneration (worn)
 p - a ring of flight
Scrolls
 g - 3 scrolls of teleportation {unknown}
 i - a scroll of revelation {unknown}
 j - a scroll of noise {unknown}
 l - a scroll of amnesia {unknown}
 o - 2 scrolls of enchant armour {unknown}
 q - a scroll of fog {unknown}
Potions
 b - a potion of magic
 e - 2 potions of moonshine {unknown}
 h - a potion of attraction {unknown}
 k - 2 potions of lignification {unknown}
 m - 2 potions of curing {unknown}
 n - a potion of haste {unknown}
 r - a potion of mutation {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 5.2 Spellcasting
 - Level 4.0 Conjurations


You had 11 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           84%        1d7       2%          1
b - Searing Ray           Conj           42%        2d6       3%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      6%         3d6       45%         4
 Iskenderun's Mystic Bla  Conj/Tloc      13%        2d5 (+2d2 45%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)              Sewer (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You are partially covered in large bone plates. (SH +4)
You regenerate a little health from kills.
You sometimes gain a little power by taking damage.

Message History

Aim: a bat (asleep, 100% to hit)
The magic dart hits the bat.
The bat is moderately wounded.
A brain worm comes into view.
You block the bat's attack.
What are your orders?
 t - Shout!
Orders for allies: a - Attack new target.
                   r - Retreat!             s - Stop attacking.
                   g - Guard the area.      f - Follow me.
 Anything else - Cancel.
You shout for attention! You hear a shout!
The bat hits you but does no damage.
The bat hits you. x2
Aiming: Searing Ray (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a bat (66% to hit)
You focus your ray upon the bat. The searing ray hits the bat!
You kill the bat!
The searing ray hits the brain worm.
The brain worm is lightly wounded.
(Press . to maintain the ray.)
A bat comes into view.
The brain worm's bulging head throbs.
Something gnaws on your mind!
You feel your power leaking away.
The searing ray hits the brain worm.
The brain worm is heavily wounded.
A bat comes into view.
The searing ray hits the brain worm!
You kill the brain worm!
The searing ray hits the bat.
You kill the bat!
The bat closely misses you.
Your Spellcasting skill increases to level 5!
You have reached level 5!
Your demonic ancestry asserts itself...
You feel energised by your suffering.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

#..≈≈≈..#
#...≈...#
##.....##
 ##...##
  ##.##
   #.#
   #.#
   #.#
   #@#
   #b#
   #.#
   ...
   #.#
   #.#
   #.#
   ###


You could see a bat.

Vanquished Creatures
  A brain worm (Sewer)
  An orc priest (D:3)
  2 adders
  4 dart slugs
  4 orcs (D:3)
  3 ball pythons
  2 endoplasms (D:1)
  3 giant cockroaches
  5 hobgoblins (D:2)
  2 jackals (D:1)
  A kobold (D:3)
  4 quokkas
  12 bats
  5 frilled lizards
  3 goblins
  5 rats
57 creatures vanquished.

Vanquished Creatures (others)
  An angel (D:3)
1 creature vanquished.

Grand Total: 58 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | knight the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   355 | D:1      | Gained mutation: You regenerate a little health from kills.
                  | [demonic ancestry]
   355 | D:1      | Reached XP level 2. HP: 19/19 MP: 0/5
   390 | D:1      | Learned a level 2 spell: Searing Ray
   551 | D:1      | Reached skill level 3 in Spellcasting
  1316 | D:2      | Reached XP level 3. HP: 24/24 MP: 4/7
  2140 | D:3      | Noticed an angel
  2275 | D:3      | Killed an angel
  2306 | D:3      | Reached skill level 4 in Spellcasting
  2306 | D:3      | Gained mutation: You are partially covered in large bone
                  | plates. (SH +4) [demonic ancestry]
  2306 | D:3      | Reached XP level 4. HP: 15/30 MP: 1/10
  2523 | D:3      | Found a glowing drain.
  2527 | Sewer    | Entered a sewer
  2593 | Sewer    | Noticed a brain worm
  2600 | Sewer    | Killed a brain worm
  2601 | Sewer    | Reached skill level 5 in Spellcasting
  2601 | Sewer    | Gained mutation: You sometimes gain a little power by
                  | taking damage. [demonic ancestry]
  2601 | Sewer    | Reached XP level 5. HP: 34/35 MP: 4/12
  2601 | Sewer    | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_circle_labyrinth_a, layout_rooms, st_stairs_12
D:2:      layout_loops_corners, reono_crystal_passage, minmay_misc_feat_encased
D:3:      layout_loops_corners, grunt_temple_overflow_order_and_chaos_1,
          gup_sewer_entry_bowl
Sewer:    sewer_big_baddie

Skill      XL: |  1  2  3  4 |
---------------+-------------+-----
Spellcasting   |     3  4  5 |  5.2
Dodging        |             |  1.7
Stealth        |             |  1.7
Conjurations   |             |  4.0

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Mace              |    16 |    16 ||    32
   Cast: Magic Dart        |    86 |    15 ||   101
         Searing Ray       |       |     3 ||     3
 Armour: Robe              |    18 |    21 ||    39
  Dodge: Dodged            |    12 |    22 ||    34
  Block: Other             |       |     6 ||     6

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   2615 |   2513 |    102 |     44 |   2176 |   4 |  653.8 |
       Dungeon |   2537 |   2435 |    102 |     44 |   2129 |   3 |  845.7 |
         Sewer |     77 |     77 |      0 |      0 |     47 |   1 |   77.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:2: 1115 daAuts
     D:1: 959 daAuts
     D:3: 463 daAuts
   Sewer: 77 daAuts