Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 4323975781175467317 9 knight the Conjurer (level 2, 17/19 HPs) Began as a Demonspawn Conjurer on Mar 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (224 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 224, Time: 00:00:19 Health: 17/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 3/5 EV: 11 Int: 18 God: Gold: 5 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat Potions c - a potion of mutation {unknown} f - a potion of heal wounds g - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Call Canine Familiar Summ 2% N/A 45% 3 Sigil of Binding Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You don't have enough magic to cast this spell. The jackal barks! You hit the jackal. The jackal is almost dead. You hear a bark! x2 The jackal misses you. x2 You don't have enough magic to cast this spell. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is almost dead. The jackal misses you. You don't have enough magic to cast this spell. You completely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You don't have enough magic to cast this spell. It was a potion of heal wounds. You feel much better. The jackal bites you. The jackal closely misses you. Magic courses through your body. A jackal comes into view. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #.##.# .# ##.##.# ..# #.....# ..# #..##.# ..§# #..###.# .§§§# #.. ##..# .§§§§ .. #..## . #.## #@# #h# . ######### #.# . ......†.######g# . #######......hh# . #######.....### .###...........# .#.h.######....# ...########....# You could see 3 jackals and a hobgoblin. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 224 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 224 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 15 Use: Potion || 2 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 223 | 223 | 0 | 0 | 170 | 1 | 223.0 | Dungeon | 223 | 223 | 0 | 0 | 170 | 1 | 223.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 223 daAuts