Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 12089112133627056535 8 knight the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (415 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 415, Time: 00:00:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 18 God: Gold: 4 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) g - a +0 dagger Armour a - a +0 robe (worn) h - a +0 cloak Jewellery f - an amulet of faith Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 4 gold pieces. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a scale mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 scale mail. Found a flail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a +0 cloak You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Found 5 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ##..# #.# #.#..+P... #.####..># #.# #...#.... .#..#...#### #.# ##..#.... #.###~~≈≈≈≈# #.# ♣~..##'## #.# #...#### #.# ♣....... #.# ###..# #.# ♣....... #.# #..# #.# #♣♣#♣.~. #.#####..#######.# ♣♣.# #..............#@# #♣# ####..............(..... .....#...######.######## ######...# #. #...# .. #...# .#. #.... ... #..... . #! There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A bat (D:1) A goblin (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 385 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 385 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 415 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, chequers_serial_rivers_micro_b Action || total ---------------------------++------- Melee: Mace || 5 Unarmed || 4 Cast: Magic Dart || 19 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 417 | 417 | 0 | 0 | 363 | 1 | 417.0 | Dungeon | 417 | 417 | 0 | 0 | 363 | 1 | 417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 417 daAuts