Dungeon Crawl Stone Soup version 0.33-a0-1041-g49552807fa (webtiles) character file. Game seed: 3407511085626677174 28 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (930 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 930, Time: 00:00:22 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 49 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 club i - a +0 club j - a +0 club n - a +0 sling q - a +0 dagger r - a +0 club s - a +0 club u - a +0 short sword Armour a - a +0 robe (worn) p - a +0 pair of boots Jewellery o - an amulet of reflection Scrolls e - a scroll of butterflies {unknown} f - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} k - 2 scrolls of blinking {unknown} m - a scroll of silence {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} l - a potion of lignification {unknown} t - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. When seriously injured, your blood forms armour. (AC +0) Message History An endoplasm comes into view. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A giant cockroach comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. A giant cockroach is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..##.#.##.....##.#.##.## .................... #.#.#.#.#.##..##.#.# .#.#.#.#..##..##.#.# #.#.#.#.#.##..##.#.# .#.#.#.#..##..##.#.# #.≈≈≈≈~.#.##..##.#.# .#≈...~#..##.......# #.≈<..~.#.##..##@### .#≈...~#................ #.≈≈≈≈~.####............ .#.#.#.#.# #.###.######. #.#.#.#.## #.# #.# .#.#.#.#.. #.# #.# #.#.#.#.#..... ... ..........##.# ### >...##.##.#..# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 5 goblins (D:1) A kobold (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 211 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 211 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 260 | D:1 | Learned a level 2 spell: Searing Ray 474 | D:1 | Found a faded altar of an unknown god. 930 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 930 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 930 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, ebering_ecumenical_altar_mist Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 37 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 930 | 930 | 0 | 0 | 853 | 1 | 930.0 | Dungeon | 930 | 930 | 0 | 0 | 853 | 1 | 930.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 930 daAuts