Dungeon Crawl Stone Soup version 0.33-a0-1049-g8eeeba328a (webtiles) character file.

Game seed: 4026970193117923097

9 knight the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Mar 5, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:20 (769 turns).

knight the Conjurer (Demonspawn Conjurer)            Turns: 769, Time: 00:00:20

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 3%
Magic:  4/5        EV: 11    Int: 18    God:    
Gold:   18         SH:  0    Dex: 11    Spells: 5/6 levels left

rFire   . . .        i - +0 short sword
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: antennae 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 18 gold pieces.

Inventory:

Hand Weapons
 g - a +0 sling
 h - a +0 club
 i - a +0 short sword (weapon)
Armour
 a - a +0 robe (worn)
Jewellery
 d - a ring of fire
Potions
 b - a potion of magic
 c - a potion of ambrosia {unknown}
 e - 2 potions of brilliance {unknown}
 f - a potion of curing {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.6 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You have a pair of small antennae on your head.

Message History

You kill the goblin!
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You see here a +0 club.
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A bat comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a bat (100% to hit)
The magic dart hits the bat.
The bat is severely wounded.
The bat closely misses you.
A bat is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a bat (severely wounded, 100% to hit)
The magic dart hits the bat.
You kill the bat!
You have reached level 2!
Your demonic ancestry asserts itself...
A pair of antennae grows on your head!
You open the door.
There is an open door here.
There is an open door here.
You open the door.
There is an open door here.
There is an open door here.
A giant cockroach comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a giant cockroach (asleep, 100% to hit)
The magic dart hits the giant cockroach.
The giant cockroach is severely wounded.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

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You could see a giant cockroach.

Vanquished Creatures
  2 goblins (D:1)
  2 ball pythons (D:1)
  2 bats (D:1)
  A frilled lizard (D:1)
  2 kobolds (D:1)
  A rat (D:1)
10 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | knight the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   591 | D:1      | Gained mutation: You have a pair of small antennae on your
                  | head. [demonic ancestry]
   591 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/5
   769 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_round_a, layout_basic

Action                     || total
---------------------------++-------
  Melee: Short sword       ||     8
   Cast: Magic Dart        ||    18
 Armour: Robe              ||     8
  Dodge: Dodged            ||    11

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    768 |    768 |      0 |      0 |    702 |   1 |  768.0 |
       Dungeon |    768 |    768 |      0 |      0 |    702 |   1 |  768.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 768 daAuts