Dungeon Crawl Stone Soup version 0.33-a0-1041-g49552807fa (webtiles) character file. Game seed: 13166793661543437071 33 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:05 (1900 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1900, Time: 00:01:05 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 12% Magic: 7/7 EV: 11 Int: 20 God: Gold: 104 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . i - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: rugged brown scales 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons c - a +0 spear d - a +0 dagger e - a +0 short sword g - a +0 club i - a +1 dagger of venom (weapon) j - a +0 dagger Armour a - a +0 robe (worn) h - a +0 helmet Jewellery l - a ring of wizardry Scrolls k - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} m - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You regenerate a little health from kills. Message History You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.####################### #..........<........#.... #########.#################.##.## ...........# #..@.........#.##.# #########..# #.##########.#.##.# #..# #.# #.#.##.## #######..# #.# #.#.##... #........###.##########.#.##... ###.######.#............#.#.##... .....# #.#.#.########.#.#.##.## .....# #.#.#.########.#.#.##.#. .....# #.#.#............#.##.#. There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 2 giant cockroaches 2 hobgoblins (D:1) 2 kobolds A quokka (D:2) 2 ball pythons A bat (D:1) 3 frilled lizards 2 goblins (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 427 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 427 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 468 | D:1 | Learned a level 2 spell: Searing Ray 1379 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1379 | D:2 | Reached XP level 3. HP: 19/24 MP: 1/7 1900 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 43 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1899 | 1881 | 18 | 27 | 1741 | 2 | 949.5 | Dungeon | 1899 | 1881 | 18 | 27 | 1741 | 2 | 949.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1014 daAuts D:2: 885 daAuts