Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 11921818869420401712 71 knight the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 3, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:58 (1800 turns). knight the Magician (Demonspawn Conjurer) Turns: 1800, Time: 00:00:58 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 5% Magic: 3/10 EV: 26 Int: 21 God: Gold: 113 SH: 4 Dex: 11 Spells: 8/11 levels left rFire . . . t - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: acrobat @: acrobatic A: large bone plates 1, magic regeneration, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons c - a +0 sling f - a +0 dagger g - a +0 hand axe i - a +0 dagger j - a +0 club k - a +0 short sword m - a +0 whip n - a +0 club q - a +0 club s - a +0 falchion t - a +0 short sword (weapon) u - a +0 dagger Armour a - a +0 robe (worn) r - a +0 pair of gloves Jewellery h - an amulet of the acrobat (worn) Scrolls d - 3 scrolls of fear {unknown} e - a scroll of enchant armour {unknown} l - a scroll of immolation {unknown} p - 2 scrolls of teleportation {unknown} Potions b - a potion of magic o - a potion of curing {unknown} v - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 12% 1 Soul Splinter Necr 16% N/A 12% 1 Construct Spike Launche Frge 8% 2d3 19% 2 Grave Claw Necr 8% 2d7 19% 2 Jinxbite Hex 8% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 21% 3 Dazzling Flash Hex/Fire 8% N/A 34% 3 Launch Clockwork Bee Frge 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 75% 4 Martyr's Knell Necr/Summ 4% N/A 75% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Curse of Agony Necr 4% N/A 97% 5 Silence Hex/Air 2% N/A 97% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History Done exploring. Done exploring. t - a +0 short sword (weapon) There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. v - a viscous clear potion You now have 113 gold pieces (gained 16). p - 2 scrolls labelled YCSOHA KOPSETO (gained 1) Found a stone staircase leading down. You pick up a book of the Senses and begin reading... You add the spells Dazzling Flash, Mephitic Cloud, Silence and Curse of Agony to your library. d - 3 scrolls labelled RESTUO YFINA (gained 1) You see here a +0 ring mail of fire resistance. Okay, then. You open the door. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. The adder is heavily wounded. The adder completely misses you. You block the adder's attack. The searing ray misses the adder. You block the adder's attack. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...##......#.# ##.##..##..#.# #+##...<..#[# #.##...#.# #......#.# #####.##.# ## #........# ..# ###.#.########...# #........#@†...+ #...#.####.#.#...# #.#.#.# #.#.# ### #.#.#.# #.#.# # #.#.# #.#.# #.#.# #.#.# #.#.####.#.# #........#.# #.###.######.### There were no monsters in sight! Vanquished Creatures 4 adders A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 2 giant cockroaches 3 goblins 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 3 bats 3 frilled lizards 6 kobolds A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 244 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 244 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 468 | D:1 | Learned a level 2 spell: Searing Ray 499 | D:1 | You fall into a shaft and drop 1 floor! 631 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 631 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 752 | D:2 | Found a shimmering blue altar of Sif Muna. 858 | D:1 | Found a faded altar of an unknown god. 1800 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1800 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/10 1800 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, chequers_serial_rivers_room_b D:2: layout_basic, basic_altar D:3: minmay_roachtagon, layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | || 57 Searing Ray | 4 | || 4 Dodge: Dodged | 4 | || 4 Block: Other | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1801 | 1776 | 25 | 0 | 1622 | 3 | 600.3 | Dungeon | 1801 | 1776 | 25 | 0 | 1622 | 3 | 600.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 970 daAuts D:2: 670 daAuts D:3: 160 daAuts