Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 16138381947112404503 33 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:34 (842 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 842, Time: 00:00:34 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 3/7 EV: 11 Int: 20 God: Gold: 75 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 rapier rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . l - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: demonic guardian 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 club f - a +0 rapier (weapon) g - a +0 mace h - a +0 club Armour a - a +0 robe (worn) l - a +0 hat (worn) Scrolls i - 4 scrolls of identify {unknown} j - a scroll of immolation {unknown} Potions b - a potion of magic e - 2 potions of cancellation {unknown} k - a potion of curing {unknown} m - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a leather armour, 10 gold pieces and a sapphire potion. Found an escape hatch in the ceiling. There is a stone staircase leading up here. m - a sapphire potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Unknown command. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......<.. #.[.....# #<......# #.......# #......$# #####.......# ............# .....##.#.#...# .....#.@#.# ### #####.....# #...$.... ###.###.... ... ... ... .. ... . .#... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 257 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 257 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 288 | D:1 | Learned a level 2 spell: Searing Ray 842 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 842 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 842 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms, roderic_serpentine_path D:2: layout_rooms, serial_shops, shop, hangedman_decor_push, st_stairs_4, fountainhead, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 43 Armour: Robe || 4 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 840 | 816 | 24 | 0 | 715 | 2 | 420.0 | Dungeon | 840 | 816 | 24 | 0 | 715 | 2 | 420.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 828 daAuts D:2: 11 daAuts