Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file.

Game seed: 10302315403692838524

29 knight the Conjurer (level 3, 24/24 HPs)
             Began as a Demonspawn Conjurer on Mar 4, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:32 (996 turns).

knight the Conjurer (Demonspawn Conjurer)            Turns: 996, Time: 00:00:33

Health: 24/24      AC:  2    Str:  7    XL:     3   Next: 1%
Magic:  4/7        EV: 11    Int: 20    God:    
Gold:   7          SH:  0    Dex: 11    Spells: 7/8 levels left

rFire   . . .        e - +0 dagger
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.24/turn    (no ring)
MPRegen 0.10/turn

%: no passive effects
@: no status effects
A: sanguine armour 1, demonic touch 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 7 gold pieces.

Inventory:

Hand Weapons
 e - a +0 dagger (weapon)
Missiles
 b - 6 curare-tipped darts
Armour
 a - a +0 robe (worn)
 d - a +0 pair of gloves
Scrolls
 c - a scroll of teleportation {unknown}
Potions
 f - a potion of attraction {unknown}
 g - 3 potions of might {unknown}
 h - a potion of brilliance {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 3.3 Spellcasting
 - Level 4.0 Conjurations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           76%        1d6       2%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           38%        2d5       4%          2
 Fulminant Prism          Conj/Alch      5%         3d7       52%         4
 Iskenderun's Mystic Bla  Conj/Tloc      11%        2d4 (+2d2 52%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:

Shops:
D:1 :


Innate Abilities, Weirdness & Mutations

When seriously injured, your blood forms armour. (AC +0)
Your touch may inflict minor irresistible damage on your foes.

Message History

Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
h - a brown potion
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Found a stone staircase leading down.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
There is a stone staircase leading down here.
Found an escape hatch in the floor.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
There is an escape hatch in the floor here.
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A quokka comes into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a quokka (100% to hit)
The magic dart hits the quokka.
The quokka is heavily wounded.
A quokka is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a quokka (heavily wounded, 100% to hit)
The magic dart hits the quokka.
You kill the quokka!
You have reached level 3!
Your experience leads to an increase in your attributes!
Increase (S)trength, (I)ntelligence, or (D)exterity? 
You feel clever. x2; Your demonic ancestry asserts itself...
You feel your blood ready itself to protect you.
Unknown command.
Unknown command.
Unknown command.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

         ...###########
#        .......@...>.#
#        .###########.#
######              #.#
.....####           #.#
........#   #####   #.#
####.##.#   #...#####.#
   #.##.#####.......#.#
   #............###.#.#
   ###†########## #.#.#


There were no monsters in sight!

Vanquished Creatures
  A dart slug (D:1)
  2 endoplasms (D:1)
  4 goblins (D:1)
  A hobgoblin (D:1)
  3 jackals (D:1)
  6 quokkas (D:1)
  A bat (D:1)
  A frilled lizard (D:1)
  A kobold (D:1)
  3 rats (D:1)
23 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | knight the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   199 | D:1      | Gained mutation: Your touch may inflict minor irresistible
                  | damage on your foes. [demonic ancestry]
   199 | D:1      | Reached XP level 2. HP: 15/19 MP: 3/5
   291 | D:1      | Found Hotaf's Vocational Training.
   996 | D:1      | Gained mutation: When seriously injured, your blood forms
                  | armour. (AC +0) [demonic ancestry]
   996 | D:1      | Reached XP level 3. HP: 24/24 MP: 4/7
   996 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      matt_arrival_grand_opening, layout_loops_ring,
          ebering_dispersal_statue_hall, minmay_misc_feat_cross,
          nicolae_shop_vocational

Skill      XL: |  1  2 |
---------------+-------+-----
Spellcasting   |     3 |  3.3
Dodging        |       |  1.7
Stealth        |       |  1.7
Conjurations   |       |  4.0

Action                     || total
---------------------------++-------
  Melee: Dagger            ||    13
   Cast: Magic Dart        ||    45
    Use: Potion            ||     1
 Armour: Robe              ||    19
  Dodge: Dodged            ||    15

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    995 |    995 |      0 |      0 |    890 |   1 |  995.0 |
       Dungeon |    995 |    995 |      0 |      0 |    890 |   1 |  995.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 995 daAuts