Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 14094579558721050314 29 knight the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 2, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (1456 turns). knight the Conjurer (Demonspawn Conjurer) Turns: 1456, Time: 00:01:12 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 5 Int: 20 God: Gold: 54 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . j - +0 rapier rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held, wreathed by umbra A: powered by death 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 long sword j - a +0 rapier (weapon) Armour a - a +0 robe (worn) f - a +0 cloak Scrolls g - a scroll of poison {unknown} h - a scroll of butterflies {unknown} k - a scroll of identify {unknown} l - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 2 potions of lignification {unknown} i - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Scorch Fire 6% 2d5 21% 2 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Sticky Flame Fire/Alch 3% 2d4 80% 4 Starburst Conj/Fire 5% 6d4 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A ribbon worm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Unknown command. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ######)## #.)w†...# #$.# # #..# #.####..# ##.......# .........# #######.@# #..# #..# .. #..# ... #..### .... ######...###.... #............. ####.#.#....#.# #.######.#.#....<.# There were no monsters in sight! Vanquished Creatures 2 ribbon worms (D:2) 3 ball pythons (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A kobold (D:1) 2 bats 4 frilled lizards A goblin (D:2) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knight the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 254 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 257 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:1 | Got the Octavo of Incineration 1456 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1456 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1456 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic D:2: layout_basic, minmay_nonomino_d4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Rapier || 12 Cast: Magic Dart || 48 Searing Ray || 5 Armour: Robe || 20 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1458 | 1400 | 58 | 33 | 1105 | 2 | 729.0 | Dungeon | 1458 | 1400 | 58 | 33 | 1105 | 2 | 729.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1025 daAuts D:2: 433 daAuts